diff options
author | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
---|---|---|
committer | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
commit | 074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch) | |
tree | 889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/ps14.cpp | |
parent | 6e84264735986f165b6fe1cf8793337efb1d7875 (diff) | |
download | scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.gz scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.bz2 scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.zip |
BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/ps14.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ps14.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/script/scene/ps14.cpp b/engines/bladerunner/script/scene/ps14.cpp index 28238f37cf..20b89cf826 100644 --- a/engines/bladerunner/script/scene/ps14.cpp +++ b/engines/bladerunner/script/scene/ps14.cpp @@ -69,7 +69,7 @@ bool SceneScriptPS14::ClickedOnItem(int itemId, bool a2) { bool SceneScriptPS14::ClickedOnExit(int exitId) { if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -2101.0f, 508.14f, -1361.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -2101.0f, 508.14f, -1361.0f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 819, false); Loop_Actor_Travel_Stairs(kActorMcCoy, 3, true, kAnimationModeIdle); @@ -95,7 +95,7 @@ bool SceneScriptPS14::ClickedOnExit(int exitId) { } if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -785.45f, 508.14f, -1652.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -785.45f, 508.14f, -1652.0f, 0, true, false, false)) { Game_Flag_Set(kFlagPS14toMA07); Game_Flag_Reset(kFlagMcCoyInPoliceStation); Game_Flag_Set(kFlagMcCoyInMcCoyApartment); @@ -118,7 +118,7 @@ void SceneScriptPS14::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptPS14::PlayerWalkedIn() { if (Game_Flag_Query(kFlagMA07toPS14)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -801.45f, 508.14f, -1596.68f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -801.45f, 508.14f, -1596.68f, 0, false, false, false); Game_Flag_Reset(kFlagMA07toPS14); } //return false; |