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author | Peter Kohaut | 2019-02-10 18:08:54 +0100 |
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committer | Peter Kohaut | 2019-02-10 18:10:25 +0100 |
commit | eb5f4548819052bc6d33fce2e291b3ca864fbf06 (patch) | |
tree | 4078c10588f57a4068d74a4d3cf89578853d843a /engines/bladerunner/script | |
parent | 1384afd0f6151e5c39e8f4234fd3a3730ef46f49 (diff) | |
download | scummvm-rg350-eb5f4548819052bc6d33fce2e291b3ca864fbf06.tar.gz scummvm-rg350-eb5f4548819052bc6d33fce2e291b3ca864fbf06.tar.bz2 scummvm-rg350-eb5f4548819052bc6d33fce2e291b3ca864fbf06.zip |
BLADERUNNER: Added auto save feature
Also fixed a bug in KIA save screen, where not selecting a save slot can
lead to overwriting other save game.
Diffstat (limited to 'engines/bladerunner/script')
-rw-r--r-- | engines/bladerunner/script/script.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp index 983d998a18..502344bf6f 100644 --- a/engines/bladerunner/script/script.cpp +++ b/engines/bladerunner/script/script.cpp @@ -1546,8 +1546,6 @@ bool ScriptBase::Game_Over() { void ScriptBase::Autosave_Game(int textId) { debugC(kDebugScript, "Autosave_Game(%d)", textId); _vm->_gameAutoSave = textId; - // TODO - warning("Autosave not yet implemented"); } void ScriptBase::I_Sez(const char *str) { |