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author | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
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committer | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
commit | 074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch) | |
tree | 889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/ug06.cpp | |
parent | 6e84264735986f165b6fe1cf8793337efb1d7875 (diff) | |
download | scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.gz scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.bz2 scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.zip |
BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/ug06.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ug06.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/script/scene/ug06.cpp b/engines/bladerunner/script/scene/ug06.cpp index e7d0dea9f4..b0624f5747 100644 --- a/engines/bladerunner/script/scene/ug06.cpp +++ b/engines/bladerunner/script/scene/ug06.cpp @@ -93,7 +93,7 @@ bool SceneScriptUG06::ClickedOnItem(int itemId, bool a2) { bool SceneScriptUG06::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.0f, 0.0f, 321.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.0f, 0.0f, 321.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG06toUG04); @@ -103,10 +103,10 @@ bool SceneScriptUG06::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 0.0f, -90.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 0.0f, -90.0f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 0, false); - Loop_Actor_Travel_Stairs(kActorMcCoy, 17, 1, kAnimationModeIdle); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 153.0f, -446.0f, 0, false, false, 0); + Loop_Actor_Travel_Stairs(kActorMcCoy, 17, true, kAnimationModeIdle); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 153.0f, -446.0f, 0, false, false, false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG06toNR01); @@ -129,13 +129,13 @@ void SceneScriptUG06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptUG06::PlayerWalkedIn() { if (Game_Flag_Query(kFlagUG04toUG06)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.0f, 0.0f, 273.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.0f, 0.0f, 273.0f, 0, false, false, false); Game_Flag_Reset(kFlagUG04toUG06); } if (Game_Flag_Query(kFlagNR01toUG06)) { Loop_Actor_Travel_Stairs(kActorMcCoy, 17, false, kAnimationModeIdle); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 0.0f, -36.91f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 0.0f, -36.91f, 0, false, false, false); Game_Flag_Reset(kFlagNR01toUG06); } |