diff options
Diffstat (limited to 'engines/bladerunner/script/scene/ug06.cpp')
| -rw-r--r-- | engines/bladerunner/script/scene/ug06.cpp | 12 | 
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/script/scene/ug06.cpp b/engines/bladerunner/script/scene/ug06.cpp index e7d0dea9f4..b0624f5747 100644 --- a/engines/bladerunner/script/scene/ug06.cpp +++ b/engines/bladerunner/script/scene/ug06.cpp @@ -93,7 +93,7 @@ bool SceneScriptUG06::ClickedOnItem(int itemId, bool a2) {  bool SceneScriptUG06::ClickedOnExit(int exitId) {  	if (exitId == 0) { -		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.0f, 0.0f, 321.0f, 0, true, false, 0)) { +		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.0f, 0.0f, 321.0f, 0, true, false, false)) {  			Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);  			Ambient_Sounds_Remove_All_Looping_Sounds(1);  			Game_Flag_Set(kFlagUG06toUG04); @@ -103,10 +103,10 @@ bool SceneScriptUG06::ClickedOnExit(int exitId) {  	}  	if (exitId == 1) { -		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 0.0f, -90.0f, 0, true, false, 0)) { +		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 0.0f, -90.0f, 0, true, false, false)) {  			Actor_Face_Heading(kActorMcCoy, 0, false); -			Loop_Actor_Travel_Stairs(kActorMcCoy, 17, 1, kAnimationModeIdle); -			Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 153.0f, -446.0f, 0, false, false, 0); +			Loop_Actor_Travel_Stairs(kActorMcCoy, 17, true, kAnimationModeIdle); +			Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 153.0f, -446.0f, 0, false, false, false);  			Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);  			Ambient_Sounds_Remove_All_Looping_Sounds(1);  			Game_Flag_Set(kFlagUG06toNR01); @@ -129,13 +129,13 @@ void SceneScriptUG06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo  void SceneScriptUG06::PlayerWalkedIn() {  	if (Game_Flag_Query(kFlagUG04toUG06)) { -		Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.0f, 0.0f, 273.0f, 0, false, false, 0); +		Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.0f, 0.0f, 273.0f, 0, false, false, false);  		Game_Flag_Reset(kFlagUG04toUG06);  	}  	if (Game_Flag_Query(kFlagNR01toUG06)) {  		Loop_Actor_Travel_Stairs(kActorMcCoy, 17, false, kAnimationModeIdle); -		Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 0.0f, -36.91f, 0, false, false, 0); +		Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 0.0f, -36.91f, 0, false, false, false);  		Game_Flag_Reset(kFlagNR01toUG06);  	}  | 
