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author | Thomas Fach-Pedersen | 2018-01-29 21:48:48 +0100 |
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committer | Thomas Fach-Pedersen | 2018-01-29 21:52:17 +0100 |
commit | 270b691b27c807b841483ebf2bb00b2f47a15758 (patch) | |
tree | c789c6d7280dc237fbd2ff80dd18d9d88a6e2c59 /engines/bladerunner/script/script.h | |
parent | a4229c93989843c17fcdef4363cdd9302f828725 (diff) | |
download | scummvm-rg350-270b691b27c807b841483ebf2bb00b2f47a15758.tar.gz scummvm-rg350-270b691b27c807b841483ebf2bb00b2f47a15758.tar.bz2 scummvm-rg350-270b691b27c807b841483ebf2bb00b2f47a15758.zip |
BLADERUNNER: Remove simple walking hack
Rename previously unnamed walking parameter 'interruptible'
Diffstat (limited to 'engines/bladerunner/script/script.h')
-rw-r--r-- | engines/bladerunner/script/script.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h index 3b6e66ab5e..dabdec6b59 100644 --- a/engines/bladerunner/script/script.h +++ b/engines/bladerunner/script/script.h @@ -103,13 +103,13 @@ protected: int Slice_Animation_Query_Number_Of_Frames(int animationId); void Actor_Change_Animation_Mode(int actorId, int animationMode); int Actor_Query_Animation_Mode(int actorId); - bool Loop_Actor_Walk_To_Actor(int actorId, int otherActorId, int distance, int a4, bool running); - bool Loop_Actor_Walk_To_Item(int actorId, int itemId, int a3, int a4, bool run); - bool Loop_Actor_Walk_To_Scene_Object(int actorId, const char *objectName, int distance, bool a4, bool run); - bool Loop_Actor_Walk_To_Waypoint(int actorId, int waypointId, int a3, int a4, bool run); - bool Loop_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int a4, int a5, bool run, int a7); - void Async_Actor_Walk_To_Waypoint(int actorId, int waypointId, int a3, int run); - void Async_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int a5, bool run); + bool Loop_Actor_Walk_To_Actor(int actorId, int otherActorId, int distance, bool interruptible, bool run); + bool Loop_Actor_Walk_To_Item(int actorId, int itemId, int destinationOffset, bool interruptible, bool run); + bool Loop_Actor_Walk_To_Scene_Object(int actorId, const char *objectName, int distance, bool interruptible, bool run); + bool Loop_Actor_Walk_To_Waypoint(int actorId, int waypointId, int destinationOffset, bool interruptible, bool run); + bool Loop_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int destinationOffset, bool interruptible, bool run, int a7); + void Async_Actor_Walk_To_Waypoint(int actorId, int waypointId, int destinationOffset, bool run); + void Async_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int destinationOffset, bool run); void Actor_Force_Stop_Walking(int actorId); bool Loop_Actor_Travel_Stairs(int actorId, int a2, int a3, int a4); bool Loop_Actor_Travel_Ladder(int actorId, int a2, int a3, int a4); |