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authorEugene Sandulenko2018-03-09 14:25:06 +0100
committerEugene Sandulenko2018-03-09 14:25:06 +0100
commit0209f540e23ac46803a71eb0eee89dd0422e3b8e (patch)
tree927e9b84fe31bbabd1a5a57e30d42c23da4d4031 /engines/bladerunner/script
parent59a397e4f89ba3c212da5d759043494639f6e0c6 (diff)
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BLADERUNNER: Added Lance actor
Diffstat (limited to 'engines/bladerunner/script')
-rw-r--r--engines/bladerunner/script/ai/lance.cpp123
-rw-r--r--engines/bladerunner/script/ai_script.cpp1
-rw-r--r--engines/bladerunner/script/ai_script.h3
3 files changed, 127 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/lance.cpp b/engines/bladerunner/script/ai/lance.cpp
new file mode 100644
index 0000000000..3f2b0535a0
--- /dev/null
+++ b/engines/bladerunner/script/ai/lance.cpp
@@ -0,0 +1,123 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptLance::AIScriptLance(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+}
+
+void AIScriptLance::Initialize() {
+ _animationFrame = 0;
+ _animationState = 0;
+ _animationStateNext = 0;
+ _animationNext = 0;
+}
+
+bool AIScriptLance::Update() {
+ return false;
+}
+
+void AIScriptLance::TimerExpired(int timer) {
+ //return false;
+}
+
+void AIScriptLance::CompletedMovementTrack() {
+ //return false;
+}
+
+void AIScriptLance::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptLance::ClickedByPlayer() {
+ //return false;
+}
+
+void AIScriptLance::EnteredScene(int sceneId) {
+ // return false;
+}
+
+void AIScriptLance::OtherAgentEnteredThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptLance::OtherAgentExitedThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptLance::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ // return false;
+}
+
+void AIScriptLance::ShotAtAndMissed() {
+ // return false;
+}
+
+bool AIScriptLance::ShotAtAndHit() {
+ return false;
+}
+
+void AIScriptLance::Retired(int byActorId) {
+ // return false;
+}
+
+int AIScriptLance::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptLance::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ return false;
+}
+
+bool AIScriptLance::UpdateAnimation(int *animation, int *frame) {
+ return true;
+}
+
+bool AIScriptLance::ChangeAnimationMode(int mode) {
+ return true;
+}
+
+void AIScriptLance::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptLance::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptLance::ReachedMovementTrackWaypoint(int waypointId) {
+ return true;
+}
+
+void AIScriptLance::FledCombat() {
+ // return false;
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp
index 967cbb9067..cac06861b7 100644
--- a/engines/bladerunner/script/ai_script.cpp
+++ b/engines/bladerunner/script/ai_script.cpp
@@ -42,6 +42,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
_AIScripts[kActorMcCoy] = new AIScriptMcCoy(_vm);
_AIScripts[kActorGrigorian] = new AIScriptGrigorian(_vm);
_AIScripts[kActorTransient] = new AIScriptTransient(_vm);
+ _AIScripts[kActorLance] = new AIScriptLance(_vm);
_AIScripts[kActorRunciter] = new AIScriptRunciter(_vm);
_AIScripts[kActorZuben] = new AIScriptZuben(_vm);
_AIScripts[kActorOfficerLeary] = new AIScriptOfficerLeary(_vm);
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index b04800397a..7f425076b1 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -128,6 +128,9 @@ END_SCRIPT
DECLARE_SCRIPT(Transient)
END_SCRIPT
+DECLARE_SCRIPT(Lance)
+END_SCRIPT
+
DECLARE_SCRIPT(Runciter)
int var_45CD78;
int var_45CD7C;