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authorThomas Fach-Pedersen2015-02-10 19:33:35 +0100
committerEugene Sandulenko2016-09-29 22:33:38 +0200
commiteba8ed5c6642cf3686c4fb7e28ceca9299e3a33a (patch)
treed8a555a186ce0f5f89573c048528227f5801b0b0 /engines/bladerunner/script
parent35ea84935ff3259aaa09946f0447a75e9b617086 (diff)
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BLADERUNNER: Add audio_speech and Actor_Voice_Over
Diffstat (limited to 'engines/bladerunner/script')
-rw-r--r--engines/bladerunner/script/rc01.cpp12
-rw-r--r--engines/bladerunner/script/script.cpp13
-rw-r--r--engines/bladerunner/script/script.h2
3 files changed, 24 insertions, 3 deletions
diff --git a/engines/bladerunner/script/rc01.cpp b/engines/bladerunner/script/rc01.cpp
index 2fa577856f..81c4795956 100644
--- a/engines/bladerunner/script/rc01.cpp
+++ b/engines/bladerunner/script/rc01.cpp
@@ -118,7 +118,17 @@ void ScriptRC01::InitializeScene() {
}
void ScriptRC01::SceneLoaded() {
-
+ if (!Game_Flag_Query(24)){
+ // ADQ_Flush();
+ Actor_Voice_Over(1830, 99);
+ Actor_Voice_Over(1850, 99);
+ if (!Game_Flag_Query(378)) {
+ Actor_Voice_Over(1860, 99);
+ I_Sez("MG: Is David Leary a self-respecting human or is he powered by rechargeable");
+ I_Sez("batteries?\n");
+ }
+ Game_Flag_Set(24);
+ }
}
void ScriptRC01::SceneFrameAdvanced(int frame) {
diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp
index 8386fc22da..62754bea3c 100644
--- a/engines/bladerunner/script/script.cpp
+++ b/engines/bladerunner/script/script.cpp
@@ -26,6 +26,7 @@
#include "bladerunner/ambient_sounds.h"
#include "bladerunner/audio_player.h"
+#include "bladerunner/audio_speech.h"
#include "bladerunner/clues.h"
#include "bladerunner/gameflags.h"
#include "bladerunner/gameinfo.h"
@@ -108,7 +109,17 @@ void Script::SceneFrameAdvanced(int frame) {
// ScriptBase::Actor_Set_Targetable
// ScriptBase::Actor_Says
// ScriptBase::Actor_Says_With_Pause
-// ScriptBase::Actor_Voice_Over
+
+void ScriptBase::Actor_Voice_Over(int sentenceId, int actorId) {
+ // Wait for any existing speech to end
+ _vm->loopActorSpeaking();
+
+ // TODO: Hack - This needs to go through the actor class
+ char name[13];
+ sprintf(name, "%02d-%04d.AUD", actorId, sentenceId);
+ _vm->_audioSpeech->playSpeech(name);
+}
+
// ScriptBase::Actor_Start_Speech_Sample
// ScriptBase::Actor_Start_Voice_Over_Sample
// ScriptBase::Actor_Query_Which_Set_In
diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h
index a6ac20b0cc..82f7be8bb5 100644
--- a/engines/bladerunner/script/script.h
+++ b/engines/bladerunner/script/script.h
@@ -84,7 +84,7 @@ protected:
// Actor_Set_Targetable
// Actor_Says
// Actor_Says_With_Pause
- // Actor_Voice_Over
+ void Actor_Voice_Over(int sentenceId, int actorId);
// Actor_Start_Speech_Sample
// Actor_Start_Voice_Over_Sample
// Actor_Query_Which_Set_In