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authorThanasis Antoniou2019-04-20 17:32:47 +0300
committerThanasis Antoniou2019-04-20 17:33:39 +0300
commita663930dd062edd8bfc217fb19a5cbce37705ece (patch)
tree6d3b81f51280a1c6b59e1570aac3f976b874175a /engines/bladerunner/script/script.h
parent63b8ddb50e03a535c4f61a2424914a3c09579197 (diff)
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BLADERUNNER: Named constants for animationIds P01
Part one of using named constants for model animations
Diffstat (limited to 'engines/bladerunner/script/script.h')
-rw-r--r--engines/bladerunner/script/script.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h
index 340752ac4c..fbd366f13a 100644
--- a/engines/bladerunner/script/script.h
+++ b/engines/bladerunner/script/script.h
@@ -123,12 +123,12 @@ protected:
void Actor_Set_Immunity_To_Obstacles(int actorId, bool isImmune);
void Item_Add_To_World(int itemId, int animationId, int setId, float x, float y, float z, signed int facing, int height, int width, bool isTargetable, bool isObstacle, bool isPoliceMazeEnemy, bool updateOnly);
void Item_Remove_From_World(int itemId);
- void Set_Subtitle_Text_On_Screen(Common::String displayText);
void Item_Spin_In_World(int itemId);
void Item_Flag_As_Target(int itemId);
void Item_Flag_As_Non_Target(int itemId);
- void Item_Pickup_Spin_Effect(int a1, int a2, int a3);
+ void Item_Pickup_Spin_Effect(int animationId, int x, int y);
bool Item_Query_Visible(int itemId);
+ void Set_Subtitle_Text_On_Screen(Common::String displayText);
int Animation_Open();
int Animation_Close();
int Animation_Start();