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author | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
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committer | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
commit | 074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch) | |
tree | 889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/ug05.cpp | |
parent | 6e84264735986f165b6fe1cf8793337efb1d7875 (diff) | |
download | scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.gz scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.bz2 scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.zip |
BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/ug05.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ug05.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/script/scene/ug05.cpp b/engines/bladerunner/script/scene/ug05.cpp index 6d8031a9c5..d58271715e 100644 --- a/engines/bladerunner/script/scene/ug05.cpp +++ b/engines/bladerunner/script/scene/ug05.cpp @@ -128,10 +128,10 @@ bool SceneScriptUG05::ClickedOnExit(int exitId) { if ( Game_Flag_Query(kFlagHF05PoliceArrived) && !Game_Flag_Query(kFlagHF07Hole) ) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -356.35f, 132.77f, -1092.36f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -356.35f, 132.77f, -1092.36f, 0, false, false, false); Game_Flag_Set(kFlagUG06toHF07); Set_Enter(kSetHF07, kSceneHF07); - } else if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -156.72f, 3.03f, -1118.17f, 0, true, false, 0)) { + } else if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -156.72f, 3.03f, -1118.17f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 760, false); Loop_Actor_Travel_Stairs(kActorMcCoy, 3, true, kAnimationModeIdle); Game_Flag_Set(kFlagUG06toHF07); @@ -141,7 +141,7 @@ bool SceneScriptUG05::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 4.0f, -11.67f, -4.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 4.0f, -11.67f, -4.0f, 0, true, false, false)) { Game_Flag_Set(kFlagUG05toUG04); Set_Enter(kSetUG04, kSceneUG04); } @@ -150,7 +150,7 @@ bool SceneScriptUG05::ClickedOnExit(int exitId) { if (exitId == 2) { if (!Game_Flag_Query(kFlagHF01TalkToLovedOne)) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, -1.37f, -1500.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, -1.37f, -1500.0f, 0, true, false, false)) { if (!Game_Flag_Query(kFlagUG05TalkAboutTunnel)) { Actor_Voice_Over(2600, kActorVoiceOver); Actor_Voice_Over(2610, kActorVoiceOver); @@ -162,7 +162,7 @@ bool SceneScriptUG05::ClickedOnExit(int exitId) { int affectionTowardsActor = getAffectionTowardsActor(); bool v2; if (affectionTowardsActor == -1) { - v2 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, -1.37f, -1500.0f, 0, true, false, 0) != 0; + v2 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, -1.37f, -1500.0f, 0, true, false, false) != 0; } else { v2 = Loop_Actor_Walk_To_Actor(kActorMcCoy, affectionTowardsActor, 30, true, false) != 0; } @@ -224,7 +224,7 @@ void SceneScriptUG05::PlayerWalkedIn() { if ( Game_Flag_Query(kFlagHF05PoliceArrived) && !Game_Flag_Query(kFlagHF07Hole) ) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -288.35f, 132.77f, -1092.36f, 0, true, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -288.35f, 132.77f, -1092.36f, 0, true, false, false); } else { Loop_Actor_Travel_Stairs(kActorMcCoy, 2, false, kAnimationModeIdle); } |