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author | Peter Kohaut | 2019-03-06 20:32:45 +0100 |
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committer | Peter Kohaut | 2019-03-06 20:41:02 +0100 |
commit | d4e7e957b0ec43168e2bf663fb53bbbdf7752fcb (patch) | |
tree | e55f5c9a31069046c256fb9de44f04c8b2329a99 /engines/bladerunner/script | |
parent | b8966ff1ad4fe95cdb7be33e94d18d757031f03a (diff) | |
download | scummvm-rg350-d4e7e957b0ec43168e2bf663fb53bbbdf7752fcb.tar.gz scummvm-rg350-d4e7e957b0ec43168e2bf663fb53bbbdf7752fcb.tar.bz2 scummvm-rg350-d4e7e957b0ec43168e2bf663fb53bbbdf7752fcb.zip |
BLADERUNNER: Fixed panning of speech
Cleanup of other sound pannings
Diffstat (limited to 'engines/bladerunner/script')
-rw-r--r-- | engines/bladerunner/script/script.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp index e38477d03f..aa7308bd46 100644 --- a/engines/bladerunner/script/script.cpp +++ b/engines/bladerunner/script/script.cpp @@ -963,7 +963,7 @@ void ScriptBase::Sound_Left_Footstep_Walk(int actorId) { _vm->_walkSoundId = _vm->_scene->_set->getWalkboxSoundWalkLeft(walkboxId); _vm->_walkSoundVolume = _vm->_actors[actorId]->soundVolume(); - _vm->_walkSoundBalance = _vm->_actors[actorId]->soundBalance(); + _vm->_walkSoundPan = _vm->_actors[actorId]->soundPan(); } void ScriptBase::Sound_Right_Footstep_Walk(int actorId) { @@ -975,7 +975,7 @@ void ScriptBase::Sound_Right_Footstep_Walk(int actorId) { _vm->_walkSoundId = _vm->_scene->_set->getWalkboxSoundWalkRight(walkboxId); _vm->_walkSoundVolume = _vm->_actors[actorId]->soundVolume(); - _vm->_walkSoundBalance = _vm->_actors[actorId]->soundBalance(); + _vm->_walkSoundPan = _vm->_actors[actorId]->soundPan(); } void ScriptBase::Sound_Left_Footstep_Run(int actorId) { @@ -987,7 +987,7 @@ void ScriptBase::Sound_Left_Footstep_Run(int actorId) { _vm->_walkSoundId = _vm->_scene->_set->getWalkboxSoundRunLeft(walkboxId); _vm->_walkSoundVolume = _vm->_actors[actorId]->soundVolume(); - _vm->_walkSoundBalance = _vm->_actors[actorId]->soundBalance(); + _vm->_walkSoundPan = _vm->_actors[actorId]->soundPan(); } void ScriptBase::Sound_Right_Footstep_Run(int actorId) { @@ -999,7 +999,7 @@ void ScriptBase::Sound_Right_Footstep_Run(int actorId) { _vm->_walkSoundId = _vm->_scene->_set->getWalkboxSoundRunRight(walkboxId); _vm->_walkSoundVolume = _vm->_actors[actorId]->soundVolume(); - _vm->_walkSoundBalance = _vm->_actors[actorId]->soundBalance(); + _vm->_walkSoundPan = _vm->_actors[actorId]->soundPan(); } // ScriptBase::Sound_Walk_Shuffle_Stop |