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authorEugene Sandulenko2018-03-14 23:58:50 +0100
committerEugene Sandulenko2018-03-14 23:59:07 +0100
commitc7755d4c46378fc0717e827a28de7a84649fdea5 (patch)
tree9c00af0ce127f26ba0757e2e8a1484491309f9fa /engines/bladerunner/script
parentac59903df0cd95756e736e8f6794239ddb91eb6c (diff)
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BLADERUNNER: Added Clovis actor
Diffstat (limited to 'engines/bladerunner/script')
-rw-r--r--engines/bladerunner/script/ai/clovis.cpp1496
-rw-r--r--engines/bladerunner/script/ai_script.cpp1
-rw-r--r--engines/bladerunner/script/ai_script.h12
3 files changed, 1509 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/clovis.cpp b/engines/bladerunner/script/ai/clovis.cpp
new file mode 100644
index 0000000000..9c8976e02d
--- /dev/null
+++ b/engines/bladerunner/script/ai/clovis.cpp
@@ -0,0 +1,1496 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptClovis::AIScriptClovis(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+ _var1 = 0;
+ _var2 = 0;
+ _var3 = 1;
+ _var4 = 0;
+ _var5 = 0;
+ _flag = 0;
+}
+
+void AIScriptClovis::Initialize() {
+ _animationFrame = 0;
+ _animationState = 0;
+ _animationStateNext = 0;
+ _animationNext = 0;
+
+ _var1 = 0;
+ _var2 = 0;
+ _var3 = 1;
+ _var4 = 0;
+ _var5 = 0;
+ _flag = 0;
+
+ Actor_Set_Goal_Number(kActorClovis, 100);
+}
+
+bool AIScriptClovis::Update() {
+ if (Actor_Query_Goal_Number(kActorClovis) == 104) {
+ Actor_Set_Goal_Number(kActorClovis, 105);
+ return true;
+ } else if (Global_Variable_Query(kVariableChapter) == 3 && Actor_Query_Goal_Number(kActorClovis) < 350) {
+ Actor_Set_Goal_Number(kActorClovis, 350);
+ return true;
+ } else if (Global_Variable_Query(kVariableChapter) != 4 || Game_Flag_Query(542)) {
+ if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorClovis) < 500) {
+ Actor_Set_Goal_Number(kActorClovis, 500);
+ }
+ if (Actor_Query_Goal_Number(kActorClovis) == 511 && Game_Flag_Query(657)) {
+ Actor_Set_Goal_Number(kActorClovis, 512);
+ }
+ if (Game_Flag_Query(653) != 1 || Game_Flag_Query(696) || Game_Flag_Query(697) != 1) {
+ return true;
+ } else {
+ Actor_Set_Goal_Number(kActorClovis, 517);
+ Game_Flag_Set(696);
+ return true;
+ }
+ } else {
+ Game_Flag_Set(542);
+ Actor_Set_Goal_Number(kActorClovis, 400);
+ return true;
+ }
+}
+
+void AIScriptClovis::TimerExpired(int timer) {
+ //return false;
+}
+
+void AIScriptClovis::CompletedMovementTrack() {
+ switch (Actor_Query_Goal_Number(kActorClovis)) {
+ case 100:
+ Actor_Set_Goal_Number(kActorClovis, 103);
+ break;
+
+ case 101:
+ Actor_Set_Goal_Number(kActorClovis, 102);
+ break;
+
+ case 401:
+ AI_Movement_Track_Flush(kActorClovis);
+
+ if (Player_Query_Current_Scene() == 92) {
+ Actor_Set_Goal_Number(kActorClovis, 402);
+ } else {
+ Actor_Set_Goal_Number(kActorClovis, 400);
+ }
+ break;
+
+ default:
+ return; //false;
+ }
+
+ return; //true;
+}
+
+void AIScriptClovis::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptClovis::ClickedByPlayer() {
+ if (Actor_Query_Goal_Number(kActorClovis) == 599) {
+ Actor_Face_Actor(kActorMcCoy, kActorClovis, 1);
+ Actor_Says(kActorMcCoy, 8630, 16);
+ }
+}
+
+void AIScriptClovis::EnteredScene(int sceneId) {
+ // return false;
+}
+
+void AIScriptClovis::OtherAgentEnteredThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptClovis::OtherAgentExitedThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptClovis::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ if (Game_Flag_Query(653) != 1 || !Actor_Query_In_Set(kActorMcCoy, kSetKP07)) {
+ return; //false;
+ }
+
+ Game_Flag_Set(697);
+ Game_Flag_Set(714);
+
+ return; //true;
+}
+
+void AIScriptClovis::ShotAtAndMissed() {
+ // return false;
+}
+
+bool AIScriptClovis::ShotAtAndHit() {
+ if (!Game_Flag_Query(697)) {
+ if (Actor_Query_Goal_Number(kActorClovis) == 515) {
+ ADQ_Flush();
+ Actor_Set_Goal_Number(kActorClovis, 599);
+ shotAnim();
+ Actor_Set_Targetable(kActorClovis, 0);
+ ADQ_Add(kActorMcCoy, 2340, -1);
+ Music_Stop(3);
+ } else if (Actor_Query_Goal_Number(kActorClovis) == 513 || Actor_Query_Goal_Number(kActorClovis) == 518) {
+ ADQ_Flush();
+ Actor_Set_Goal_Number(kActorClovis, 599);
+ shotAnim();
+ Actor_Set_Targetable(kActorClovis, 0);
+ Music_Stop(3);
+ }
+}
+ return false;
+}
+
+void AIScriptClovis::Retired(int byActorId) {
+ if (Game_Flag_Query(653) == 1) {
+ if (Actor_Query_In_Set(kActorClovis, kSetKP07)) {
+ Global_Variable_Decrement(51, 1);
+ Actor_Set_Goal_Number(kActorClovis, 599);
+
+ if (!Global_Variable_Query(51)) {
+ Player_Loses_Control();
+ Delay(2000);
+ Player_Set_Combat_Mode(0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, 1, 0, 0);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(579);
+ Game_Flag_Reset(653);
+ Set_Enter(kSetKP05_KP06, kSetKP03);
+ }
+ }
+ }
+}
+
+int AIScriptClovis::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ if (otherActorId != kActorMcCoy)
+ return 0;
+
+ switch (clueId) {
+ case 212:
+ case 230:
+ return 6;
+ break;
+ case 214:
+ case 239:
+ case 240:
+ return -2;
+ case 215:
+ case 217:
+ case 218:
+ case 219:
+ case 220:
+ case 221:
+ case 241:
+ return 4;
+ case 216:
+ return 2;
+ case 222:
+ return -3;
+ case 223:
+ case 224:
+ return -10;
+ case 226:
+ case 227:
+ case 228:
+ case 242:
+ return -5;
+ default:
+ return 0;
+ }
+ return 0;
+}
+
+bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ switch (newGoalNumber) {
+ case 100:
+ AI_Movement_Track_Flush(kActorClovis);
+ AI_Movement_Track_Append(kActorClovis, 33, 0);
+ AI_Movement_Track_Repeat(kActorClovis);
+ return true;
+
+ case 101:
+ AI_Movement_Track_Flush(kActorClovis);
+ AI_Movement_Track_Append(kActorClovis, 319, 0);
+ AI_Movement_Track_Append(kActorClovis, 320, 0);
+ AI_Movement_Track_Repeat(kActorClovis);
+ return true;
+
+ case 102:
+ Actor_Start_Speech_Sample(kActorClovis, 0);
+ AI_Movement_Track_Flush(kActorClovis);
+ AI_Movement_Track_Append(kActorClovis, 321, 0);
+ AI_Movement_Track_Repeat(kActorClovis);
+ return true;
+
+ case 103:
+ Actor_Set_Goal_Number(kActorSadik, 107);
+ Actor_Says(kActorClovis, 10, 15);
+ Actor_Says(kActorSadik, 0, 3);
+ Actor_Face_Actor(kActorClovis, kActorSadik, 1);
+ Actor_Says(kActorClovis, 20, 13);
+ Actor_Says(kActorClovis, 30, 12);
+ Actor_Face_Actor(kActorSadik, kActorClovis, 1);
+ Actor_Says(kActorSadik, 10, 3);
+ Actor_Says(kActorClovis, 40, 17);
+ Actor_Says(kActorSadik, 20, 3);
+ Actor_Face_Actor(kActorClovis, 0, 1);
+ Actor_Face_Actor(kActorSadik, 0, 1);
+ Actor_Says(kActorClovis, 50, 14);
+ Actor_Change_Animation_Mode(kActorClovis, 53);
+ return true;
+
+ case 105:
+ Actor_Says(kActorClovis, 60, 30);
+ Actor_Says(kActorSadik, 30, 3);
+ Actor_Says(kActorClovis, 70, 30);
+ Actor_Says(kActorClovis, 80, 30);
+ Actor_Change_Animation_Mode(kActorClovis, 29);
+ Actor_Says(kActorSadik, 40, 3);
+ Actor_Says(kActorSadik, 50, 3);
+ Actor_Says(kActorClovis, 90, 13);
+ Actor_Face_Current_Camera(5, 1);
+ Actor_Says(kActorClovis, 100, 17);
+ Delay(1000);
+ if (!Game_Flag_Query(48)) {
+ Actor_Clue_Acquire(kActorMcCoy, kClueStaggeredbyPunches, 1, kActorSadik);
+ }
+ Game_Flag_Set(383);
+ Game_Flag_Reset(509);
+ Global_Variable_Set(kVariableChapter, 3);
+ Actor_Set_Goal_Number(kActorClovis, 200);
+ Actor_Set_Goal_Number(kActorSadik, 200);
+ Actor_Clue_Acquire(kActorMcCoy, kClueAct2Ended, 1, -1);
+ Player_Gains_Control();
+ Chapter_Enter(3, 6, 20);
+ Game_Flag_Set(550);
+ Game_Flag_Set(679);
+ return true;
+
+ case 300:
+ Actor_Put_In_Set(kActorClovis, kSetUG18);
+ Actor_Set_At_XYZ(kActorClovis, -52.26f, 0.0f, 611.02f, 900);
+ Actor_Change_Animation_Mode(kActorClovis, kAnimationModeIdle);
+ return true;
+
+ case 301:
+ case 302:
+ case 303:
+ case 310:
+ return true;
+
+ case 350:
+ Actor_Put_In_Set(kActorClovis, kSetFreeSlotA);
+ Actor_Set_At_Waypoint(kActorClovis, 33, 0);
+ return true;
+
+ case 400:
+ AI_Movement_Track_Flush(kActorClovis);
+ Actor_Put_In_Set(kActorClovis, kSetFreeSlotA);
+ Actor_Set_At_Waypoint(kActorClovis, 33, 0);
+ return true;
+
+ case 401:
+ AI_Movement_Track_Flush(kActorClovis);
+ AI_Movement_Track_Append(kActorClovis, 341, 0);
+ AI_Movement_Track_Append(kActorClovis, 342, 0);
+ AI_Movement_Track_Repeat(kActorClovis);
+ return true;
+
+ case 402:
+ Player_Loses_Control();
+ Actor_Force_Stop_Walking(kActorMcCoy);
+ Actor_Face_Actor(kActorMcCoy, kActorClovis, 1);
+ Loop_Actor_Walk_To_Actor(kActorClovis, kActorMcCoy, 48, 0, 1);
+ Actor_Face_Actor(kActorClovis, kActorMcCoy, 1);
+ Actor_Change_Animation_Mode(kActorClovis, 6);
+ if (Player_Query_Combat_Mode()) {
+ Actor_Change_Animation_Mode(kActorMcCoy, 49);
+ } else {
+ Actor_Change_Animation_Mode(kActorMcCoy, 48);
+ }
+ Delay(3000);
+ Actor_Retired_Here(kActorMcCoy, 12, 48, 1, kActorClovis);
+ return true;
+
+ case 500:
+ Actor_Set_Goal_Number(kActorClovis, 510);
+ return true;
+
+ case 510:
+ if (Game_Flag_Query(653) == 1) {
+ Actor_Set_Goal_Number(kActorClovis, 513);
+ } else {
+ Actor_Set_Goal_Number(kActorClovis, 511);
+ Game_Flag_Set(685);
+ }
+ return true;
+
+ case 511:
+ Actor_Put_In_Set(kActorClovis, kSetKP05_KP06);
+ Actor_Set_At_XYZ(kActorClovis, -1072.0f, 8.26f, -708.0f, 530);
+ return true;
+
+ case 512:
+ Actor_Says(kActorClovis, 110, 3);
+ Actor_Says(kActorMcCoy, 2255, 3);
+ Actor_Says(kActorClovis, 120, 3);
+ Actor_Says(kActorClovis, 130, 3);
+ Actor_Says(kActorClovis, 140, 3);
+ Actor_Says(kActorMcCoy, 2260, 3);
+ Actor_Says(kActorClovis, 150, 3);
+ Actor_Set_Goal_Number(kActorClovis, 513);
+ return true;
+
+ case 513:
+ Actor_Put_In_Set(kActorClovis, kSetKP07);
+ Actor_Set_Targetable(kActorClovis, 1);
+ if (Game_Flag_Query(653) == 1) {
+ Global_Variable_Set(51, 0);
+ Global_Variable_Increment(51, 1);
+ Actor_Set_At_XYZ(kActorClovis, 45.0f, -41.52f, -85.0f, 750);
+ } else {
+ Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 800);
+ Actor_Face_Heading(kActorClovis, 1022, 0);
+ }
+ someAnim();
+ return true;
+
+ case 514:
+ Actor_Says(kActorMcCoy, 2345, 16);
+ Actor_Says(kActorClovis, 170, -1);
+ Actor_Says(kActorClovis, 180, 3);
+ Actor_Says(kActorMcCoy, 2350, 17);
+ if (!Game_Flag_Query(714)) {
+ Actor_Says(kActorMcCoy, 2355, 11);
+ }
+ Actor_Says(kActorClovis, 190, -1);
+ Actor_Says(kActorClovis, 200, 3);
+ Actor_Says(kActorMcCoy, 2360, 18);
+ Actor_Says(kActorClovis, 210, 3);
+ Actor_Says(kActorClovis, 220, -1);
+ Actor_Set_Goal_Number(kActorClovis, 515);
+ return true;
+
+ case 515:
+ ADQ_Add(kActorClovis, 240, -1);
+ ADQ_Add(kActorClovis, 250, -1);
+ ADQ_Add(kActorClovis, 260, -1);
+ ADQ_Add(kActorClovis, 270, -1);
+ ADQ_Add_Pause(1000);
+ ADQ_Add(kActorClovis, 280, -1);
+ ADQ_Add(kActorClovis, 290, -1);
+ ADQ_Add(kActorClovis, 300, -1);
+ return true;
+
+ case 516:
+ Actor_Says(kActorMcCoy, 8501, 3);
+ Actor_Says(kActorClovis, 1260, 3);
+ Actor_Says(kActorMcCoy, 8502, 3);
+ Actor_Says(kActorClovis, 1270, 3);
+ Actor_Says(kActorMcCoy, 8504, 3);
+ Actor_Says(kActorClovis, 1290, 3);
+ Actor_Says(kActorMcCoy, 8505, 3);
+ Actor_Says(kActorClovis, 1300, 3);
+ Actor_Says(kActorClovis, 1310, 3);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Outtake_Play(20, 0, -1);
+ if (Global_Variable_Query(kVariableAffectionTowards) == 3 && Game_Flag_Query(46)) {
+ Outtake_Play(21, 0, -1);
+ } else if (Global_Variable_Query(kVariableAffectionTowards) == 2 && Game_Flag_Query(47)) {
+ Outtake_Play(22, 0, -1);
+ }
+ Outtake_Play(23, 0, -1);
+ Game_Over();
+ return true;
+
+ case 517:
+ if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorLucy, kSetKP07)) {
+ Actor_Set_Goal_Number(kActorLucy, 599);
+ Global_Variable_Decrement(51, 1);
+ }
+ if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorLuther, kSetKP07)) {
+ Actor_Set_Goal_Number(kActorLuther, 599);
+ Global_Variable_Decrement(51, 1);
+ }
+ if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorDektora, kSetKP07)) {
+ Non_Player_Actor_Combat_Mode_On(kActorDektora, 0, 0, 0, 19, 4, 7, 8, 0, 0, 100, 10, 300, 0);
+ }
+ if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorZuben, kSetKP07)) {
+ Non_Player_Actor_Combat_Mode_On(kActorZuben, 0, 0, 0, 19, 4, 7, 8, 0, 0, 100, 10, 300, 0);
+ }
+ if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorSadik, kSetKP07)) {
+ Non_Player_Actor_Combat_Mode_On(kActorSadik, 0, 1, 0, 19, 4, 7, 8, 0, 0, 100, 10, 300, 0);
+ }
+ if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorIzo, kSetKP07)) {
+ Non_Player_Actor_Combat_Mode_On(kActorIzo, 0, 0, 0, 19, 4, 7, 8, 0, 0, 100, 10, 300, 0);
+ }
+ if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorGordo, kSetKP07)) {
+ Non_Player_Actor_Combat_Mode_On(kActorGordo, 0, 1, 0, 19, 4, 7, 8, 0, 0, 100, 10, 300, 0);
+ }
+ if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorClovis, kSetKP07)) {
+ Non_Player_Actor_Combat_Mode_On(kActorClovis, 0, 0, 0, 19, 4, 7, 8, 0, 0, 100, 10, 300, 0);
+ }
+ return true;
+
+ case 518:
+ Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 800);
+ Actor_Face_Heading(kActorClovis, 1022, 0);
+ Actor_Set_Targetable(kActorClovis, 1);
+ Game_Flag_Set(685);
+ someAnim();
+ return true;
+
+ default:
+ break;
+ }
+ return false;
+}
+
+bool AIScriptClovis::UpdateAnimation(int *animation, int *frame) {
+ bool flag;
+
+ switch (_animationState) {
+ case 0:
+ if (_var1 == 1) {
+ *animation = 227;
+ if (_var2) {
+ _var2--;
+ } else if (++_animationFrame == 7) {
+ _var2 = Random_Query(5, 15);
+ } else {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(227)) {
+ _animationFrame = 0;
+ _var1 = 0;
+ }
+ }
+ } else if (_var1 == 0) {
+ *animation = 228;
+ if (_var2) {
+ _animationFrame += _var3;
+ if (_animationFrame > _var5) {
+ _animationFrame = _var5;
+ _var3 = -1;
+ } else {
+ if (_animationFrame < _var4) {
+ _animationFrame = _var4;
+ _var3 = 1;
+ }
+ }
+ _var2--;
+ } else {
+ _animationFrame += _var3;
+ if (_animationFrame == 13 && Random_Query(0, 1)) {
+ _var3 = -1;
+ _var4 = 9;
+ _var5 = 13;
+ _var2 = Random_Query(4, 15);
+ } else {
+ if (_animationFrame == 6) {
+ if (Random_Query(0, 1)) {
+ _var3 = -1;
+ _var4 = 3;
+ _var5 = 6;
+ _var2 = Random_Query(4, 15);
+ }
+ }
+ }
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(228)) {
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(228) - 1;
+ }
+ }
+ if (!_animationFrame) {
+ if (Random_Query(0, 1) > 0) {
+ _var1 = 1;
+ } else {
+ if (Random_Query(0, 2) > 0) {
+ _var3 = 1;
+ _var4 = 0;
+ _var5 = 0;
+ _var2 = Random_Query(5, 15);
+ }
+ }
+ }
+ }
+ }
+ break;
+
+ case 1:
+ if (!_var1) {
+ *animation = 228;
+ }
+ if (_var1 == 1) {
+ *animation = 227;
+ }
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
+ _animationFrame += 3;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
+ _animationFrame = 0;
+ *animation = _animationNext;
+ _animationState = _animationStateNext;
+ }
+ } else {
+ _animationFrame -= 3;
+ if (_animationFrame <= 0) {
+ _animationFrame = 0;
+ *animation = _animationNext;
+ _animationState = _animationStateNext;
+ }
+ }
+ break;
+
+ case 2:
+ *animation = 238;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(238)) {
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(238) - 1;
+ }
+ }
+ break;
+
+ case 3:
+ *animation = 239;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(239)) {
+ flag = true;
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(239) - 1;
+ flag = true;
+ } else {
+ flag = false;
+ }
+ }
+ if (flag) {
+ _animationState = 2;
+ _animationFrame = 0;
+ *animation = 238;
+ if (Actor_Query_Goal_Number(kActorClovis) == 103) {
+ Actor_Set_Goal_Number(kActorClovis, 104);
+ }
+ }
+ break;
+
+ case 4:
+ *animation = 240;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(240)) {
+ flag = true;
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(240) - 1;
+ flag = true;
+ } else {
+ flag = false;
+ }
+ }
+ if (flag) {
+ *animation = 227;
+ _animationState = 0;
+ Actor_Change_Animation_Mode(kActorClovis, 0);
+ }
+ break;
+
+ case 5:
+ *animation = 230;
+ if (!_animationFrame && _flag) {
+ _animationState = 0;
+ } else {
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(230)) {
+ _animationFrame = 0;
+ }
+ }
+ break;
+
+ case 6:
+ *animation = 231;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(231)) {
+ _animationFrame = 0;
+ _animationState = 5;
+ *animation = 230;
+ }
+ break;
+
+ case 7:
+ *animation = 232;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(232)) {
+ _animationFrame = 0;
+ _animationState = 5;
+ *animation = 230;
+ }
+ break;
+
+ case 8:
+ *animation = 233;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(233)) {
+ _animationFrame = 0;
+ _animationState = 5;
+ *animation = 230;
+ }
+ break;
+
+ case 9:
+ *animation = 234;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(234)) {
+ _animationFrame = 0;
+ _animationState = 5;
+ *animation = 230;
+ }
+ break;
+
+ case 10:
+ *animation = 235;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(235)) {
+ _animationFrame = 0;
+ _animationState = 5;
+ *animation = 230;
+ }
+ break;
+
+ case 11:
+ *animation = 236;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(236)) {
+ _animationFrame = 0;
+ _animationState = 5;
+ *animation = 230;
+ }
+ break;
+
+ case 12:
+ *animation = 241;
+ if (!_animationFrame && _flag) {
+ _animationState = 2;
+ _animationFrame = 0;
+ Actor_Change_Animation_Mode(kActorClovis, 53);
+ } else {
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(241)) {
+ _animationFrame = 0;
+ }
+ }
+ break;
+
+ case 13:
+ *animation = 208;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(208)) {
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(208) - 1;
+ }
+ }
+ break;
+
+ case 14:
+ *animation = 217;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(217)) {
+ flag = true;
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(217) - 1;
+ flag = true;
+ } else {
+ flag = false;
+ }
+ }
+ if (flag) {
+ *animation = 208;
+ _animationState = 13;
+ }
+ break;
+
+ case 15:
+ *animation = 218;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(218)) {
+ flag = true;
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(218) - 1;
+ flag = true;
+ } else {
+ flag = false;
+ }
+ }
+ if (flag) {
+ *animation = 227;
+ _animationState = 0;
+ }
+ break;
+
+ case 16:
+ *animation = 219;
+ _animationFrame++;
+ if (_animationFrame == 2) {
+ int snd;
+
+ if (Random_Query(1, 2) == 1) {
+ snd = 9010;
+ } else {
+ snd = 9015;
+ }
+ Sound_Play_Speech_Line(5, snd, 75, 0, 99);
+ }
+ if (_animationFrame == 4) {
+ Actor_Combat_AI_Hit_Attempt(5);
+ }
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
+ flag = true;
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
+ flag = true;
+ } else {
+ flag = false;
+ }
+ }
+ if (flag) {
+ _animationState = 13;
+ *animation = 208;
+ Actor_Change_Animation_Mode(kActorClovis, 4);
+ }
+ break;
+
+ case 17:
+ *animation = 211;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(211)) {
+ flag = true;
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(211) - 1;
+ flag = true;
+ } else {
+ flag = false;
+ }
+ }
+ if (flag) {
+ _animationState = 13;
+ *animation = 208;
+ Actor_Change_Animation_Mode(kActorClovis, 4);
+ }
+ break;
+
+ case 18:
+ *animation = 212;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(212)) {
+ flag = true;
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(212) - 1;
+ flag = true;
+ } else {
+ flag = false;
+ }
+ }
+ if (flag) {
+ _animationState = 13;
+ *animation = 208;
+ Actor_Change_Animation_Mode(kActorClovis, 4);
+ }
+ break;
+
+ case 19:
+ *animation = 224;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(224)) {
+ flag = true;
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(224) - 1;
+ flag = true;
+ } else {
+ flag = false;
+ }
+ }
+ if (flag) {
+ *animation = 227;
+ _animationState = 0;
+ Actor_Change_Animation_Mode(kActorClovis, 0);
+ }
+ break;
+
+ case 20:
+ *animation = 225;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(225)) {
+ flag = true;
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(225) - 1;
+ flag = true;
+ } else {
+ flag = false;
+ }
+ }
+ if (flag) {
+ *animation = 227;
+ _animationState = 0;
+ Actor_Change_Animation_Mode(kActorClovis, 0);
+ }
+ break;
+
+ case 21:
+ *animation = 220;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(220)) {
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(220) - 1;
+ }
+ }
+ break;
+
+ case 22:
+ *animation = 221;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(221)) {
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(221) - 1;
+ }
+ }
+ break;
+
+ case 23:
+ *animation = 213;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(213)) {
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(213) - 1;
+ }
+ }
+ break;
+
+ case 24:
+ *animation = 217;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(217)) {
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(217) - 1;
+ }
+ }
+ break;
+
+ case 25:
+ *animation = 222;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(222)) {
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(222) - 1;
+ }
+ }
+ break;
+
+ case 26:
+ *animation = 223;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(223)) {
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(223) - 1;
+ }
+ }
+ break;
+
+ case 27:
+ *animation = 215;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(215)) {
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(215) - 1;
+ }
+ }
+ break;
+
+ case 28:
+ *animation = 216;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(216)) {
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(216) - 1;
+ }
+ }
+ break;
+
+ case 29:
+ *animation = 209;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(209)) {
+ flag = true;
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(209) - 1;
+ flag = true;
+ } else {
+ flag = false;
+ }
+ }
+ if (flag) {
+ _animationState = 13;
+ *animation = 208;
+ Actor_Change_Animation_Mode(kActorClovis, 4);
+ }
+ break;
+
+ case 30:
+ *animation = 210;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(210)) {
+ flag = 1;
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(210) - 1;
+ flag = 1;
+ } else {
+ flag = 0;
+ }
+ }
+ if (flag) {
+ _animationState = 13;
+ *animation = 208;
+ Actor_Change_Animation_Mode(kActorClovis, 4);
+ }
+ break;
+
+ case 31:
+ *animation = 242;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(242)) {
+ flag = 1;
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(242) - 1;
+ flag = 1;
+ } else {
+ flag = 0;
+ }
+ }
+ if (flag) {
+ *animation = 227;
+ _animationState = 0;
+ Actor_Change_Animation_Mode(kActorClovis, 0);
+ }
+ break;
+
+ case 32:
+ *animation = 243;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(243)) {
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(243) - 1;
+ }
+ }
+ break;
+
+ case 33:
+ *animation = 244;
+ if (!_animationFrame && _flag) {
+ _animationState = 32;
+ _animationFrame = 0;
+ Actor_Change_Animation_Mode(kActorClovis, 54);
+ } else {
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(244)) {
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(244) - 1;
+ }
+ }
+ }
+ break;
+
+ case 34:
+ *animation = 245;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(245)) {
+ _animationState = 33;
+ _animationFrame = 0;
+ *animation = 244;
+ Actor_Change_Animation_Mode(kActorClovis, 54);
+ }
+ break;
+
+ case 35:
