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| author | Thanasis Antoniou | 2019-05-05 14:30:06 +0300 |
|---|---|---|
| committer | Thanasis Antoniou | 2019-05-05 14:33:04 +0300 |
| commit | 8787bbb39029ef6fc901ded8a09fba4215e03f79 (patch) | |
| tree | b8987703920e0ac331f383b43d90e351ecf55373 /engines/bladerunner/script/vk_script.cpp | |
| parent | f0420c9c8fe07d8d7d0fce5409fc9f4b1fc50d52 (diff) | |
| download | scummvm-rg350-8787bbb39029ef6fc901ded8a09fba4215e03f79.tar.gz scummvm-rg350-8787bbb39029ef6fc901ded8a09fba4215e03f79.tar.bz2 scummvm-rg350-8787bbb39029ef6fc901ded8a09fba4215e03f79.zip | |
BLADERUNNER: fix for Clovis being stuck at BB11
This is a possible bugfix, hopefully it will be enough
The bug occurs when skipping fast through the dialogue of Clovis with Sadik at BB11 rooftop. But it does not happen always. I've managed to capture the case when this happens a few times (_animationState == 0 switch clause), but I'm unsure if there are other unhandled _animationState values that would cause this.
Diffstat (limited to 'engines/bladerunner/script/vk_script.cpp')
| -rw-r--r-- | engines/bladerunner/script/vk_script.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/vk_script.cpp b/engines/bladerunner/script/vk_script.cpp index 1d99e1611d..cb6ed88075 100644 --- a/engines/bladerunner/script/vk_script.cpp +++ b/engines/bladerunner/script/vk_script.cpp @@ -511,7 +511,7 @@ void VKScript::SCRIPT_VK_DLL_McCoy_Asks_Question(int actorId, int questionId) { case kActorBulletBob: // debug("Last Bullet Bob Question!"); // don't break for BOB - // fall-through + // fall through default: VK_Subject_Reacts(5, 0, 0, 100); } |
