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authorEugene Sandulenko2018-03-11 12:28:40 +0100
committerEugene Sandulenko2018-03-11 17:52:39 +0100
commit9ada4b0beac340377452220d3f17acea9e3e29b7 (patch)
tree808ebf7c40e9b819fe9940d65f8b1ec3ce5153be /engines/bladerunner/script
parenta9eb9fafcd5920be8dc1e02c6c94ece32b0935c0 (diff)
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BLADERUNNER: Added HawkersBarkeep actor
Diffstat (limited to 'engines/bladerunner/script')
-rw-r--r--engines/bladerunner/script/ai/hawkers_barkeep.cpp449
-rw-r--r--engines/bladerunner/script/ai_script.cpp1
-rw-r--r--engines/bladerunner/script/ai_script.h7
3 files changed, 457 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/hawkers_barkeep.cpp b/engines/bladerunner/script/ai/hawkers_barkeep.cpp
new file mode 100644
index 0000000000..8e82ecc63c
--- /dev/null
+++ b/engines/bladerunner/script/ai/hawkers_barkeep.cpp
@@ -0,0 +1,449 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptHawkersBarkeep::AIScriptHawkersBarkeep(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+ _var1 = 0;
+ _var2 = 0;
+ _var3 = 1;
+ _flag = false;
+}
+
+void AIScriptHawkersBarkeep::Initialize() {
+ _animationFrame = 0;
+ _animationState = 0;
+ _animationStateNext = 0;
+ _animationNext = 0;
+
+ _var1 = 0;
+ _var2 = 0;
+ _var3 = 1;
+ _flag = false;
+
+ Actor_Put_In_Set(kActorHawkersBarkeep, kSetHC01_HC02_HC03_HC04);
+ Actor_Set_At_XYZ(kActorHawkersBarkeep, -225.0f, 0.14f, 39.0f, 284);
+}
+
+bool AIScriptHawkersBarkeep::Update() {
+ return false;
+}
+
+void AIScriptHawkersBarkeep::TimerExpired(int timer) {
+ //return false;
+}
+
+void AIScriptHawkersBarkeep::CompletedMovementTrack() {
+ //return false;
+}
+
+void AIScriptHawkersBarkeep::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptHawkersBarkeep::ClickedByPlayer() {
+ //return false;
+}
+
+void AIScriptHawkersBarkeep::EnteredScene(int sceneId) {
+ // return false;
+}
+
+void AIScriptHawkersBarkeep::OtherAgentEnteredThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptHawkersBarkeep::OtherAgentExitedThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptHawkersBarkeep::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ // return false;
+}
+
+void AIScriptHawkersBarkeep::ShotAtAndMissed() {
+ // return false;
+}
+
+bool AIScriptHawkersBarkeep::ShotAtAndHit() {
+ return false;
+}
+
+void AIScriptHawkersBarkeep::Retired(int byActorId) {
+ // return false;
+}
+
+int AIScriptHawkersBarkeep::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptHawkersBarkeep::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ if (newGoalNumber == 1) {
+ _animationState = 8;
+ _animationFrame = -1;
+ Actor_Set_Goal_Number(kActorHawkersBarkeep, 0);
+
+ return true;
+ } else if (newGoalNumber == 2) {
+ _animationState = 9;
+ _animationFrame = -1;
+ Actor_Set_Goal_Number(kActorHawkersBarkeep, 0);
+
+ return true;
+ }
+
+ return false;
+}
+
+bool AIScriptHawkersBarkeep::UpdateAnimation(int *animation, int *frame) {
+ switch (_animationState) {
+ case 0:
+ if (_var1 == 1) {
+ if (_var1 == 1) {
+ *animation = 706;
+ if (_animationFrame <= 3)
+ _var3 = 1;
+
+ if (_animationFrame == 11) {
+ if (Random_Query(0, 2))
+ _var3 = -1;
+ }
+
+ _animationFrame += _var3;
+
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(706)) {
+ *animation = 705;
+ _animationFrame = 0;
+ _var1 = 0;
+ }
+ } else {
+ *animation = 707;
+
+ if (_var2) {
+ _var2--;
+
+ if (_var2 == 0)
+ _var3 = 2 * Random_Query(0, 1) - 1;
+ } else {
+ if (_animationFrame <= 11)
+ _var3 = 1;
+
+ if (_animationFrame == 14) {
+ if (Random_Query(0, 2))
+ _var3 = -1;
+ }
+
+ if (_animationFrame == 18)
+ _var2 = Random_Query(5, 15);
+
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(707)) {
+ *animation = 705;
+ _animationFrame = 0;
+ _var1 = 0;
+ _var2 = 0;
+ }
+ }
+ }
+ } else if (_var1 == 0) {
+ *animation = 705;
+
+ if (_var2) {
+ _var2--;
+
+ if (!Random_Query(0, 6))
+ _var3 = -_var3;
+ } else {
+ _animationFrame += _var3;
+
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(705))
+ _animationFrame = 0;
+
+ if (_animationFrame < 0)
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(705) - 1;
+
+ if (!Random_Query(0, 4))
+ _var2 = 1;
+
+ if (_animationFrame == 13 || _animationFrame == 5 || _animationFrame == 9)
+ _var2 = Random_Query(2, 8);
+
+ if (!Random_Query(0, 5)) {
+ if (!_animationFrame || _animationFrame == 11) {
+ _animationFrame = 0;
+
+ if (Random_Query(0, 1)) {
+ *animation = 706;
+ _var1 = 1;
+ } else {
+ *animation = 707;
+ _var1 = 2;
+ }
+ }
+ }
+ }
+ }
+ break;
+
+ case 1:
+ if (_var1 == 1) {
+ if (_var1 == 1) {
+ *animation = 706;
+ _animationFrame++;
+
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(706)) {
+ _animationFrame = 0;
+ _animationState = _animationStateNext;
+ *animation = _animationNext;
+ }
+ } else {
+ *animation = 707;
+ _animationFrame += 2;
+
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(707)) {
+ _animationFrame = 0;
+ _animationState = _animationStateNext;
+ *animation = _animationNext;
+ }
+ }
+ } else if (_var1 == 0) {
+ _animationFrame = 0;
+ _animationState = _animationStateNext;
+ *animation = _animationNext;
+ }
+ break;
+
+ case 2:
+ *animation = 710;
+
+ if (!_animationFrame && _flag) {
+ _animationState = 0;
+ _var1 = 0;
+ } else {
+ _animationFrame++;
+
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(710))
+ _animationFrame = 0;
+ }
+ break;
+
+ case 3:
+ *animation = 711;
+ _animationFrame++;
+
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(711)) {
+ _animationFrame = 0;
+ _animationState = 2;
+ *animation = 710;
+ }
+ break;
+
+ case 4:
+ *animation = 712;
+ _animationFrame++;
+
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(712)) {
+ _animationFrame = 0;
+ _animationState = 2;
+ *animation = 710;
+ }
+ break;
+
+ case 5:
+ *animation = 713;
+ _animationFrame++;
+
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(713)) {
+ _animationFrame = 0;
+ _animationState = 2;
+ *animation = 710;
+ }
+ break;
+
+ case 6:
+ *animation = 714;
+ _animationFrame++;
+
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(714)) {
+ _animationFrame = 0;
+ _animationState = 2;
+ *animation = 710;
+ }
+ break;
+
+ case 7:
+ *animation = 715;
+ _animationFrame++;
+
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(715)) {
+ _animationFrame = 0;
+ _animationState = 2;
+ *animation = 710;
+ }
+ break;
+
+ case 8:
+ *animation = 708;
+ _animationFrame++;
+
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(708)) {
