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authorPeter Kohaut2019-03-06 20:32:45 +0100
committerPeter Kohaut2019-03-06 20:41:02 +0100
commitd4e7e957b0ec43168e2bf663fb53bbbdf7752fcb (patch)
treee55f5c9a31069046c256fb9de44f04c8b2329a99 /engines/bladerunner/script/script.cpp
parentb8966ff1ad4fe95cdb7be33e94d18d757031f03a (diff)
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BLADERUNNER: Fixed panning of speech
Cleanup of other sound pannings
Diffstat (limited to 'engines/bladerunner/script/script.cpp')
-rw-r--r--engines/bladerunner/script/script.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp
index e38477d03f..aa7308bd46 100644
--- a/engines/bladerunner/script/script.cpp
+++ b/engines/bladerunner/script/script.cpp
@@ -963,7 +963,7 @@ void ScriptBase::Sound_Left_Footstep_Walk(int actorId) {
_vm->_walkSoundId = _vm->_scene->_set->getWalkboxSoundWalkLeft(walkboxId);
_vm->_walkSoundVolume = _vm->_actors[actorId]->soundVolume();
- _vm->_walkSoundBalance = _vm->_actors[actorId]->soundBalance();
+ _vm->_walkSoundPan = _vm->_actors[actorId]->soundPan();
}
void ScriptBase::Sound_Right_Footstep_Walk(int actorId) {
@@ -975,7 +975,7 @@ void ScriptBase::Sound_Right_Footstep_Walk(int actorId) {
_vm->_walkSoundId = _vm->_scene->_set->getWalkboxSoundWalkRight(walkboxId);
_vm->_walkSoundVolume = _vm->_actors[actorId]->soundVolume();
- _vm->_walkSoundBalance = _vm->_actors[actorId]->soundBalance();
+ _vm->_walkSoundPan = _vm->_actors[actorId]->soundPan();
}
void ScriptBase::Sound_Left_Footstep_Run(int actorId) {
@@ -987,7 +987,7 @@ void ScriptBase::Sound_Left_Footstep_Run(int actorId) {
_vm->_walkSoundId = _vm->_scene->_set->getWalkboxSoundRunLeft(walkboxId);
_vm->_walkSoundVolume = _vm->_actors[actorId]->soundVolume();
- _vm->_walkSoundBalance = _vm->_actors[actorId]->soundBalance();
+ _vm->_walkSoundPan = _vm->_actors[actorId]->soundPan();
}
void ScriptBase::Sound_Right_Footstep_Run(int actorId) {
@@ -999,7 +999,7 @@ void ScriptBase::Sound_Right_Footstep_Run(int actorId) {
_vm->_walkSoundId = _vm->_scene->_set->getWalkboxSoundRunRight(walkboxId);
_vm->_walkSoundVolume = _vm->_actors[actorId]->soundVolume();
- _vm->_walkSoundBalance = _vm->_actors[actorId]->soundBalance();
+ _vm->_walkSoundPan = _vm->_actors[actorId]->soundPan();
}
// ScriptBase::Sound_Walk_Shuffle_Stop