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| author | Thomas Fach-Pedersen | 2015-02-06 15:31:43 +0100 |
|---|---|---|
| committer | Eugene Sandulenko | 2016-09-29 22:33:37 +0200 |
| commit | 74a8b530f196233b287c9775e9c80774c4811058 (patch) | |
| tree | 8f18bad0598332da0c39528315dfb6866422f4f2 /engines/bladerunner/script | |
| parent | c8f5ded6d94863e3c1deb58961e543703bc934f8 (diff) | |
| download | scummvm-rg350-74a8b530f196233b287c9775e9c80774c4811058.tar.gz scummvm-rg350-74a8b530f196233b287c9775e9c80774c4811058.tar.bz2 scummvm-rg350-74a8b530f196233b287c9775e9c80774c4811058.zip | |
BLADERUNNER: Add support for ambient sounds, game flags and variables, and use VQA z-buffer when rendering.
Diffstat (limited to 'engines/bladerunner/script')
| -rw-r--r-- | engines/bladerunner/script/rc01.cpp | 131 | ||||
| -rw-r--r-- | engines/bladerunner/script/script.cpp | 89 | ||||
| -rw-r--r-- | engines/bladerunner/script/script.h | 36 |
3 files changed, 232 insertions, 24 deletions
diff --git a/engines/bladerunner/script/rc01.cpp b/engines/bladerunner/script/rc01.cpp index 560eb24742..2fa577856f 100644 --- a/engines/bladerunner/script/rc01.cpp +++ b/engines/bladerunner/script/rc01.cpp @@ -22,35 +22,99 @@ #include "bladerunner/script/script.h" +#include "bladerunner/ambient_sounds.h" +#include "bladerunner/audio_player.h" #include "bladerunner/bladerunner.h" namespace BladeRunner { void ScriptRC01::InitializeScene() { - _vm->outtakePlay(28, true); - _vm->outtakePlay(41, true); - _vm->outtakePlay( 0, false); - - _vm->ISez("Blade Runner"); - _vm->ISez(""); - _vm->ISez("From the dark recesses of David Leary's imagination comes a game unlike any"); - _vm->ISez("other. Blade Runner immerses you in the underbelly of future Los Angeles. Right"); - _vm->ISez("from the start, the story pulls you in with graphic descriptions of a"); - _vm->ISez("grandmother doing the shimmy in her underwear, child molestation, brutal"); - _vm->ISez("cold-blooded slaying of innocent animals, vomiting on desks, staring at a"); - _vm->ISez("woman's ass, the list goes on. And when the game starts, the real fun begins -"); - _vm->ISez("shoot down-on-their-luck homeless people and toss them into a dumpster. Watch"); - _vm->ISez("with sadistic glee as a dog gets blown into chunky, bloody, bits by an"); - _vm->ISez("explosive, and even murder a shy little girl who loves you. If you think David"); - _vm->ISez("Leary is sick, and you like sick, this is THE game for you."); - _vm->ISez(""); - _vm->ISez("JW: Don't forget the wasting of helpless mutated cripples in the underground."); - _vm->ISez("It's such a beautiful thing!"); - _vm->ISez(""); - _vm->ISez("DL: Go ahead. Just keep beating that snarling pit bull...ignore the foam"); - _vm->ISez("around his jaws. There's room on the top shelf of my fridge for at least one"); - _vm->ISez("more head... - Psychotic Dave"); - _vm->ISez(""); + if (!Game_Flag_Query(24)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Outtake_Play(28, 1); // WSTLGO_E.VQA + Outtake_Play(41, 1); // BRLOGO_E.VQA + Outtake_Play( 0, 0); // INTRO_E.VQA + Outtake_Play(33, 1); // DSCENT_E.VQA + } + + Game_Flag_Set(9); // Force flag 9 so McCoy will be in view + if (Game_Flag_Query(9)) { + Setup_Scene_Information(-171.16, 5.55, 27.28, 616); + } else if (Game_Flag_Query(114)) { + Setup_Scene_Information(-471.98, -0.30, 258.15, 616); + } else { + Setup_Scene_Information( -10.98, -0.30, 318.15, 616); + } + + Scene_Exit_Add_2D_Exit(0, 314, 145, 340, 255, 0); + if (Game_Flag_Query(249)) + Scene_Exit_Add_2D_Exit(1, 482, 226, 639, 280, 2); + if (Global_Variable_Query(1) > 1 && Game_Flag_Query(710)) + Scene_Exit_Add_2D_Exit(2, 0, 0, 10, 479, 3); + if (!Game_Flag_Query(186)) + Scene_2D_Region_Add(0, 0, 294, 296, 479); + + Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); + Ambient_Sounds_Add_Looping_Sound(54, 30, 0, 1); // CTRAIN1.AUD + + if (!Game_Flag_Query(186)) { + Ambient_Sounds_Add_Sound(181, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0470R.AUD + Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0480R.AUD + Ambient_Sounds_Add_Sound(183, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0500R.AUD + Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0540R.AUD + Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0560R.AUD + Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0870R.AUD + Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0900R.AUD + Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0940R.AUD + Ambient_Sounds_Add_Sound(190, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0960R.AUD + Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_1070R.AUD + Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_1080R.AUD + Ambient_Sounds_Add_Sound(193, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_1100R.AUD + Ambient_Sounds_Add_Sound(194, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_1140R.AUD + Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_1160R.AUD + } + + Ambient_Sounds_Add_Looping_Sound(81, 60, 100, 1); // RCAMBR1.AUD + Ambient_Sounds_Add_Sound(82, 5, 30, 30, 50, -100, 100, -101, -101, 0, 0); // RCCARBY1.AUD + Ambient_Sounds_Add_Sound(83, 5, 30, 30, 55, -100, 100, -101, -101, 0, 0); // RCCARBY2.AUD + Ambient_Sounds_Add_Sound(84, 5, 30, 30, 50, -100, 100, -101, -101, 0, 0); // RCCARBY3.AUD + Ambient_Sounds_Add_Sound(67, 10, 50, 30, 50, -100, 100, -101, -101, 0, 0); // SPIN2A.AUD + Ambient_Sounds_Add_Sound(87, 20, 80, 20, 40, -100, 100, -101, -101, 0, 0); // SIREN2.AUD + + if (Game_Flag_Query(186)) { + if (!Game_Flag_Query(9) && !Game_Flag_Query(114)) + Scene_Loop_Start_Special(0, 5, 0); + if (Game_Flag_Query(249)) + Scene_Loop_Set_Default(6); + else + Scene_Loop_Set_Default(10); + } else { + if (!Game_Flag_Query(9) && !Game_Flag_Query(114)) + Scene_Loop_Start_Special(0, 0, 0); + Scene_Loop_Set_Default(1); + } + + I_Sez("Blade Runner"); + I_Sez(""); + I_Sez("From the dark recesses of David Leary's imagination comes a game unlike any"); + I_Sez("other. Blade Runner immerses you in the underbelly of future Los Angeles. Right"); + I_Sez("from the start, the story pulls you in with graphic descriptions of a"); + I_Sez("grandmother doing the shimmy in her underwear, child molestation, brutal"); + I_Sez("cold-blooded slaying of innocent animals, vomiting on desks, staring at a"); + I_Sez("woman's ass, the list goes on. And when the game starts, the real fun begins -"); + I_Sez("shoot down-on-their-luck homeless people and toss them into a dumpster. Watch"); + I_Sez("with sadistic glee as a dog gets blown into chunky, bloody, bits by an"); + I_Sez("explosive, and even murder a shy little girl who loves you. If you think David"); + I_Sez("Leary is sick, and you like sick, this is THE game for you."); + I_Sez(""); + I_Sez("JW: Don't forget the wasting of helpless mutated cripples in the underground."); + I_Sez("It's such a beautiful thing!"); + I_Sez(""); + I_Sez("DL: Go ahead. Just keep beating that snarling pit bull...ignore the foam"); + I_Sez("around his jaws. There's room on the top shelf of my fridge for at least one"); + I_Sez("more head... - Psychotic Dave"); + I_Sez(""); } void ScriptRC01::SceneLoaded() { @@ -58,7 +122,26 @@ void ScriptRC01::SceneLoaded() { } void ScriptRC01::SceneFrameAdvanced(int frame) { + if (frame == 1) + Sound_Play(118, 40, 0, 0, 50); // CARDOWN3.AUD + + if (frame == 61 || frame == 362) + Sound_Play(116, 100, 80, 80, 50); // SPINOPN4.AUD + + if (frame == 108 || frame == 409) + Sound_Play(119, 100, 80, 80, 50); // SPINCLS1.AUD + + if (frame == 183 || frame == 484) + Sound_Play(116, 100, 80, 80, 50); // SPINOPN4.AUD + + if (frame == 228 || frame == 523) + Sound_Play(119, 100, 80, 80, 50); // SPINCLS1.AUD + + if (frame == 243 || frame == 545) + Sound_Play(117, 40, 80, 80, 50); // CARUP3.AUD + if (frame == 315) + Sound_Play(118, 40, 80, 80, 50); // CARDOWN3.AUD } } // End of namespace BladeRunner diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp index 540d4313c7..9aca48fcf6 100644 --- a/engines/bladerunner/script/script.cpp +++ b/engines/bladerunner/script/script.cpp @@ -24,6 +24,13 @@ #include "bladerunner/bladerunner.h" +#include "bladerunner/ambient_sounds.h" +#include "bladerunner/audio_player.h" +#include "bladerunner/gameinfo.h" +#include "bladerunner/gameflags.h" +#include "bladerunner/scene.h" +#include "bladerunner/vector.h" + namespace BladeRunner { bool Script::open(const Common::String &name) { @@ -56,4 +63,86 @@ void Script::SceneFrameAdvanced(int frame) { _inScriptCounter--; } +void ScriptBase::Game_Flag_Set(int flag) { + _vm->_gameFlags->set(flag); +} + +void ScriptBase::Game_Flag_Reset(int