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author | Thanasis Antoniou | 2019-04-20 17:32:47 +0300 |
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committer | Thanasis Antoniou | 2019-04-20 17:33:39 +0300 |
commit | a663930dd062edd8bfc217fb19a5cbce37705ece (patch) | |
tree | 6d3b81f51280a1c6b59e1570aac3f976b874175a /engines/bladerunner/script/script.h | |
parent | 63b8ddb50e03a535c4f61a2424914a3c09579197 (diff) | |
download | scummvm-rg350-a663930dd062edd8bfc217fb19a5cbce37705ece.tar.gz scummvm-rg350-a663930dd062edd8bfc217fb19a5cbce37705ece.tar.bz2 scummvm-rg350-a663930dd062edd8bfc217fb19a5cbce37705ece.zip |
BLADERUNNER: Named constants for animationIds P01
Part one of using named constants for model animations
Diffstat (limited to 'engines/bladerunner/script/script.h')
-rw-r--r-- | engines/bladerunner/script/script.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h index 340752ac4c..fbd366f13a 100644 --- a/engines/bladerunner/script/script.h +++ b/engines/bladerunner/script/script.h @@ -123,12 +123,12 @@ protected: void Actor_Set_Immunity_To_Obstacles(int actorId, bool isImmune); void Item_Add_To_World(int itemId, int animationId, int setId, float x, float y, float z, signed int facing, int height, int width, bool isTargetable, bool isObstacle, bool isPoliceMazeEnemy, bool updateOnly); void Item_Remove_From_World(int itemId); - void Set_Subtitle_Text_On_Screen(Common::String displayText); void Item_Spin_In_World(int itemId); void Item_Flag_As_Target(int itemId); void Item_Flag_As_Non_Target(int itemId); - void Item_Pickup_Spin_Effect(int a1, int a2, int a3); + void Item_Pickup_Spin_Effect(int animationId, int x, int y); bool Item_Query_Visible(int itemId); + void Set_Subtitle_Text_On_Screen(Common::String displayText); int Animation_Open(); int Animation_Close(); int Animation_Start(); |