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-rw-r--r--engines/bladerunner/script/ug10.cpp234
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diff --git a/engines/bladerunner/script/ug10.cpp b/engines/bladerunner/script/ug10.cpp
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+++ b/engines/bladerunner/script/ug10.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptUG10::InitializeScene() {
+ if (Game_Flag_Query(336)) {
+ Setup_Scene_Information(-92.0f, 81.33f, -652.0f, 520);
+ } else if (Game_Flag_Query(423)) {
+ Game_Flag_Reset(423);
+ Setup_Scene_Information(-385.12f, 1.15f, 57.44f, 400);
+ } else if (Game_Flag_Query(346)) {
+ Setup_Scene_Information(2.5f, 1.15f, 405.0f, 200);
+ } else {
+ Setup_Scene_Information(235.0f, 1.15f, 29.0f, 0);
+ }
+ Scene_Exit_Add_2D_Exit(0, 589, 300, 639, 479, 1);
+ Scene_Exit_Add_2D_Exit(1, 460, 70, 632, 171, 0);
+ Scene_Exit_Add_2D_Exit(2, 38, 78, 83, 264, 3);
+ Scene_Exit_Add_2D_Exit(3, 0, 0, 30, 479, 3);
+ Scene_2D_Region_Add(0, 349, 311, 382, 364);
+ Ambient_Sounds_Add_Looping_Sound(105, 71, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(95, 45, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(332, 76, 0, 1);
+ Ambient_Sounds_Add_Sound(291, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(293, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(295, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(368, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(303, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(304, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(1, 5, 150, 47, 57, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(58, 5, 150, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(230, 2, 20, 25, 32, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(233, 2, 20, 25, 32, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(235, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(394, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(224, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(228, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(229, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
+ if (Game_Flag_Query(474)) {
+ Scene_Loop_Set_Default(4);
+ } else {
+ Scene_Loop_Set_Default(1);
+ }
+}
+
+void ScriptUG10::SceneLoaded() {
+ Obstacle_Object("SLUICEGATE_LEVER", true);
+ if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(474) && Game_Flag_Query(172) && !Game_Flag_Query(693)) {
+ Scene_Loop_Set_Default(1);
+ Scene_Loop_Start_Special(2, 6, 1);
+ Game_Flag_Set(693);
+ //return true;
+ }
+ //return false;
+}
+
+bool ScriptUG10::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptUG10::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptUG10::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptUG10::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptUG10::ClickedOnExit(int exitId) {
+ float x, y, z;
+ Actor_Query_XYZ(0, &x, &y, &z);
+ if (exitId == 0) {
+ if (!Game_Flag_Query(474) && x > 125.0f || Game_Flag_Query(474)) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 235.0f, 1.15f, 29.0f, 0, 1, false, 0)) {
+ Game_Flag_Set(317);
+ Set_Enter(74, 86);
+ return true;
+ }
+ } else if (!Game_Flag_Query(474)) {
+ Actor_Says(0, 8521, 3);
+ }
+ } else if (exitId == 1) {