+ _animationFrame++;
+ *animation = 247;
+ Actor_Change_Animation_Mode(kActorClovis, 54);
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(247)) {
+ _animationFrame = 0;
+ _animationState = 33;
+ *animation = 244;
+ }
+ break;
+
+ case 36:
+ *animation = 248;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(248)) {
+ _animationFrame = 0;
+ _animationState = 37;
+ *animation = 249;
+ }
+ break;
+
+ case 37:
+ *animation = 249;
+ if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(249) - 1) {
+ _animationFrame++;
+ }
+ break;
+
+ case 38:
+ *animation = 250;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(250)) {
+ _animationFrame = 0;
+ _animationState = 39;
+ *animation = 251;
+ }
+ break;
+
+ case 39:
+ *animation = 251;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(251)) {
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(251) - 1;
+ }
+ }
+ break;
+
+ case 40:
+ *animation = 252;
+ if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(252) - 1) {
+ _animationFrame++;
+ }
+ break;
+
+ case 41:
+ *animation = 226;
+ _animationFrame++;
+ if (_animationFrame == Slice_Animation_Query_Number_Of_Frames(226) - 1) {
+ Actor_Change_Animation_Mode(kActorClovis, 88);
+ _animationState = 42;
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(226) - 1;
+ }
+ break;
+
+ case 42:
+ *animation = 226;
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(226) - 1;
+ break;
+
+ default:
+ break;
+ }
+ *frame = _animationFrame;
+
+ return true;
+}
+
+bool AIScriptClovis::ChangeAnimationMode(int mode) {
+ switch (mode) {
+ case 0:
+ if (!Game_Flag_Query(685)) {
+ switch (_animationState) {
+ case 2:
+ Actor_Change_Animation_Mode(kActorClovis, 53);
+ break;
+ case 4:
+ break;
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ case 9:
+ case 10:
+ case 11:
+ _flag = 1;
+ break;
+ case 12:
+ _flag = 1;
+ break;
+ case 13:
+ _animationState = 15;
+ _animationFrame = 0;
+ break;
+ default:
+ _animationState = 0;
+ _animationFrame = 0;
+ _var1 = 0;
+ break;
+ }
+ break;
+ }
+ _animationState = 32;
+ _animationFrame = 0;
+ break;
+
+ case 1:
+ _animationState = 21;
+ _animationFrame = 0;
+ break;
+
+ case 2:
+ _animationState = 22;
+ _animationFrame = 0;
+ break;
+
+ case 3:
+ case 9:
+ if (Game_Flag_Query(685)) {
+ _animationFrame = 0;
+ _animationState = 34;
+ } else {
+ if (_animationState < 5 || _animationState > 11) {
+ _animationState = 1;
+ _animationStateNext = 5;
+ _animationNext = 230;
+ _flag = 0;
+ }
+ }
+ break;
+
+ case 4:
+ switch (_animationState) {
+ case 13:
+ case 14:
+ break;
+ case 23:
+ case 24:
+ case 27:
+ case 28:
+ _animationState = 13;
+ _animationFrame = 0;
+ break;
+ default:
+ _animationState = 1;
+ _animationStateNext = 14;
+ _animationNext = 217;
+ break;
+ }
+ break;
+
+ case 5:
+ case 18:
+ case 19:
+ case 23:
+ case 24:
+ case 25:
+ case 26:
+ case 27:
+ case 28:
+ break;
+
+ case 6:
+ _animationState = 16;
+ _animationFrame = 0;
+ break;
+
+ case 7:
+ _animationState = 21;
+ _animationFrame = 0;
+ break;
+
+ case 8:
+ _animationState = 22;
+ _animationFrame = 0;
+ break;
+
+ case 10:
+ case 12:
+ if (_animationState < 5 || _animationState > 11) {
+ _animationState = 1;
+ _animationStateNext = 6;
+ _animationNext = 231;
+ _flag = 0;
+ }
+ break;
+
+ case 11:
+ case 14:
+ if (_animationState < 5 || _animationState > 11) {
+ _animationState = 1;
+ _animationStateNext = 8;
+ _animationNext = 233;
+ _flag = 0;
+ }
+ break;
+
+ case 13:
+ if (_animationState < 5 || _animationState > 11) {
+ _animationState = 1;
+ _animationStateNext = 7;
+ _animationNext = 232;
+ _flag = 0;
+ }
+ break;
+
+ case 15:
+ if (_animationState < 5 || _animationState > 11) {
+ _animationState = 1;
+ _animationStateNext = 9;
+ _animationNext = 234;
+ _flag = 0;
+ }
+ break;
+
+ case 16:
+ if (_animationState < 5 || _animationState > 11) {
+ _animationState = 1;
+ _animationStateNext = 10;
+ _animationNext = 235;
+ _flag = 0;
+ }
+ break;
+
+ case 17:
+ if (_animationState < 5 || _animationState > 11) {
+ _animationState = 1;
+ _animationStateNext = 11;
+ _animationNext = 236;
+ _flag = 0;
+ }
+ break;
+
+ case 20:
+ _animationState = 31;
+ _animationFrame = 0;
+ break;
+
+ case 21:
+ if ((unsigned int)(_animationState - 13) > 3) {
+ if ((unsigned int)(_animationState - 32) > 8) {
+ if (Random_Query(0, 1)) {
+ _animationState = 20;
+ } else {
+ _animationState = 19;
+ }
+ _animationFrame = 0;
+ } else {
+ _animationState = 40;
+ _animationFrame = 0;
+ }
+ } else {
+ if (Random_Query(0, 1)) {
+ _animationState = 18;
+ } else {
+ _animationState = 17;
+ }
+ _animationFrame = 0;
+ }
+ break;
+
+ case 22:
+ if (Random_Query(0, 1)) {
+ _animationState = 17;
+ } else {
+ _animationState = 18;
+ }
+ _animationFrame = 0;
+ break;
+
+ case 29:
+ _animationState = 4;
+ _animationFrame = 0;
+ break;
+
+ case 30:
+ _animationState = 12;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+
+ case 88:
+ _animationState = 42;
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(226) - 1;
+ break;
+
+ case 48:
+ _animationState = 41;
+ _animationFrame = 0;
+ break;
+
+ case 53:
+ switch (_animationState) {
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ case 9:
+ case 10:
+ case 11:
+ _animationState = 3;
+ _animationFrame = 0;
+ break;
+ default:
+ break;
+ }
+ break;
+
+ case 54:
+ _animationFrame = 0;
+ _animationState = 32;
+ break;
+ }
+
+ return true;
+}
+
+void AIScriptClovis::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptClovis::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptClovis::ReachedMovementTrackWaypoint(int waypointId) {
+ return true;
+}
+
+void AIScriptClovis::FledCombat() {
+ // return false;
+}
+
+void AIScriptClovis::shotAnim() {
+ if ((unsigned int)(_animationState - 13) > 3) {
+ if ((unsigned int)(_animationState - 32) <= 8) {
+ _animationState = 40;
+ _animationFrame = 0;
+ } else {
+ if (Random_Query(0, 1)) {
+ _animationState = 20;
+ } else {
+ _animationState = 19;
+ }
+ _animationFrame = 0;
+ }
+ } else {
+ if (Random_Query(0, 1)) {
+ _animationState = 18;
+ } else {
+ _animationState = 17;
+ }
+ _animationFrame = 0;
+ }
+}
+
+void AIScriptClovis::someAnim() {
+ if (Game_Flag_Query(685)) {
+ _animationState = 32;
+ _animationFrame = 0;
+ return;
+ }
+
+ switch (_animationState) {
+ case 2:
+ Actor_Change_Animation_Mode(kActorClovis, 53);
+ break;
+ case 4:
+ break;
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ case 9:
+ case 10:
+ case 11:
+ _flag = 1;
+ break;
+ case 12:
+ _flag = 1;
+ break;
+ case 13:
+ _animationState = 15;
+ _animationFrame = 0;
+ break;
+ default:
+ _animationState = 0;
+ _animationFrame = 0;
+ _var1 = 0;
+ break;
+ }
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp
index c67e83d5b7..cd4e18b0b5 100644
--- a/engines/bladerunner/script/ai_script.cpp
+++ b/engines/bladerunner/script/ai_script.cpp
@@ -44,6 +44,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
_AIScripts[kActorGordo] = new AIScriptGordo(_vm); // 2
_AIScripts[kActorDektora] = new AIScriptDektora(_vm); // 3
_AIScripts[kActorGuzza] = new AIScriptGuzza(_vm); // 4
+ _AIScripts[kActorClovis] = new AIScriptClovis(_vm); // 4
_AIScripts[kActorCrazylegs] = new AIScriptCrazylegs(_vm); // 9
_AIScripts[kActorGrigorian] = new AIScriptGrigorian(_vm); // 11
_AIScripts[kActorTransient] = new AIScriptTransient(_vm); // 12
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index 4479a274a4..eaf5e47780 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -159,6 +159,18 @@ DECLARE_SCRIPT(Guzza)
bool _flag;
END_SCRIPT
+DECLARE_SCRIPT(Clovis)
+ int _var1;
+ int _var2;
+ int _var3;
+ int _var4;
+ int _var5;
+ bool _flag;
+
+ void shotAnim();
+ void someAnim();
+END_SCRIPT
+
DECLARE_SCRIPT(Crazylegs)
bool _flag;
END_SCRIPT