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author | Thanasis Antoniou | 2019-04-20 17:32:47 +0300 |
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committer | Thanasis Antoniou | 2019-04-20 17:33:39 +0300 |
commit | a663930dd062edd8bfc217fb19a5cbce37705ece (patch) | |
tree | 6d3b81f51280a1c6b59e1570aac3f976b874175a /engines/bladerunner/script/script.cpp | |
parent | 63b8ddb50e03a535c4f61a2424914a3c09579197 (diff) | |
download | scummvm-rg350-a663930dd062edd8bfc217fb19a5cbce37705ece.tar.gz scummvm-rg350-a663930dd062edd8bfc217fb19a5cbce37705ece.tar.bz2 scummvm-rg350-a663930dd062edd8bfc217fb19a5cbce37705ece.zip |
BLADERUNNER: Named constants for animationIds P01
Part one of using named constants for model animations
Diffstat (limited to 'engines/bladerunner/script/script.cpp')
-rw-r--r-- | engines/bladerunner/script/script.cpp | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp index b082983ea5..f67f480361 100644 --- a/engines/bladerunner/script/script.cpp +++ b/engines/bladerunner/script/script.cpp @@ -770,15 +770,6 @@ void ScriptBase::Item_Remove_From_World(int itemId) { _vm->_items->remove(itemId); } -// Show text as subtitles mainly for debugging purposes -// eg. display debug data on screen as subtitles -void ScriptBase::Set_Subtitle_Text_On_Screen(Common::String displayText) { - debugC(kDebugScript, "Set_Subtitle_Text_On_Screen(%s)", displayText.c_str()); - _vm->_subtitles->setGameSubsText(displayText, true); - _vm->_subtitles->show(); -} - - void ScriptBase::Item_Spin_In_World(int itemId) { debugC(kDebugScript, "Item_Spin_In_World(%d)", itemId); _vm->_items->spinInWorld(itemId); @@ -809,6 +800,14 @@ bool ScriptBase::Item_Query_Visible(int itemId) { return _vm->_items->isVisible(itemId); } +// Show text as subtitles mainly for debugging purposes +// eg. display debug data on screen as subtitles +void ScriptBase::Set_Subtitle_Text_On_Screen(Common::String displayText) { + debugC(kDebugScript, "Set_Subtitle_Text_On_Screen(%s)", displayText.c_str()); + _vm->_subtitles->setGameSubsText(displayText, true); + _vm->_subtitles->show(); +} + int ScriptBase::Animation_Open() { //This is not implemented in game return -1; |