+ if (!Game_Flag_Query(474) && x < 120.0f || Game_Flag_Query(474)) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -1.83f, 1.15f, -410.8f, 0, 1, false, 0)) {
+ Actor_Face_Heading(0, 0, false);
+ Loop_Actor_Travel_Stairs(0, 9, 1, 0);
+ Loop_Actor_Walk_To_XYZ(0, -92.0f, 81.83f, -652.0f, 0, 0, false, 0);
+ Game_Flag_Set(337);
+ Set_Enter(76, 88);
+ return true;
+ }
+ } else if (!Game_Flag_Query(474)) {
+ Actor_Says(0, 6165, 3);
+ }
+ } else if (exitId == 2) {
+ if (!Game_Flag_Query(474) && x < 120.0f || Game_Flag_Query(474)) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -385.0f, 1.15f, 57.44f, 0, 1, false, 0)) {
+ Actor_Face_Heading(0, 1001, false);
+ Loop_Actor_Travel_Ladder(0, 1, 1, 0);
+ Game_Flag_Set(424);
+ Set_Enter(80, 92);
+ return true;
+ }
+ } else if (!Game_Flag_Query(474)) {
+ Actor_Says(0, 6165, 3);
+ }
+ } else if (exitId == 3) {
+ if (!Game_Flag_Query(474) && x < 120.0f || Game_Flag_Query(474)) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 2.5f, 1.15f, 405.0f, 0, 1, false, 0)) {
+ Game_Flag_Set(347);
+ Set_Enter(86, 98);
+ return true;
+ }
+ } else if (!Game_Flag_Query(474)) {
+ Actor_Says(0, 6165, 3);
+ }
+ }
+ return false;
+}
+
+bool ScriptUG10::ClickedOn2DRegion(int region) {
+ float x, y, z;
+ Actor_Query_XYZ(0, &x, &y, &z);
+ if (region == 0 && !Player_Query_Combat_Mode()) {
+ if (x >= 120.0f) {
+ Actor_Says(0, 8525, 3);
+ } else if (!Loop_Actor_Walk_To_XYZ(0, 4.98f, 0.38f, 83.15f, 0, 1, false, 0)) {
+ if (Game_Flag_Query(474)) {
+ Scene_Loop_Set_Default(1);
+ Scene_Loop_Start_Special(2, 0, 0);
+ Game_Flag_Reset(474);
+ Obstacle_Object("BOX01 BRIDGE", true);
+ Player_Loses_Control();
+ } else {
+ Scene_Loop_Set_Default(4);
+ Scene_Loop_Start_Special(2, 3, 0);
+ Game_Flag_Set(474);
+ Unobstacle_Object("BOX01 BRIDGE", true);
+ Player_Loses_Control();
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+void ScriptUG10::SceneFrameAdvanced(int frame) {
+ if (frame == 121) {
+ Ambient_Sounds_Play_Sound(558, 90, 0, 0, 99);
+ }
+ if (frame == 127) {
+ Ambient_Sounds_Play_Sound(353, 90, 0, 0, 99);
+ }
+ if (frame == 147) {
+ Ambient_Sounds_Play_Sound(353, 90, 0, 0, 99);
+ }
+ if (frame == 1) {
+ Ambient_Sounds_Play_Sound(558, 90, 0, 0, 99);
+ }
+ if (frame == 3) {
+ Ambient_Sounds_Play_Sound(353, 90, 0, 0, 99);
+ }
+ if (frame == 23) {
+ Ambient_Sounds_Play_Sound(353, 90, 0, 0, 99);
+ }
+ if (frame == 58 || frame == 179) {
+ Player_Gains_Control();
+ }
+ //return false;
+}
+
+void ScriptUG10::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptUG10::PlayerWalkedIn() {
+ if (Game_Flag_Query(346)) {
+ Game_Flag_Reset(346);
+ Loop_Actor_Walk_To_XYZ(0, 2.5f, 1.15f, 377.0f, 0, 0, false, 0);
+ } else if (Game_Flag_Query(316)) {
+ Game_Flag_Reset(316);
+ Loop_Actor_Walk_To_XYZ(0, 207.0f, 1.15f, 29.0f, 0, 0, false, 0);
+ } else if (Game_Flag_Query(336)) {
+ Game_Flag_Reset(336);
+ Loop_Actor_Walk_To_XYZ(0, -1.83f, 81.33f, -518.8f, 0, 0, false, 0);
+ Actor_Face_Heading(0, 506, false);
+ Loop_Actor_Travel_Stairs(0, 9, 0, 0);
+ }
+ if (Game_Flag_Query(474)) {
+ Unobstacle_Object("BOX01 BRIDGE", true);
+ } else {
+ Obstacle_Object("BOX01 BRIDGE", true);
+ }
+}
+
+void ScriptUG10::PlayerWalkedOut() {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+}
+
+void ScriptUG10::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner