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authorPeter Kohaut2017-03-29 18:47:38 +0200
committerPeter Kohaut2017-03-29 18:48:46 +0200
commit5f36e65855458a7f146621d99ab09aa049cc6916 (patch)
treeea66de80170f133b7b34f157e0f4cddf0dd8c6e6 /engines/bladerunner/script
parentd4ff2ddf1073e13f42be8fd2918a83d198a8b00c (diff)
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BLADERUNNER: zbuffer is now updated between scene changes
updated vqa player udpate code fixed some warnings audio preloading still needs some work
Diffstat (limited to 'engines/bladerunner/script')
-rw-r--r--engines/bladerunner/script/scene/rc01.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/scene/rc01.cpp b/engines/bladerunner/script/scene/rc01.cpp
index 3df422563c..5ac89e8d85 100644
--- a/engines/bladerunner/script/scene/rc01.cpp
+++ b/engines/bladerunner/script/scene/rc01.cpp
@@ -27,7 +27,7 @@ namespace BladeRunner {
void SceneScriptRC01::InitializeScene() {
#if _DEBUG
//TODO: not part of game, remove
- Game_Flag_Set(24); // force skip intro
+ //Game_Flag_Set(24); // force skip intro
#endif
if (!Game_Flag_Query(24)) {