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authorThanasis Antoniou2019-07-22 01:08:23 +0300
committerThanasis Antoniou2019-07-22 01:09:23 +0300
commitaf9ec2f69139d74a697b6e534d31c8f31e1ce587 (patch)
treec521d71c82aa8a4a7adc3ef05225a11da9c4edb1 /engines/bladerunner/script
parent4e16711e478d416846502164864faa31bc59fa7b (diff)
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BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1
Diffstat (limited to 'engines/bladerunner/script')
-rw-r--r--engines/bladerunner/script/scene/ct01.cpp4
-rw-r--r--engines/bladerunner/script/scene/dr06.cpp2
-rw-r--r--engines/bladerunner/script/scene/nr10.cpp2
-rw-r--r--engines/bladerunner/script/scene/rc02.cpp4
-rw-r--r--engines/bladerunner/script/scene/ug16.cpp2
-rw-r--r--engines/bladerunner/script/script.cpp38
-rw-r--r--engines/bladerunner/script/script.h14
7 files changed, 33 insertions, 33 deletions
diff --git a/engines/bladerunner/script/scene/ct01.cpp b/engines/bladerunner/script/scene/ct01.cpp
index a1a63bf22e..e58f270053 100644
--- a/engines/bladerunner/script/scene/ct01.cpp
+++ b/engines/bladerunner/script/scene/ct01.cpp
@@ -534,8 +534,8 @@ void SceneScriptCT01::PlayerWalkedIn() {
void SceneScriptCT01::PlayerWalkedOut() {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
if (Game_Flag_Query(kFlagCT01toCT12)) {
- Ambient_Sounds_Remove_Looping_Sound(kSfxCTAMBL1, true);
- Ambient_Sounds_Remove_Looping_Sound(kSfxCTAMBR1, true);
+ Ambient_Sounds_Remove_Looping_Sound(kSfxCTAMBL1, 1);
+ Ambient_Sounds_Remove_Looping_Sound(kSfxCTAMBR1, 1);
} else {
Ambient_Sounds_Remove_All_Looping_Sounds(1);
}
diff --git a/engines/bladerunner/script/scene/dr06.cpp b/engines/bladerunner/script/scene/dr06.cpp
index 037f10dcf4..0d788ba124 100644
--- a/engines/bladerunner/script/scene/dr06.cpp
+++ b/engines/bladerunner/script/scene/dr06.cpp
@@ -85,7 +85,7 @@ bool SceneScriptDR06::ClickedOn3DObject(const char *objectName, bool a2) {
Game_Flag_Set(kFlagDR06JesterActive);
} else {
Overlay_Play("DR06over", 0, true, true, 0);
- Ambient_Sounds_Remove_Looping_Sound(kSfxJESTMOV1, false);
+ Ambient_Sounds_Remove_Looping_Sound(kSfxJESTMOV1, 0);
Game_Flag_Reset(kFlagDR06JesterActive);
}
return true;
diff --git a/engines/bladerunner/script/scene/nr10.cpp b/engines/bladerunner/script/scene/nr10.cpp
index 270feb50e9..778f19d33c 100644
--- a/engines/bladerunner/script/scene/nr10.cpp
+++ b/engines/bladerunner/script/scene/nr10.cpp
@@ -81,7 +81,7 @@ bool SceneScriptNR10::ClickedOn3DObject(const char *objectName, bool combatMode)
Game_Flag_Reset(kFlagNR10McCoyBlinded);
Actor_Set_Invisible(kActorMcCoy, false);
Actor_Set_Invisible(kActorDektora, false);
- Ambient_Sounds_Remove_Looping_Sound(kSfx35MM, true);
+ Ambient_Sounds_Remove_Looping_Sound(kSfx35MM, 1);
Sound_Play(kSfx35MMBRK1, 52, 0, 0, 50);
Scene_Loop_Set_Default(0);
Scene_Loop_Start_Special(kSceneLoopModeOnce, 0, true);
diff --git a/engines/bladerunner/script/scene/rc02.cpp b/engines/bladerunner/script/scene/rc02.cpp
index 84b67d9f77..e307fdf1dc 100644
--- a/engines/bladerunner/script/scene/rc02.cpp
+++ b/engines/bladerunner/script/scene/rc02.cpp
@@ -416,8 +416,8 @@ bool SceneScriptRC02::ClickedOnExit(int exitId) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -71.51f, -1238.89f, 108587.15f, 0, true, false, false)) {
Game_Flag_Set(kFlagRC02toRC01);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
- Ambient_Sounds_Remove_Looping_Sound(kSfxBRBED5, true);
- Ambient_Sounds_Remove_Looping_Sound(kSfxWINDLOP8, true);
+ Ambient_Sounds_Remove_Looping_Sound(kSfxBRBED5, 1);
+ Ambient_Sounds_Remove_Looping_Sound(kSfxWINDLOP8, 1);
Ambient_Sounds_Adjust_Looping_Sound(kSfxRCRAIN1, 100, -101, 1);
