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author | Peter Kohaut | 2017-03-29 18:47:38 +0200 |
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committer | Peter Kohaut | 2017-03-29 18:48:46 +0200 |
commit | 5f36e65855458a7f146621d99ab09aa049cc6916 (patch) | |
tree | ea66de80170f133b7b34f157e0f4cddf0dd8c6e6 /engines/bladerunner/script | |
parent | d4ff2ddf1073e13f42be8fd2918a83d198a8b00c (diff) | |
download | scummvm-rg350-5f36e65855458a7f146621d99ab09aa049cc6916.tar.gz scummvm-rg350-5f36e65855458a7f146621d99ab09aa049cc6916.tar.bz2 scummvm-rg350-5f36e65855458a7f146621d99ab09aa049cc6916.zip |
BLADERUNNER: zbuffer is now updated between scene changes
updated vqa player udpate code
fixed some warnings
audio preloading still needs some work
Diffstat (limited to 'engines/bladerunner/script')
-rw-r--r-- | engines/bladerunner/script/scene/rc01.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/scene/rc01.cpp b/engines/bladerunner/script/scene/rc01.cpp index 3df422563c..5ac89e8d85 100644 --- a/engines/bladerunner/script/scene/rc01.cpp +++ b/engines/bladerunner/script/scene/rc01.cpp @@ -27,7 +27,7 @@ namespace BladeRunner { void SceneScriptRC01::InitializeScene() { #if _DEBUG //TODO: not part of game, remove - Game_Flag_Set(24); // force skip intro + //Game_Flag_Set(24); // force skip intro #endif if (!Game_Flag_Query(24)) { |