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author | Thanasis Antoniou | 2019-07-10 13:58:54 +0300 |
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committer | Thanasis Antoniou | 2019-07-10 13:59:31 +0300 |
commit | f2c4a39d23e9ec2f475af43d2c58b5f7ec8d92a1 (patch) | |
tree | ab2e7bd962e4508804721ff8b46ecdcc0149b1d3 /engines/bladerunner/script | |
parent | f2f91fa773b737e1315489cd1f775e5c23f5515a (diff) | |
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BLADERUNNER: Note for unused kOuttakeFlyThrough
Diffstat (limited to 'engines/bladerunner/script')
-rw-r--r-- | engines/bladerunner/script/scene/ma01.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/bladerunner/script/scene/ma01.cpp b/engines/bladerunner/script/scene/ma01.cpp index d21ac5d7c6..e818218eb9 100644 --- a/engines/bladerunner/script/scene/ma01.cpp +++ b/engines/bladerunner/script/scene/ma01.cpp @@ -308,6 +308,10 @@ void SceneScriptMA01::PlayerWalkedOut() { if (Global_Variable_Query(kVariableChapter) == 1) { Outtake_Play(kOuttakeTowards2, true, -1); Outtake_Play(kOuttakeInside1, true, -1); +// // Commented out - Has no sound - TODO can we use external SFX for it? +// if (_vm->_cutContent) { +// Outtake_Play(kOuttakeFlyThrough, true, -1); +// } Outtake_Play(kOuttakeTowards1, true, -1); } #if BLADERUNNER_ORIGINAL_BUGS |