Actor_Set_Goal_Number(kActorRunciter, kGoalRunciterDefault);
Set_Enter(kSetRC01, kSceneRC01);
diff --git a/engines/bladerunner/script/scene/ug16.cpp b/engines/bladerunner/script/scene/ug16.cpp
index b1dbdda0f4..b6f5c21553 100644
--- a/engines/bladerunner/script/scene/ug16.cpp
+++ b/engines/bladerunner/script/scene/ug16.cpp
@@ -185,7 +185,7 @@ bool SceneScriptUG16::ClickedOn2DRegion(int region) {
void SceneScriptUG16::SceneFrameAdvanced(int frame) {
if (frame == 132) {
- Ambient_Sounds_Remove_Looping_Sound(kSfxELECLAB1, true);
+ Ambient_Sounds_Remove_Looping_Sound(kSfxELECLAB1, 1);
}
}
diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp
index d0355d3289..d8faa02f0d 100644
--- a/engines/bladerunner/script/script.cpp
+++ b/engines/bladerunner/script/script.cpp
@@ -1139,8 +1139,8 @@ void ScriptBase::Footstep_Sound_Override_Off() {
_vm->_scene->_set->resetFoodstepSoundOverride();
}
-bool ScriptBase::Music_Play(int musicId, int volume, int pan, uint32 timeFadeIn, uint32 timePlay, int loop, uint32 timeFadeOut) {
- debugC(kDebugScript, "Music_Play(%d, %d, %d, %u, %u, %d, %u)", musicId, volume, pan, timeFadeIn, timePlay, loop, timeFadeOut);
+bool ScriptBase::Music_Play(int musicId, int volume, int pan, int32 timeFadeIn, int32 timePlay, int loop, int32 timeFadeOut) {
+ debugC(kDebugScript, "Music_Play(%d, %d, %d, %d, %d, %d, %d)", musicId, volume, pan, timeFadeIn, timePlay, loop, timeFadeOut);
return _vm->_music->play(_vm->_gameInfo->getMusicTrack(musicId), volume, pan, timeFadeIn, timePlay, loop, timeFadeOut);
}
@@ -1657,8 +1657,8 @@ void ScriptBase::ADQ_Add(int actorId, int sentenceId, int animationMode) {
_vm->_actorDialogueQueue->add(actorId, sentenceId, animationMode);
}
-void ScriptBase::ADQ_Add_Pause(uint32 delay) {
- debugC(kDebugScript, "ADQ_Add_Pause(%u)", delay);
+void ScriptBase::ADQ_Add_Pause(int32 delay) {
+ debugC(kDebugScript, "ADQ_Add_Pause(%d)", delay);
_vm->_actorDialogueQueue->addPause(delay);
}
@@ -1684,10 +1684,10 @@ void ScriptBase::I_Sez(const char *str) {
_vm->ISez(str);
}
-void ScriptBase::AI_Countdown_Timer_Start(int actorId, signed int timer, uint32 seconds) {
- debugC(kDebugScript, "AI_Countdown_Timer_Start(%d, %d, %u)", actorId, timer, seconds);
+void ScriptBase::AI_Countdown_Timer_Start(int actorId, signed int timer, int32 seconds) {
+ debugC(kDebugScript, "AI_Countdown_Timer_Start(%d, %d, %d)", actorId, timer, seconds);
if (timer >= 0 && timer <= 2) {
- _vm->_actors[actorId]->timerStart(timer, 1000u * seconds);
+ _vm->_actors[actorId]->timerStart(timer, 1000 * seconds);
}
}
@@ -1714,24 +1714,24 @@ void ScriptBase::AI_Movement_Track_Repeat(int actorId) {
_vm->_actors[actorId]->movementTrackNext(true);
}
-void ScriptBase::AI_Movement_Track_Append_Run_With_Facing(int actorId, int waypointId, uint32 delay, int angle) {
- debugC(kDebugScript, "AI_Movement_Track_Append_Run_With_Facing(%d, %d, %u, %d)", actorId, waypointId, delay, angle);
- _vm->_actors[actorId]->_movementTrack->append(waypointId, delay * 1000u, angle, true);
+void ScriptBase::AI_Movement_Track_Append_Run_With_Facing(int actorId, int waypointId, int32 delay, int angle) {
+ debugC(kDebugScript, "AI_Movement_Track_Append_Run_With_Facing(%d, %d, %d, %d)", actorId, waypointId, delay, angle);
+ _vm->_actors[actorId]->_movementTrack->append(waypointId, delay * 1000, angle, true);
}
-void ScriptBase::AI_Movement_Track_Append_With_Facing(int actorId, int waypointId, uint32 delay, int angle) {
- debugC(kDebugScript, "AI_Movement_Track_Append_With_Facing(%d, %d, %u, %d)", actorId, waypointId, delay, angle);
- _vm->_actors[actorId]->_movementTrack->append(waypointId, delay * 1000u, angle, false);
+void ScriptBase::AI_Movement_Track_Append_With_Facing(int actorId, int waypointId, int32 delay, int angle) {
+ debugC(kDebugScript, "AI_Movement_Track_Append_With_Facing(%d, %d, %d, %d)", actorId, waypointId, delay, angle);
+ _vm->_actors[actorId]->_movementTrack->append(waypointId, delay * 1000, angle, false);
}
-void ScriptBase::AI_Movement_Track_Append_Run(int actorId, int waypointId, uint32 delay) {
- debugC(kDebugScript, "AI_Movement_Track_Append_Run(%d, %d, %u)", actorId, waypointId, delay);
- _vm->_actors[actorId]->_movementTrack->append(waypointId, delay * 1000u, true);
+void ScriptBase::AI_Movement_Track_Append_Run(int actorId, int waypointId, int32 delay) {
+ debugC(kDebugScript, "AI_Movement_Track_Append_Run(%d, %d, %d)", actorId, waypointId, delay);
+ _vm->_actors[actorId]->_movementTrack->append(waypointId, delay * 1000, true);
}
-void ScriptBase::AI_Movement_Track_Append(int actorId, int waypointId, uint32 delay) {
- debugC(kDebugScript, "AI_Movement_Track_Append(%d, %d, %u)", actorId, waypointId, delay);
- _vm->_actors[actorId]->_movementTrack->append(waypointId, delay * 1000u, false);
+void ScriptBase::AI_Movement_Track_Append(int actorId, int waypointId, int32 delay) {
+ debugC(kDebugScript, "AI_Movement_Track_Append(%d, %d, %d)", actorId, waypointId, delay);
+ _vm->_actors[actorId]->_movementTrack->append(waypointId, delay * 1000, false);
}
void ScriptBase::AI_Movement_Track_Flush(int actorId) {
diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h
index ac88458f42..4eb929004b 100644
--- a/engines/bladerunner/script/script.h
+++ b/engines/bladerunner/script/script.h
@@ -172,7 +172,7 @@ protected:
void Footstep_Sounds_Set(int index, int value);
void Footstep_Sound_Override_On(int footstepSoundOverride);
void Footstep_Sound_Override_Off();
- bool Music_Play(int musicId, int volume, int pan, uint32 timeFadeIn, uint32 timePlay, int loop, uint32 timeFadeOut);
+ bool Music_Play(int musicId, int volume, int pan, int32 timeFadeIn, int32 timePlay, int loop, int32 timeFadeOut);
void Music_Adjust(int volume, int pan, uint32 delay);
void Music_Stop(uint32 delay);
bool Music_Is_Playing();
@@ -265,21 +265,21 @@ protected:
void Set_Fog_Density(const char *fogName, float density);
void ADQ_Flush();
void ADQ_Add(int actorId, int sentenceId, int animationMode);
- void ADQ_Add_Pause(uint32 delay);
+ void ADQ_Add_Pause(int32 delay);
void ADQ_Wait_For_All_Queued_Dialogue();
bool Game_Over();
void Autosave_Game(int textId);
void I_Sez(const char *str);
- void AI_Countdown_Timer_Start(int actorId, signed int timer, uint32 seconds);
+ void AI_Countdown_Timer_Start(int actorId, signed int timer, int32 seconds);
void AI_Countdown_Timer_Reset(int actorId, int timer);
void AI_Movement_Track_Unpause(int actorId);
void AI_Movement_Track_Pause(int actorId);
void AI_Movement_Track_Repeat(int actorId);
- void AI_Movement_Track_Append_Run_With_Facing(int actorId, int waypointId, uint32 delay, int angle);
- void AI_Movement_Track_Append_With_Facing(int actorId, int waypointId, uint32 delay, int angle);
- void AI_Movement_Track_Append_Run(int actorId, int waypointId, uint32 delay);
- void AI_Movement_Track_Append(int actorId, int waypointId, uint32 delay);
+ void AI_Movement_Track_Append_Run_With_Facing(int actorId, int waypointId, int32 delay, int angle);
+ void AI_Movement_Track_Append_With_Facing(int actorId, int waypointId, int32 delay, int angle);
+ void AI_Movement_Track_Append_Run(int actorId, int waypointId, int32 delay);
+ void AI_Movement_Track_Append(int actorId, int waypointId, int32 delay);
void AI_Movement_Track_Flush(int actorId);
void ESPER_Add_Photo(const char *name, int photoId, int shapeId);