diff options
author | Peter Kohaut | 2016-09-10 18:33:04 +0200 |
---|---|---|
committer | Eugene Sandulenko | 2016-09-29 22:33:41 +0200 |
commit | bf44e97d79019c926b214f9f6b109a192d46e2ec (patch) | |
tree | 1e48b1b846253f25233d83f4992743210860d6aa /engines/bladerunner/script/ug10.cpp | |
parent | b67bca20b5db7f3d6473341efd7fabfa6532f465 (diff) | |
download | scummvm-rg350-bf44e97d79019c926b214f9f6b109a192d46e2ec.tar.gz scummvm-rg350-bf44e97d79019c926b214f9f6b109a192d46e2ec.tar.bz2 scummvm-rg350-bf44e97d79019c926b214f9f6b109a192d46e2ec.zip |
BLADERUNNER: added all scene scripts, esper script, kia script, vk script, completed init script. Added decoding of lights from VQA. Moved view from scene.
Diffstat (limited to 'engines/bladerunner/script/ug10.cpp')
-rw-r--r-- | engines/bladerunner/script/ug10.cpp | 234 |
1 files changed, 234 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ug10.cpp b/engines/bladerunner/script/ug10.cpp new file mode 100644 index 0000000000..689dbdc896 --- /dev/null +++ b/engines/bladerunner/script/ug10.cpp @@ -0,0 +1,234 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptUG10::InitializeScene() { + if (Game_Flag_Query(336)) { + Setup_Scene_Information(-92.0f, 81.33f, -652.0f, 520); + } else if (Game_Flag_Query(423)) { + Game_Flag_Reset(423); + Setup_Scene_Information(-385.12f, 1.15f, 57.44f, 400); + } else if (Game_Flag_Query(346)) { + Setup_Scene_Information(2.5f, 1.15f, 405.0f, 200); + } else { + Setup_Scene_Information(235.0f, 1.15f, 29.0f, 0); + } + Scene_Exit_Add_2D_Exit(0, 589, 300, 639, 479, 1); + Scene_Exit_Add_2D_Exit(1, 460, 70, 632, 171, 0); + Scene_Exit_Add_2D_Exit(2, 38, 78, 83, 264, 3); + Scene_Exit_Add_2D_Exit(3, 0, 0, 30, 479, 3); + Scene_2D_Region_Add(0, 349, 311, 382, 364); + Ambient_Sounds_Add_Looping_Sound(105, 71, 0, 1); + Ambient_Sounds_Add_Looping_Sound(95, 45, 0, 1); + Ambient_Sounds_Add_Looping_Sound(332, 76, 0, 1); + Ambient_Sounds_Add_Sound(291, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(293, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(295, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(368, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(303, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(304, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(1, 5, 150, 47, 57, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(58, 5, 150, 17, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(230, 2, 20, 25, 32, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(233, 2, 20, 25, 32, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(235, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(394, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(224, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(228, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(229, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + if (Game_Flag_Query(474)) { + Scene_Loop_Set_Default(4); + } else { + Scene_Loop_Set_Default(1); + } +} + +void ScriptUG10::SceneLoaded() { + Obstacle_Object("SLUICEGATE_LEVER", true); + if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(474) && Game_Flag_Query(172) && !Game_Flag_Query(693)) { + Scene_Loop_Set_Default(1); + Scene_Loop_Start_Special(2, 6, 1); + Game_Flag_Set(693); + //return true; + } + //return false; +} + +bool ScriptUG10::MouseClick(int x, int y) { + return false; +} + +bool ScriptUG10::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptUG10::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptUG10::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptUG10::ClickedOnExit(int exitId) { + float