flag) { + _vm->_gameFlags->reset(flag); +} + +bool ScriptBase::Game_Flag_Query(int flag) { + return _vm->_gameFlags->query(flag); +} + +int ScriptBase::Global_Variable_Set(int var, int value) { + return _vm->_gameVars[var] = value; +} + +int ScriptBase::Global_Variable_Reset(int var) { + return _vm->_gameVars[var] = 0; +} + +int ScriptBase::Global_Variable_Query(int var) { + return _vm->_gameVars[var]; +} + +int ScriptBase::Global_Variable_Increment(int var, int inc) { + return _vm->_gameVars[var] += inc; +} + +int ScriptBase::Global_Variable_Decrement(int var, int dec) { + return _vm->_gameVars[var] -= dec; +} + +void ScriptBase::Sound_Play(int id, int volume, int panFrom, int panTo, int priority) { + const char *name = _vm->_gameInfo->getSfxTrack(id); + _vm->_audioPlayer->playAud(name, volume, panFrom, panTo, priority); +} + +void ScriptBase::Scene_Loop_Set_Default(int a) { + debug("Scene_Loop_Set_Default(%d)", a); +} + +void ScriptBase::Scene_Loop_Start_Special(int a, int b, int c) { + debug("Scene_Loop_Start_Special(%d, %d, %d)", a, b, c); +} + +void ScriptBase::Outtake_Play(int id, int noLocalization, int container) { + _vm->outtakePlay(id, noLocalization, container); +} + +void ScriptBase::Ambient_Sounds_Add_Sound(int id, int time1, int time2, int volume1, int volume2, int pan1begin, int pan1end, int pan2begin, int pan2end, int priority, int unk) { + _vm->_ambientSounds->addSound(id, time1, time2, volume1, volume2, pan1begin, pan1end, pan2begin, pan2end, priority, unk); +} + +void ScriptBase::Ambient_Sounds_Remove_All_Non_Looping_Sounds(int time) { + // _vm->_ambientSounds->removeAllNonLoopingSounds(time); +} + +void ScriptBase::Ambient_Sounds_Add_Looping_Sound(int id, int volume, int pan, int fadeInTime) { + _vm->_ambientSounds->addLoopingSound(id, volume, pan, fadeInTime); +} + +void ScriptBase::Ambient_Sounds_Remove_All_Looping_Sounds(int time) { + // _vm->_ambientSounds->removeAllLoopingSounds(time); +} + +void ScriptBase::Setup_Scene_Information(float actorX, float actorY, float actorZ, int actorFacing) { + _vm->_scene->setActorStart(Vector3(actorX, actorY, actorZ), actorFacing); +} + +void ScriptBase::Scene_Exit_Add_2D_Exit(int a, int b, int c, int d, int e, int f) { + debug("Scene_Exit_Add_2D_Exit(%d, %d, %d, %d, %d, %d)", a, b, c, d, e, f); +} + +void ScriptBase::Scene_2D_Region_Add(int a, int b, int c, int d, int e) { + debug("Scene_2D_Region_Add(%d, %d, %d, %d, %d)", a, b, c, d, e); +} + +void ScriptBase::I_Sez(const char *str) { + _vm->ISez(str); +} + + } // End of namespace BladeRunner diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h index 83fd78dc39..e8bf1c029e 100644 --- a/engines/bladerunner/script/script.h +++ b/engines/bladerunner/script/script.h @@ -65,6 +65,42 @@ public: virtual void InitializeScene() = 0; virtual void SceneLoaded() = 0; virtual void SceneFrameAdvanced(int frame) = 0; + +protected: + + void Game_Flag_Set(int flag); + void Game_Flag_Reset(int flag); + bool Game_Flag_Query(int flag); + + int Global_Variable_Set(int, int); + int Global_Variable_Reset(int); + int Global_Variable_Query(int); + int Global_Variable_Increment(int, int); + int Global_Variable_Decrement(int, int); + + void Sound_Play(int id, int volume, int panFrom, int panTo, int priority); + + void Scene_Loop_Set_Default(int); + void Scene_Loop_Start_Special(int, int, int); + + void Outtake_Play(int id, int noLocalization = false, int container = -1); + void Ambient_Sounds_Add_Sound(int id, int time1, int time2, int volume1, int volume2, int pan1begin, int pan1end, int pan2begin, int pan2end, int priority, int unk); + // Ambient_Sounds_Remove_Sound + // Ambient_Sounds_Add_Speech_Sound + // Ambient_Sounds_Remove_Speech_Sound + // Ambient_Sounds_Play_Sound + // Ambient_Sounds_Play_Speech_Sound + void Ambient_Sounds_Remove_All_Non_Looping_Sounds(int time); + void Ambient_Sounds_Add_Looping_Sound(int id, int volume, int pan, int fadeInTime); + // Ambient_Sounds_Adjust_Looping_Sound + // Ambient_Sounds_Remove_Looping_Sound + void Ambient_Sounds_Remove_All_Looping_Sounds(int time); + void Setup_Scene_Information(float actorX, float actorY, float actorZ, int actorFacing); + + void Scene_Exit_Add_2D_Exit(int, int, int, int, int, int); + void Scene_2D_Region_Add(int, int, int, int, int); + + void I_Sez(const char *str); }; #define DECLARE_SCRIPT(name) \ |
