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authorThanasis Antoniou2019-05-05 14:30:06 +0300
committerThanasis Antoniou2019-05-05 14:33:04 +0300
commit8787bbb39029ef6fc901ded8a09fba4215e03f79 (patch)
treeb8987703920e0ac331f383b43d90e351ecf55373 /engines/bladerunner/script/vk_script.cpp
parentf0420c9c8fe07d8d7d0fce5409fc9f4b1fc50d52 (diff)
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BLADERUNNER: fix for Clovis being stuck at BB11
This is a possible bugfix, hopefully it will be enough The bug occurs when skipping fast through the dialogue of Clovis with Sadik at BB11 rooftop. But it does not happen always. I've managed to capture the case when this happens a few times (_animationState == 0 switch clause), but I'm unsure if there are other unhandled _animationState values that would cause this.
Diffstat (limited to 'engines/bladerunner/script/vk_script.cpp')
-rw-r--r--engines/bladerunner/script/vk_script.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/vk_script.cpp b/engines/bladerunner/script/vk_script.cpp
index 1d99e1611d..cb6ed88075 100644
--- a/engines/bladerunner/script/vk_script.cpp
+++ b/engines/bladerunner/script/vk_script.cpp
@@ -511,7 +511,7 @@ void VKScript::SCRIPT_VK_DLL_McCoy_Asks_Question(int actorId, int questionId) {
case kActorBulletBob:
// debug("Last Bullet Bob Question!");
// don't break for BOB
- // fall-through
+ // fall through
default:
VK_Subject_Reacts(5, 0, 0, 100);
}