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author | Peter Kohaut | 2019-01-25 21:32:33 +0100 |
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committer | Peter Kohaut | 2019-01-25 21:32:33 +0100 |
commit | f5aa8d713476dfe54e7ff9f62b4b0a5d5fcc0dc2 (patch) | |
tree | ab57f731c0d268ef52c441d11a9633c693a32ff2 /engines/bladerunner/script/scene | |
parent | 2aafdd3559c3583b24a4389e27717f8b21e67835 (diff) | |
download | scummvm-rg350-f5aa8d713476dfe54e7ff9f62b4b0a5d5fcc0dc2.tar.gz scummvm-rg350-f5aa8d713476dfe54e7ff9f62b4b0a5d5fcc0dc2.tar.bz2 scummvm-rg350-f5aa8d713476dfe54e7ff9f62b4b0a5d5fcc0dc2.zip |
BLADERUNNER: Fixed fly-away animation in RC01 for later chapters
Diffstat (limited to 'engines/bladerunner/script/scene')
-rw-r--r-- | engines/bladerunner/script/scene/rc01.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/bladerunner/script/scene/rc01.cpp b/engines/bladerunner/script/scene/rc01.cpp index 9467f16401..f3b757ecf6 100644 --- a/engines/bladerunner/script/scene/rc01.cpp +++ b/engines/bladerunner/script/scene/rc01.cpp @@ -663,7 +663,10 @@ void SceneScriptRC01::PlayerWalkedIn() { void SceneScriptRC01::PlayerWalkedOut() { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); - if (!Game_Flag_Query(kFlagRC01toRC02) && !Game_Flag_Query(kFlagRC01toRC03) && Global_Variable_Query(kVariableChapter) > 0) { + if (!Game_Flag_Query(kFlagRC01toRC02) + && !Game_Flag_Query(kFlagRC01toRC03) + && Global_Variable_Query(kVariableChapter) == 1 + ) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Outtake_Play(kOuttakeAway2, true, -1); |