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authorPeter Kohaut2019-01-26 10:38:53 +0100
committerPeter Kohaut2019-01-26 10:38:53 +0100
commitbff136ca0c3974525ade5c42b2f3975299c03695 (patch)
treecde20f2ceb5d17df6695725626d4fe74c95eeda6 /engines/bladerunner/script/scene
parent80fb50423d7268f84f90472f615d6235df7fd74c (diff)
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BLADERUNNER: Fixed Sebastian script
Dialogue was not available
Diffstat (limited to 'engines/bladerunner/script/scene')
-rw-r--r--engines/bladerunner/script/scene/bb03.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/bladerunner/script/scene/bb03.cpp b/engines/bladerunner/script/scene/bb03.cpp
index de7c368d11..65caf37cb0 100644
--- a/engines/bladerunner/script/scene/bb03.cpp
+++ b/engines/bladerunner/script/scene/bb03.cpp
@@ -150,6 +150,7 @@ void SceneScriptBB03::PlayerWalkedIn() {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 164.0f, 60.16f, -164.0f, 0, false, false, 0);
Game_Flag_Reset(kFlagBB05toBB03);
}
+
if (Game_Flag_Query(kFlagBB04toBB03)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 176.0f, 60.16f, -64.0f, 0, false, false, 0);
Game_Flag_Reset(kFlagBB04toBB03);