+ *animation = 705;
+ _animationFrame = 0;
+ _animationState = 0;
+ }
+ break;
+
+ case 9:
+ *animation = 709;
+ _animationFrame++;
+
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(709)) {
+ *animation = 705;
+ _animationFrame = 0;
+ _animationState = 0;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ *frame = _animationFrame;
+
+ return true;
+}
+
+bool AIScriptHawkersBarkeep::ChangeAnimationMode(int mode) {
+ switch (mode) {
+ case 0:
+ if (_animationState >= 2 && _animationState <= 7) {
+ _flag = true;
+ } else {
+ _animationState = 0;
+ _animationFrame = 0;
+ }
+ break;
+
+ case 3:
+ if (_animationState) {
+ _animationState = 2;
+ _animationFrame = 0;
+ } else {
+ _animationState = 1;
+ _animationStateNext = 2;
+ _animationNext = 710;
+ }
+ _flag = false;
+ break;
+
+ case 12:
+ if (_animationState) {
+ _animationState = 2;
+ _animationFrame = 0;
+ } else {
+ _animationState = 1;
+ _animationStateNext = 3;
+ _animationNext = 711;
+ }
+ _flag = false;
+ break;
+
+ case 13:
+ if (_animationState) {
+ _animationState = 2;
+ _animationFrame = 0;
+ } else {
+ _animationState = 1;
+ _animationStateNext = 4;
+ _animationNext = 712;
+ }
+ _flag = false;
+ break;
+
+ case 14:
+ if (_animationState) {
+ _animationState = 2;
+ _animationFrame = 0;
+ } else {
+ _animationState = 1;
+ _animationStateNext = 5;
+ _animationNext = 713;
+ }
+ _flag = false;
+ break;
+
+ case 15:
+ if (_animationState) {
+ _animationState = 2;
+ _animationFrame = 0;
+ } else {
+ _animationState = 1;
+ _animationStateNext = 6;
+ _animationNext = 714;
+ }
+ _flag = false;
+ break;
+
+ case 16:
+ if (_animationState) {
+ _animationState = 2;
+ _animationFrame = 0;
+ } else {
+ _animationState = 1;
+ _animationStateNext = 7;
+ _animationNext = 715;
+ }
+ _flag = false;
+ break;
+
+ default:
+ break;
+ }
+
+ return true;
+}
+
+void AIScriptHawkersBarkeep::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptHawkersBarkeep::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptHawkersBarkeep::ReachedMovementTrackWaypoint(int waypointId) {
+ return true;
+}
+
+void AIScriptHawkersBarkeep::FledCombat() {
+ // return false;
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp
index 4a4bf0ccf4..9322dd2e3b 100644
--- a/engines/bladerunner/script/ai_script.cpp
+++ b/engines/bladerunner/script/ai_script.cpp
@@ -58,6 +58,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
_AIScripts[kActorFishDealer] = new AIScriptFishDealer(_vm); // 29
_AIScripts[kActorKlein] = new AIScriptKlein(_vm); // 30
_AIScripts[kActorMurray] = new AIScriptMurray(_vm); // 31
+ _AIScripts[kActorHawkersBarkeep] = new AIScriptHawkersBarkeep(_vm); // 32
_AIScripts[kActorSergeantWalls] = new AIScriptSergeantWalls(_vm); // 34
_AIScripts[kActorHysteriaPatron1] = new AIScriptHysteriaPatron1(_vm); // 47
_AIScripts[kActorHysteriaPatron2] = new AIScriptHysteriaPatron2(_vm); // 48
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index 9dd75bcf76..46bdf8a472 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -224,6 +224,13 @@ DECLARE_SCRIPT(Murray)
bool _flag;
END_SCRIPT
+DECLARE_SCRIPT(HawkersBarkeep)
+ int _var1;
+ int _var2;
+ int _var3;
+ bool _flag;
+END_SCRIPT
+
DECLARE_SCRIPT(SergeantWalls)
END_SCRIPT