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author | Thanasis Antoniou | 2019-04-20 17:32:47 +0300 |
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committer | Thanasis Antoniou | 2019-04-20 17:33:39 +0300 |
commit | a663930dd062edd8bfc217fb19a5cbce37705ece (patch) | |
tree | 6d3b81f51280a1c6b59e1570aac3f976b874175a /engines/bladerunner/script/scene/ps13.cpp | |
parent | 63b8ddb50e03a535c4f61a2424914a3c09579197 (diff) | |
download | scummvm-rg350-a663930dd062edd8bfc217fb19a5cbce37705ece.tar.gz scummvm-rg350-a663930dd062edd8bfc217fb19a5cbce37705ece.tar.bz2 scummvm-rg350-a663930dd062edd8bfc217fb19a5cbce37705ece.zip |
BLADERUNNER: Named constants for animationIds P01
Part one of using named constants for model animations
Diffstat (limited to 'engines/bladerunner/script/scene/ps13.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ps13.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/engines/bladerunner/script/scene/ps13.cpp b/engines/bladerunner/script/scene/ps13.cpp index e88e3e9047..ef1d45f883 100644 --- a/engines/bladerunner/script/scene/ps13.cpp +++ b/engines/bladerunner/script/scene/ps13.cpp @@ -645,21 +645,21 @@ void SceneScriptPS13::SceneLoaded() { // every maze target begins as NON-targetable targetStateMZ = false; #endif // BLADERUNNER_ORIGINAL_BUGS - Item_Add_To_World(kItemPS13Target1, 443, kSetPS10_PS11_PS12_PS13, -372.0f, -9.0f, 1509.0f, 960, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS13Target2, 443, kSetPS10_PS11_PS12_PS13, 291.61f, -0.66f, 1610.3f, 823, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS13Target3, 447, kSetPS10_PS11_PS12_PS13, -25.0f, 102.0f, 1625.0f, 823, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS13Target4, 449, kSetPS10_PS11_PS12_PS13, -45.51f, -8.8f, 1676.0f, 922, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS13Target5, 447, kSetPS10_PS11_PS12_PS13, 291.61f, -0.66f, 1610.3f, 823, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS13Target6, 443, kSetPS10_PS11_PS12_PS13, -24.0f, 102.0f, 1625.0f, 823, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS13Target7, 449, kSetPS10_PS11_PS12_PS13, 180.0f, -72.7f, 1605.0f, 305, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS13Target8, 443, kSetPS10_PS11_PS12_PS13, 127.79f, 14.56f, 1703.03f, 356, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS13Target9, 443, kSetPS10_PS11_PS12_PS13, 136.37f, -6.84f, 1425.43f, 512, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS13Target10, 441, kSetPS10_PS11_PS12_PS13, 77.83f, -79.8f, 1520.5f, 327, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS13Target11, 441, kSetPS10_PS11_PS12_PS13, 77.83f, -7.8f, 1520.5f, 327, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS13Target12, 443, kSetPS10_PS11_PS12_PS13, -88.0f, -8.8f, 1520.5f, 327, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS13Target13, 447, kSetPS10_PS11_PS12_PS13, -45.51f, -8.8f, 1676.0f, 922, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS13Target14, 445, kSetPS10_PS11_PS12_PS13, -300.0f, -79.75f, 1543.0f, 465, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS13Target15, 449, kSetPS10_PS11_PS12_PS13, -325.0f, -7.75f, 1543.0f, 465, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS13Target1, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -372.0f, -9.0f, 1509.0f, 960, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS13Target2, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, 291.61f, -0.66f, 1610.3f, 823, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS13Target3, kModelAnimationFemaleTargetWithBabyActive, kSetPS10_PS11_PS12_PS13, -25.0f, 102.0f, 1625.0f, 823, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS13Target4, kModelAnimationFemaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -45.51f, -8.8f, 1676.0f, 922, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS13Target5, kModelAnimationFemaleTargetWithBabyActive, kSetPS10_PS11_PS12_PS13, 291.61f, -0.66f, 1610.3f, 823, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS13Target6, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -24.0f, 102.0f, 1625.0f, 823, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS13Target7, kModelAnimationFemaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, 180.0f, -72.7f, 1605.0f, 305, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS13Target8, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, 127.79f, 14.56f, 1703.03f, 356, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS13Target9, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, 136.37f, -6.84f, 1425.43f, 512, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS13Target10, kModelAnimationMaleTargetEmptyHandsActive, kSetPS10_PS11_PS12_PS13, 77.83f, -79.8f, 1520.5f, 327, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS13Target11, kModelAnimationMaleTargetEmptyHandsActive, kSetPS10_PS11_PS12_PS13, 77.83f, -7.8f, 1520.5f, 327, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS13Target12, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -88.0f, -8.8f, 1520.5f, 327, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS13Target13, kModelAnimationFemaleTargetWithBabyActive, kSetPS10_PS11_PS12_PS13, -45.51f, -8.8f, 1676.0f, 922, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS13Target14, kModelAnimationMaleTargetWithShotgunActive, kSetPS10_PS11_PS12_PS13, -300.0f, -79.75f, 1543.0f, 465, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS13Target15, kModelAnimationFemaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -325.0f, -7.75f, 1543.0f, 465, 72, 36, targetStateMZ, false, false, true); } Police_Maze_Target_Track_Add(kItemPS13Target1, -372.0f, -9.0f, 1509.0f, -345.0f, -9.0f, 1509.0f, 6, getPoliceMazePS13TrackData46(), true); 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