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author | Thanasis Antoniou | 2019-04-20 17:32:47 +0300 |
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committer | Thanasis Antoniou | 2019-04-20 17:33:39 +0300 |
commit | a663930dd062edd8bfc217fb19a5cbce37705ece (patch) | |
tree | 6d3b81f51280a1c6b59e1570aac3f976b874175a /engines/bladerunner/script/scene/ug16.cpp | |
parent | 63b8ddb50e03a535c4f61a2424914a3c09579197 (diff) | |
download | scummvm-rg350-a663930dd062edd8bfc217fb19a5cbce37705ece.tar.gz scummvm-rg350-a663930dd062edd8bfc217fb19a5cbce37705ece.tar.bz2 scummvm-rg350-a663930dd062edd8bfc217fb19a5cbce37705ece.zip |
BLADERUNNER: Named constants for animationIds P01
Part one of using named constants for model animations
Diffstat (limited to 'engines/bladerunner/script/scene/ug16.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ug16.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/script/scene/ug16.cpp b/engines/bladerunner/script/scene/ug16.cpp index a00aae36df..cfa141a7ff 100644 --- a/engines/bladerunner/script/scene/ug16.cpp +++ b/engines/bladerunner/script/scene/ug16.cpp @@ -90,7 +90,7 @@ bool SceneScriptUG16::ClickedOn3DObject(const char *objectName, bool a2) { Actor_Change_Animation_Mode(kActorMcCoy, 38); Sound_Play(kSfxDRAWER1, 100, 0, 0, 50); Delay(1000); - Item_Pickup_Spin_Effect(948, 460, 287); + Item_Pickup_Spin_Effect(kModelAnimationFolder, 460, 287); Actor_Voice_Over(2740, kActorVoiceOver); Actor_Voice_Over(2750, kActorVoiceOver); Actor_Voice_Over(2760, kActorVoiceOver); @@ -120,7 +120,7 @@ bool SceneScriptUG16::ClickedOn3DObject(const char *objectName, bool a2) { Delay(2000); Actor_Says(kActorMcCoy, 5725, 14); Delay(1000); - Item_Pickup_Spin_Effect(941, 418, 305); + Item_Pickup_Spin_Effect(kModelAnimationDNADataDisc, 418, 305); Actor_Clue_Acquire(kActorMcCoy, kClueDNALutherLance, true, -1); return true; } @@ -386,7 +386,7 @@ void SceneScriptUG16::dialogueWithLuther() { Actor_Says(kActorLance, 420, 17); Actor_Says(kActorMcCoy, 5835, 13); Delay(1000); - Item_Pickup_Spin_Effect(948, 239, 454); + Item_Pickup_Spin_Effect(kModelAnimationFolder, 239, 454); Actor_Voice_Over(2740, kActorVoiceOver); Actor_Voice_Over(2750, kActorVoiceOver); Actor_Voice_Over(2760, kActorVoiceOver); |