diff options
author | Peter Kohaut | 2019-01-26 10:38:53 +0100 |
---|---|---|
committer | Peter Kohaut | 2019-01-26 10:38:53 +0100 |
commit | bff136ca0c3974525ade5c42b2f3975299c03695 (patch) | |
tree | cde20f2ceb5d17df6695725626d4fe74c95eeda6 /engines/bladerunner/script/scene | |
parent | 80fb50423d7268f84f90472f615d6235df7fd74c (diff) | |
download | scummvm-rg350-bff136ca0c3974525ade5c42b2f3975299c03695.tar.gz scummvm-rg350-bff136ca0c3974525ade5c42b2f3975299c03695.tar.bz2 scummvm-rg350-bff136ca0c3974525ade5c42b2f3975299c03695.zip |
BLADERUNNER: Fixed Sebastian script
Dialogue was not available
Diffstat (limited to 'engines/bladerunner/script/scene')
-rw-r--r-- | engines/bladerunner/script/scene/bb03.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/bladerunner/script/scene/bb03.cpp b/engines/bladerunner/script/scene/bb03.cpp index de7c368d11..65caf37cb0 100644 --- a/engines/bladerunner/script/scene/bb03.cpp +++ b/engines/bladerunner/script/scene/bb03.cpp @@ -150,6 +150,7 @@ void SceneScriptBB03::PlayerWalkedIn() { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 164.0f, 60.16f, -164.0f, 0, false, false, 0); Game_Flag_Reset(kFlagBB05toBB03); } + if (Game_Flag_Query(kFlagBB04toBB03)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 176.0f, 60.16f, -64.0f, 0, false, false, 0); Game_Flag_Reset(kFlagBB04toBB03); |