x, y, z; + Actor_Query_XYZ(0, &x, &y, &z); + if (exitId == 0) { + if (!Game_Flag_Query(474) && x > 125.0f || Game_Flag_Query(474)) { + if (!Loop_Actor_Walk_To_XYZ(0, 235.0f, 1.15f, 29.0f, 0, 1, false, 0)) { + Game_Flag_Set(317); + Set_Enter(74, 86); + return true; + } + } else if (!Game_Flag_Query(474)) { + Actor_Says(0, 8521, 3); + } + } else if (exitId == 1) { + if (!Game_Flag_Query(474) && x < 120.0f || Game_Flag_Query(474)) { + if (!Loop_Actor_Walk_To_XYZ(0, -1.83f, 1.15f, -410.8f, 0, 1, false, 0)) { + Actor_Face_Heading(0, 0, false); + Loop_Actor_Travel_Stairs(0, 9, 1, 0); + Loop_Actor_Walk_To_XYZ(0, -92.0f, 81.83f, -652.0f, 0, 0, false, 0); + Game_Flag_Set(337); + Set_Enter(76, 88); + return true; + } + } else if (!Game_Flag_Query(474)) { + Actor_Says(0, 6165, 3); + } + } else if (exitId == 2) { + if (!Game_Flag_Query(474) && x < 120.0f || Game_Flag_Query(474)) { + if (!Loop_Actor_Walk_To_XYZ(0, -385.0f, 1.15f, 57.44f, 0, 1, false, 0)) { + Actor_Face_Heading(0, 1001, false); + Loop_Actor_Travel_Ladder(0, 1, 1, 0); + Game_Flag_Set(424); + Set_Enter(80, 92); + return true; + } + } else if (!Game_Flag_Query(474)) { + Actor_Says(0, 6165, 3); + } + } else if (exitId == 3) { + if (!Game_Flag_Query(474) && x < 120.0f || Game_Flag_Query(474)) { + if (!Loop_Actor_Walk_To_XYZ(0, 2.5f, 1.15f, 405.0f, 0, 1, false, 0)) { + Game_Flag_Set(347); + Set_Enter(86, 98); + return true; + } + } else if (!Game_Flag_Query(474)) { + Actor_Says(0, 6165, 3); + } + } + return false; +} + +bool ScriptUG10::ClickedOn2DRegion(int region) { + float x, y, z; + Actor_Query_XYZ(0, &x, &y, &z); + if (region == 0 && !Player_Query_Combat_Mode()) { + if (x >= 120.0f) { + Actor_Says(0, 8525, 3); + } else if (!Loop_Actor_Walk_To_XYZ(0, 4.98f, 0.38f, 83.15f, 0, 1, false, 0)) { + if (Game_Flag_Query(474)) { + Scene_Loop_Set_Default(1); + Scene_Loop_Start_Special(2, 0, 0); + Game_Flag_Reset(474); + Obstacle_Object("BOX01 BRIDGE", true); + Player_Loses_Control(); + } else { + Scene_Loop_Set_Default(4); + Scene_Loop_Start_Special(2, 3, 0); + Game_Flag_Set(474); + Unobstacle_Object("BOX01 BRIDGE", true); + Player_Loses_Control(); + } + } + return true; + } + return false; +} + +void ScriptUG10::SceneFrameAdvanced(int frame) { + if (frame == 121) { + Ambient_Sounds_Play_Sound(558, 90, 0, 0, 99); + } + if (frame == 127) { + Ambient_Sounds_Play_Sound(353, 90, 0, 0, 99); + } + if (frame == 147) { + Ambient_Sounds_Play_Sound(353, 90, 0, 0, 99); + } + if (frame == 1) { + Ambient_Sounds_Play_Sound(558, 90, 0, 0, 99); + } + if (frame == 3) { + Ambient_Sounds_Play_Sound(353, 90, 0, 0, 99); + } + if (frame == 23) { + Ambient_Sounds_Play_Sound(353, 90, 0, 0, 99); + } + if (frame == 58 || frame == 179) { + Player_Gains_Control(); + } + //return false; +} + +void ScriptUG10::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptUG10::PlayerWalkedIn() { + if (Game_Flag_Query(346)) { + Game_Flag_Reset(346); + Loop_Actor_Walk_To_XYZ(0, 2.5f, 1.15f, 377.0f, 0, 0, false, 0); + } else if (Game_Flag_Query(316)) { + Game_Flag_Reset(316); + Loop_Actor_Walk_To_XYZ(0, 207.0f, 1.15f, 29.0f, 0, 0, false, 0); + } else if (Game_Flag_Query(336)) { + Game_Flag_Reset(336); + Loop_Actor_Walk_To_XYZ(0, -1.83f, 81.33f, -518.8f, 0, 0, false, 0); + Actor_Face_Heading(0, 506, false); + Loop_Actor_Travel_Stairs(0, 9, 0, 0); + } + if (Game_Flag_Query(474)) { + Unobstacle_Object("BOX01 BRIDGE", true); + } else { + Obstacle_Object("BOX01 BRIDGE", true); + } +} + +void ScriptUG10::PlayerWalkedOut() { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); +} + +void ScriptUG10::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |