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authorEugene Sandulenko2018-03-13 13:56:03 +0100
committerEugene Sandulenko2018-03-13 13:56:03 +0100
commitd37223a9fc27e07427f5bc6a4b4d4626a66d114a (patch)
treec5968b458a17e3660e66c1dcac215867c6bbe296 /engines/bladerunner/script
parentb45ba3102f44c32f68243ffb2f80ce9a7562229d (diff)
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BLADERUNNER: Added Sebastian actor
Diffstat (limited to 'engines/bladerunner/script')
-rw-r--r--engines/bladerunner/script/ai/sebastian.cpp491
-rw-r--r--engines/bladerunner/script/ai_script.cpp1
-rw-r--r--engines/bladerunner/script/ai_script.h7
3 files changed, 499 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/sebastian.cpp b/engines/bladerunner/script/ai/sebastian.cpp
new file mode 100644
index 0000000000..4a52f3c2ba
--- /dev/null
+++ b/engines/bladerunner/script/ai/sebastian.cpp
@@ -0,0 +1,491 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptSebastian::AIScriptSebastian(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+ _flag = false;
+}
+
+void AIScriptSebastian::Initialize() {
+ _animationFrame = 0;
+ _animationState = 0;
+ _animationStateNext = 0;
+ _animationNext = 0;
+
+ _flag = false;
+
+ Actor_Set_Goal_Number(kActorSebastian, 0);
+}
+
+bool AIScriptSebastian::Update() {
+ if (Actor_Query_Goal_Number(kActorSebastian) < 200 && Global_Variable_Query(kVariableChapter) == 3)
+ Actor_Set_Goal_Number(kActorSebastian, 200);
+
+ return false;
+}
+
+void AIScriptSebastian::TimerExpired(int timer) {
+ //return false;
+}
+
+void AIScriptSebastian::CompletedMovementTrack() {
+ //return false;
+}
+
+void AIScriptSebastian::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptSebastian::ClickedByPlayer() {
+ if (Actor_Query_Goal_Number(kActorSebastian) != 205)
+ return; //false;
+
+ AI_Movement_Track_Pause(56);
+ Actor_Face_Actor(kActorSebastian, kActorMcCoy, 1);
+ Actor_Face_Actor(kActorMcCoy, kActorSebastian, 1);
+ if (Actor_Clue_Query(kActorSebastian, 214)) {
+ Actor_Says(kActorMcCoy, 6985, 16);
+ Actor_Says(kActorSebastian, 610, 14);
+ } else {
+ dialogue();
+ }
+
+ AI_Movement_Track_Unpause(56);
+ return; //true;
+}
+
+void AIScriptSebastian::EnteredScene(int sceneId) {
+ // return false;
+}
+
+void AIScriptSebastian::OtherAgentEnteredThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptSebastian::OtherAgentExitedThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptSebastian::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ if (otherActorId || !combatMode)
+ return; //false;
+
+ Global_Variable_Increment(46, 1);
+ Actor_Modify_Friendliness_To_Other(kActorSebastian, kActorMcCoy, -5);
+ AI_Movement_Track_Pause(56);
+ Actor_Face_Actor(kActorSebastian, kActorMcCoy, 1);
+
+ if (Global_Variable_Query(46) == 1) {
+ Actor_Says(kActorSebastian, 680, 12);
+ Actor_Face_Actor(kActorMcCoy, kActorSebastian, 1);
+ Actor_Says_With_Pause(kActorMcCoy, 7265, 0.0, 4);
+ Actor_Change_Animation_Mode(kActorMcCoy, 4);
+ Delay(500);
+ Actor_Says(kActorSebastian, 690, 16);
+ } else {
+ Actor_Says(kActorSebastian, 700, 15);
+ Actor_Says_With_Pause(kActorMcCoy, 7270, 0.0, 4);
+ Actor_Change_Animation_Mode(kActorMcCoy, 4);
+ }
+ AI_Movement_Track_Unpause(56);
+
+ return; //true;
+}
+
+void AIScriptSebastian::ShotAtAndMissed() {
+ // return false;
+}
+
+bool AIScriptSebastian::ShotAtAndHit() {
+ return false;
+}
+
+void AIScriptSebastian::Retired(int byActorId) {
+ // return false;
+}
+
+int AIScriptSebastian::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptSebastian::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ if (newGoalNumber == 200) {
+ Actor_Put_In_Set(kActorSebastian, kSetBB05);
+ Actor_Set_At_XYZ(kActorSebastian, -13.08f, -60.31f, 100.88f, 470);
+ }
+
+ return false;
+}
+
+bool AIScriptSebastian::UpdateAnimation(int *animation, int *frame) {
+ switch (_animationState) {
+ case 0:
+ *animation = 811;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(811) - 1) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 1:
+ *animation = 809;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(809) - 1) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 2:
+ *animation = 810;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(810) - 1) {
+ Actor_Change_Animation_Mode(kActorSebastian, 0);
+ *animation = 811;
+ _animationFrame = 0;
+ _animationState = 0;
+ }
+ break;
+
+ case 3:
+ *animation = 821;
+ if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(821) - 1) {
+ _animationFrame++;
+ }
+ break;
+
+ case 4:
+ if (!_animationFrame && _flag) {
+ Actor_Change_Animation_Mode(kActorSebastian, 0);
+ *animation = 811;
+ _animationState = 0;
+ _animationFrame = 0;
+ } else {
+ *animation = 813;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(813) - 1) {
+ _animationFrame = 0;
+ }
+ }
+ break;
+
+ case 5:
+ *animation = 814;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(814) - 1) {
+ _animationFrame = 0;
+ _animationState = 4;
+ *animation = 813;
+ }
+ break;
+
+ case 6:
+ *animation = 815;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(815) - 1) {
+ _animationFrame = 0;
+ _animationState = 4;
+ *animation = 813;
+ }
+ break;
+
+ case 7:
+ *animation = 816;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(816) - 1) {
+ _animationFrame = 0;
+ _animationState = 4;
+ *animation = 813;
+ }
+ break;
+
+ case 8:
+ *animation = 817;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(817) - 1) {
+ _animationFrame = 0;
+ _animationState = 4;
+ *animation = 813;
+ }
+ break;
+
+ case 9:
+ *animation = 818;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(818) - 1) {
+ _animationFrame = 0;
+ _animationState = 4;
+ *animation = 813;
+ }
+ break;
+
+ case 10:
+ *animation = 819;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(819) - 1) {
+ _animationFrame = 0;
+ _animationState = 4;
+ *animation = 813;
+ }
+ break;
+
+ case 11:
+ *animation = 820;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(820) - 1) {
+ _animationFrame = 0;
+ _animationState = 4;
+ *animation = 813;
+ }
+ break;
+
+ default:
+ break;
+ }
+ *frame = _animationFrame;
+
+ return true;
+}
+
+bool AIScriptSebastian::ChangeAnimationMode(int mode) {
+ switch (mode) {
+ case 0:
+ if (_animationState > 11) {
+ _animationState = 0;
+ _animationFrame = 0;
+ } else {
+ _flag = true;
+ }
+ break;
+ case 1:
+ _animationState = 1;
+ _animationFrame = 0;
+ break;
+ case 3:
+ _animationState = 4;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+ case 12:
+ _animationState = 5;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+ case 13:
+ _animationState = 6;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+ case 14:
+ _animationState = 7;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+ case 15:
+ _animationState = 8;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+ case 16:
+ _animationState = 9;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+ case 17:
+ _animationState = 10;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+ case 18:
+ _animationState = 11;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+ case 20:
+ _animationState = 2;
+ _animationFrame = 0;
+ break;
+ case 48:
+ _animationState = 3;
+ _animationFrame = 0;
+ break;
+ default:
+ break;
+ }
+
+ return true;
+}
+
+void AIScriptSebastian::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptSebastian::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptSebastian::ReachedMovementTrackWaypoint(int waypointId) {
+ return true;
+}
+
+void AIScriptSebastian::FledCombat() {
+ // return false;
+}
+
+void AIScriptSebastian::dialogue() {
+ Dialogue_Menu_Clear_List();
+
+ if (Actor_Query_Friendliness_To_Other(kActorSebastian, kActorMcCoy) >= 45) {
+ DM_Add_To_List_Never_Repeat_Once_Selected(930, 5, 5, 5);
+ DM_Add_To_List_Never_Repeat_Once_Selected(940, -1, 5, 6);
+ DM_Add_To_List_Never_Repeat_Once_Selected(950, 5, 5, 5);
+ }
+
+ if (Actor_Clue_Query(kActorMcCoy, kClueAnsweringMachineMessage)) {
+ DM_Add_To_List_Never_Repeat_Once_Selected(960, 3, -1, 5);
+ }
+
+ if (Actor_Clue_Query(kActorMcCoy, kClueAnsweringMachineMessage) && Actor_Clue_Query(kActorMcCoy, kClueEnvelope)) {
+ DM_Add_To_List_Never_Repeat_Once_Selected(970, -1, 4, -1);
+ }
+
+ DM_Add_To_List_Never_Repeat_Once_Selected(980, -1, -1, 7);
+ DM_Add_To_List_Never_Repeat_Once_Selected(990, 7, 3, -1);
+
+ if (Dialogue_Menu_Query_List_Size()) {
+ Dialogue_Menu_Add_DONE_To_List(1000);
+ Dialogue_Menu_Appear(320, 240);
+ Dialogue_Menu_Disappear();
+
+ switch (Dialogue_Menu_Query_Input()) {
+ case 930:
+ Actor_Says(kActorMcCoy, 7075, 13);
+ Actor_Says(kActorSebastian, 290, 12);
+ Actor_Says(kActorSebastian, 300, 13);
+ break;
+
+ case 940:
+ Actor_Says(kActorMcCoy, 7080, 15);
+ Actor_Says(kActorSebastian, 310, 13);
+ Actor_Says(kActorSebastian, 320, 16);
+ Actor_Says(kActorSebastian, 340, 12);
+ Actor_Says(kActorMcCoy, 7120, 14);
+ Actor_Says(kActorSebastian, 350, 3);
+ Actor_Says(kActorMcCoy, 7125, 13);
+ Actor_Says(kActorSebastian, 360, 17);
+ Actor_Says_With_Pause(kActorMcCoy, 7130, 1.0, 3);
+ Actor_Says(kActorMcCoy, 7135, 18);
+ break;
+
+ case 950:
+ Actor_Says(kActorMcCoy, 7085, 15);
+ Actor_Says_With_Pause(kActorSebastian, 370, 0.30f, 13);
+ Actor_Says_With_Pause(kActorSebastian, 380, 0.70f, 17);
+ Actor_Says(kActorSebastian, 390, 14);
+ if (Actor_Clue_Query(kActorMcCoy, kClueChessTable)) {
+ Actor_Says(kActorMcCoy, 7140, 3);
+ Actor_Says(kActorSebastian, 400, 12);
+ Actor_Says(kActorMcCoy, 7145, 16);
+ Actor_Says(kActorSebastian, 410, 13);
+ Actor_Says(kActorMcCoy, 7150, 17);
