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authorPeter Kohaut2017-03-26 22:09:29 +0200
committerPeter Kohaut2017-03-26 22:09:29 +0200
commitf5ebf4d6803feaf1e1ae914db1dad8ff4e39b445 (patch)
treed58ad62698a023100df42777aecc551eb4a5670b /engines/bladerunner/script
parent96b31ca5eb82af59f0032ecae7277fa36fb8eedf (diff)
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BLADERUNNER: Added correct video looping and loop switching
Diffstat (limited to 'engines/bladerunner/script')
-rw-r--r--engines/bladerunner/script/scene/rc01.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/engines/bladerunner/script/scene/rc01.cpp b/engines/bladerunner/script/scene/rc01.cpp
index 8d8b604a89..1a5367b0fc 100644
--- a/engines/bladerunner/script/scene/rc01.cpp
+++ b/engines/bladerunner/script/scene/rc01.cpp
@@ -27,10 +27,7 @@ namespace BladeRunner {
void SceneScriptRC01::InitializeScene() {
#if _DEBUG
//TODO: not part of game, remove
- Game_Flag_Set(24); // force skip intro
- // Game_Flag_Set(9); // Force flag 9 so McCoy will be in view
-
- Footstep_Sound_Override_On(0);
+// Game_Flag_Set(24); // force skip intro
#endif
if (!Game_Flag_Query(24)) {