aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/script/scene/ps14.cpp
blob: 20b89cf82611ed1750af2940a5ce891fcc12815a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "bladerunner/script/scene_script.h"

namespace BladeRunner {

void SceneScriptPS14::InitializeScene() {
	if (Game_Flag_Query(kFlagPS03toPS14)) {
		Setup_Scene_Information(-1119.61f, 508.14f, -1208.22f, 315);
		Game_Flag_Reset(kFlagPS03toPS14);
	} else {
		Setup_Scene_Information( -785.45f, 508.14f,  -1652.0f, 315);
	}

	Scene_Exit_Add_2D_Exit(0, 610,  0, 639, 479, 1);
	Scene_Exit_Add_2D_Exit(1,  46, 51, 125, 192, 0);

	Ambient_Sounds_Add_Looping_Sound(kSfxRAIN10, 100, 1, 1);
	Ambient_Sounds_Add_Sound(kSfxCOLONY,  100, 300, 16,  25, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxSPIN2B,   60, 180, 16,  25, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxSPIN3A,   60, 180, 16,  25, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxTHNDER2,  60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxTHNDER3,  50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxTHNDER4,  50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
}

void SceneScriptPS14::SceneLoaded() {
	Obstacle_Object("CABLES UPPER RIGHT", true);
	Unobstacle_Object("CYLINDER63", true);
	Clickable_Object("CABLES UPPER RIGHT");
	Unclickable_Object("CABLES UPPER RIGHT");
}

bool SceneScriptPS14::MouseClick(int x, int y) {
	return false;
}

bool SceneScriptPS14::ClickedOn3DObject(const char *objectName, bool a2) {
	return false;
}

bool SceneScriptPS14::ClickedOnActor(int actorId) {
	return false;
}

bool SceneScriptPS14::ClickedOnItem(int itemId, bool a2) {
	return false;
}

bool SceneScriptPS14::ClickedOnExit(int exitId) {
	if (exitId == 1) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -2101.0f, 508.14f, -1361.0f, 0, true, false, false)) {
			Actor_Face_Heading(kActorMcCoy, 819, false);
			Loop_Actor_Travel_Stairs(kActorMcCoy, 3, true, kAnimationModeIdle);

			if (Global_Variable_Query(kVariableChapter) == 4
			 && Game_Flag_Query(kFlagUG18GuzzaScene)
			) {
				if (Actor_Clue_Query(kActorMcCoy, kClueBriefcase)) {
					Game_Flag_Set(kFlagMcCoyFreedOfAccusations);
					Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyStartChapter5);
				} else {
					Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyArrested);
				}
			} else if (Global_Variable_Query(kVariableChapter) > 3) {
				Actor_Says(kActorMcCoy, 8522, 12);
				Actor_Face_Heading(kActorMcCoy, 307, false);
				Loop_Actor_Travel_Stairs(kActorMcCoy, 3, false, kAnimationModeIdle);
			} else {
				Game_Flag_Set(kFlagPS14toPS03);
				Set_Enter(kSetPS03, kScenePS03);
			}
		}
		return true;
	}

	if (exitId == 0) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -785.45f, 508.14f, -1652.0f, 0, true, false, false)) {
			Game_Flag_Set(kFlagPS14toMA07);
			Game_Flag_Reset(kFlagMcCoyInPoliceStation);
			Game_Flag_Set(kFlagMcCoyInMcCoyApartment);
			Set_Enter(kSetMA07, kSceneMA07);
		}
		return true;
	}
	return false;
}

bool SceneScriptPS14::ClickedOn2DRegion(int region) {
	return false;
}

void SceneScriptPS14::SceneFrameAdvanced(int frame) {
}

void SceneScriptPS14::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}

void SceneScriptPS14::PlayerWalkedIn() {
	if (Game_Flag_Query(kFlagMA07toPS14)) {
		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -801.45f, 508.14f, -1596.68f, 0, false, false, false);
		Game_Flag_Reset(kFlagMA07toPS14);
	}
	//return false;
}

void SceneScriptPS14::PlayerWalkedOut() {
}

void SceneScriptPS14::DialogueQueueFlushed(int a1) {
}

} // End of namespace BladeRunner