+ Actor_Says(kActorSebastian, 420, 13);
+ Actor_Says(kActorSebastian, 430, 14);
+ }
+ break;
+
+ case 960:
+ Actor_Says(kActorMcCoy, 7090, 17);
+ Actor_Says(kActorSebastian, 440, 14);
+ Actor_Says(kActorSebastian, 450, 13);
+ Actor_Says(kActorMcCoy, 7155, 13);
+ Actor_Says(kActorSebastian, 460, 17);
+ Actor_Says(kActorSebastian, 470, 12);
+ Actor_Says(kActorSebastian, 480, 13);
+ Actor_Says(kActorMcCoy, 7160, 18);
+ Actor_Says(kActorSebastian, 490, 14);
+ Actor_Says(kActorMcCoy, 7165, 14);
+ setMcCoyIsABladeRunner();
+ break;
+
+ case 970:
+ Actor_Says(kActorMcCoy, 7095, 13);
+ Actor_Says(kActorSebastian, 500, 15);
+ Actor_Says(kActorMcCoy, 7170, 17);
+ Actor_Says(kActorSebastian, 510, 12);
+ Actor_Says(kActorMcCoy, 7175, 18);
+ Actor_Says(kActorSebastian, 520, 14);
+ Actor_Says(kActorMcCoy, 7180, 12);
+ Actor_Says(kActorSebastian, 530, 13);
+ Actor_Says(kActorMcCoy, 7185, 12);
+ setMcCoyIsABladeRunner();
+ break;
+
+ case 980:
+ Actor_Says(kActorMcCoy, 7100, 12);
+ Actor_Says(kActorSebastian, 540, 16);
+ Actor_Says(kActorMcCoy, 7195, 18);
+ Actor_Says(kActorSebastian, 720, 12);
+ break;
+
+ case 990:
+ Actor_Says(kActorMcCoy, 7105, 18);
+ setMcCoyIsABladeRunner();
+ break;
+
+ default:
+ break;
+ }
+ } else if (Actor_Query_Friendliness_To_Other(kActorSebastian, kActorMcCoy) >= 45) {
+ Actor_Says(kActorMcCoy, 7115, 13);
+ Actor_Says(kActorSebastian, 280, 14);
+ } else {
+ Actor_Says(kActorMcCoy, 7110, 15);
+ Actor_Says(kActorSebastian, 270, 16);
+ }
+}
+
+void AIScriptSebastian::setMcCoyIsABladeRunner() {
+ Actor_Clue_Acquire(kActorSebastian, kClueMcCoyIsABladeRunner, 1, 0);
+ Actor_Modify_Friendliness_To_Other(kActorSebastian, kActorMcCoy, -5);
+ Actor_Says(kActorSebastian, 560, 15);
+ Actor_Says(kActorMcCoy, 7200, 14);
+ Actor_Says(kActorSebastian, 570, 16);
+ Actor_Says(kActorMcCoy, 7205, 17);
+ Actor_Says(kActorSebastian, 580, 13);
+ Actor_Says_With_Pause(kActorMcCoy, 7210, 1.0f, 16);
+ Actor_Says(kActorSebastian, 590, 12);
+ Actor_Says(kActorMcCoy, 7215, 19);
+ Actor_Says(kActorSebastian, 600, 14);
+ Actor_Says(kActorMcCoy, 7220, 13);
+ Actor_Says_With_Pause(kActorMcCoy, 7225, 0.80f, 14);
+ Actor_Says(kActorSebastian, 610, 15);
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp
index 33ada6a689..f3304a948e 100644
--- a/engines/bladerunner/script/ai_script.cpp
+++ b/engines/bladerunner/script/ai_script.cpp
@@ -82,6 +82,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
_AIScripts[kActorGaff] = new AIScriptGaff(_vm); // 53
_AIScripts[kActorBryant] = new AIScriptBryant(_vm); // 54
_AIScripts[kActorTaffy] = new AIScriptTaffy(_vm); // 55
+ _AIScripts[kActorSebastian] = new AIScriptSebastian(_vm); // 56
_AIScripts[kActorBlimpGuy] = new AIScriptBlimpGuy(_vm); // 60
_AIScripts[kActorNewscaster] = new AIScriptNewscaster(_vm); // 61
_AIScripts[kActorLeon] = new AIScriptLeon(_vm); // 62
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index 9324245ca0..8fcb930716 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -318,6 +318,13 @@ END_SCRIPT
DECLARE_SCRIPT(Taffy)
END_SCRIPT
+DECLARE_SCRIPT(Sebastian)
+ bool _flag;
+
+ void dialogue();
+ void setMcCoyIsABladeRunner();
+END_SCRIPT
+
DECLARE_SCRIPT(BlimpGuy)
END_SCRIPT