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path: root/engines/bladerunner/script/scene/ug06.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/ug06.cpp')
-rw-r--r--engines/bladerunner/script/scene/ug06.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/script/scene/ug06.cpp b/engines/bladerunner/script/scene/ug06.cpp
index e7d0dea9f4..b0624f5747 100644
--- a/engines/bladerunner/script/scene/ug06.cpp
+++ b/engines/bladerunner/script/scene/ug06.cpp
@@ -93,7 +93,7 @@ bool SceneScriptUG06::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptUG06::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.0f, 0.0f, 321.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.0f, 0.0f, 321.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagUG06toUG04);
@@ -103,10 +103,10 @@ bool SceneScriptUG06::ClickedOnExit(int exitId) {
}
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 0.0f, -90.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 0.0f, -90.0f, 0, true, false, false)) {
Actor_Face_Heading(kActorMcCoy, 0, false);
- Loop_Actor_Travel_Stairs(kActorMcCoy, 17, 1, kAnimationModeIdle);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 153.0f, -446.0f, 0, false, false, 0);
+ Loop_Actor_Travel_Stairs(kActorMcCoy, 17, true, kAnimationModeIdle);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 153.0f, -446.0f, 0, false, false, false);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagUG06toNR01);
@@ -129,13 +129,13 @@ void SceneScriptUG06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
void SceneScriptUG06::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagUG04toUG06)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.0f, 0.0f, 273.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.0f, 0.0f, 273.0f, 0, false, false, false);
Game_Flag_Reset(kFlagUG04toUG06);
}
if (Game_Flag_Query(kFlagNR01toUG06)) {
Loop_Actor_Travel_Stairs(kActorMcCoy, 17, false, kAnimationModeIdle);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 0.0f, -36.91f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 0.0f, -36.91f, 0, false, false, false);
Game_Flag_Reset(kFlagNR01toUG06);
}