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author | Thanasis Antoniou | 2019-04-20 17:32:47 +0300 |
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committer | Thanasis Antoniou | 2019-04-20 17:33:39 +0300 |
commit | a663930dd062edd8bfc217fb19a5cbce37705ece (patch) | |
tree | 6d3b81f51280a1c6b59e1570aac3f976b874175a /engines/bladerunner/script/scene/ps12.cpp | |
parent | 63b8ddb50e03a535c4f61a2424914a3c09579197 (diff) | |
download | scummvm-rg350-a663930dd062edd8bfc217fb19a5cbce37705ece.tar.gz scummvm-rg350-a663930dd062edd8bfc217fb19a5cbce37705ece.tar.bz2 scummvm-rg350-a663930dd062edd8bfc217fb19a5cbce37705ece.zip |
BLADERUNNER: Named constants for animationIds P01
Part one of using named constants for model animations
Diffstat (limited to 'engines/bladerunner/script/scene/ps12.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ps12.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/engines/bladerunner/script/scene/ps12.cpp b/engines/bladerunner/script/scene/ps12.cpp index e31f8cf867..0d0fceeefe 100644 --- a/engines/bladerunner/script/scene/ps12.cpp +++ b/engines/bladerunner/script/scene/ps12.cpp @@ -739,23 +739,23 @@ void SceneScriptPS12::SceneLoaded() { // every maze target begins as NON-targetable targetStateMZ = false; #endif // BLADERUNNER_ORIGINAL_BUGS - Item_Add_To_World(kItemPS12Target1, 449, kSetPS10_PS11_PS12_PS13, -691.8f, -9.06f, 587.67f, 200, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS12Target2, 445, kSetPS10_PS11_PS12_PS13, -679.6f, -45.4f, 721.05f, 67, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS12Target3, 447, kSetPS10_PS11_PS12_PS13, -414.04f, -8.98f, 711.91f, 480, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS12Target4, 443, kSetPS10_PS11_PS12_PS13, -440.0f, -8.97f, 1137.0f, 1010, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS12Target5, 441, kSetPS10_PS11_PS12_PS13, -764.92f, -0.84f, 950.22f, 540, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS12Target6, 449, kSetPS10_PS11_PS12_PS13, -696.0f, -5.7f, 1185.0f, 469, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS12Target7, 449, kSetPS10_PS11_PS12_PS13, -635.0f, -5.7f, 1165.0f, 198, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS12Target8, 449, kSetPS10_PS11_PS12_PS13, -620.0f, -8.63f, 1366.0f, 469, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS12Target9, 447, kSetPS10_PS11_PS12_PS13, -584.0f, -79.4f, 775.0f, 1010, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS12Target10, 445, kSetPS10_PS11_PS12_PS13, -578.0f, -79.4f, 810.0f, 990, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS12Target11, 443, kSetPS10_PS11_PS12_PS13, -400.0f, -12.0f, 1110.0f, 513, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS12Target12, 449, kSetPS10_PS11_PS12_PS13, -414.04f, -8.98f, 711.91f, 480, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS12Target13, 447, kSetPS10_PS11_PS12_PS13, -400.0f, -12.0f, 1110.0f, 513, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS12Target14, 449, kSetPS10_PS11_PS12_PS13, -731.0f, 93.66f, 788.0f, 109, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS12Target15, 441, kSetPS10_PS11_PS12_PS13, -580.0f, -80.0f, 925.0f, 540, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS12Target16, 441, kSetPS10_PS11_PS12_PS13, -731.0f, 93.66f, 788.0f, 109, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS12Target17, 443, kSetPS10_PS11_PS12_PS13, -580.0f, -80.0f, 925.0f, 540, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS12Target1, kModelAnimationFemaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -691.8f, -9.06f, 587.67f, 200, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS12Target2, kModelAnimationMaleTargetWithShotgunActive, kSetPS10_PS11_PS12_PS13, -679.6f, -45.4f, 721.05f, 67, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS12Target3, kModelAnimationFemaleTargetWithBabyActive, kSetPS10_PS11_PS12_PS13, -414.04f, -8.98f, 711.91f, 480, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS12Target4, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -440.0f, -8.97f, 1137.0f, 1010, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS12Target5, kModelAnimationMaleTargetEmptyHandsActive, kSetPS10_PS11_PS12_PS13, -764.92f, -0.84f, 950.22f, 540, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS12Target6, kModelAnimationFemaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -696.0f, -5.7f, 1185.0f, 469, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS12Target7, kModelAnimationFemaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -635.0f, -5.7f, 1165.0f, 198, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS12Target8, kModelAnimationFemaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -620.0f, -8.63f, 1366.0f, 469, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS12Target9, kModelAnimationFemaleTargetWithBabyActive, kSetPS10_PS11_PS12_PS13, -584.0f, -79.4f, 775.0f, 1010, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS12Target10, kModelAnimationMaleTargetWithShotgunActive, kSetPS10_PS11_PS12_PS13, -578.0f, -79.4f, 810.0f, 990, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS12Target11, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -400.0f, -12.0f, 1110.0f, 513, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS12Target12, kModelAnimationFemaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -414.04f, -8.98f, 711.91f, 480, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS12Target13, kModelAnimationFemaleTargetWithBabyActive, kSetPS10_PS11_PS12_PS13, -400.0f, -12.0f, 1110.0f, 513, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS12Target14, kModelAnimationFemaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -731.0f, 93.66f, 788.0f, 109, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS12Target15, kModelAnimationMaleTargetEmptyHandsActive, kSetPS10_PS11_PS12_PS13, -580.0f, -80.0f, 925.0f, 540, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS12Target16, kModelAnimationMaleTargetEmptyHandsActive, kSetPS10_PS11_PS12_PS13, -731.0f, 93.66f, 788.0f, 109, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS12Target17, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -580.0f, -80.0f, 925.0f, 540, 72, 36, targetStateMZ, false, false, true); } Police_Maze_Target_Track_Add(kItemPS12Target1, -691.8f, -9.06f, 587.67f, -649.11f, -9.06f, 587.71f, 6, getPoliceMazePS12TrackData29(), true); Police_Maze_Target_Track_Add(kItemPS12Target2, -679.6f, -45.4f, 721.05f, -679.6f, -1.4f, 721.05f, 6, getPoliceMazePS12TrackData30(), true); |