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author | Peter Kohaut | 2017-03-26 22:09:29 +0200 |
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committer | Peter Kohaut | 2017-03-26 22:09:29 +0200 |
commit | f5ebf4d6803feaf1e1ae914db1dad8ff4e39b445 (patch) | |
tree | d58ad62698a023100df42777aecc551eb4a5670b /engines/bladerunner/script | |
parent | 96b31ca5eb82af59f0032ecae7277fa36fb8eedf (diff) | |
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BLADERUNNER: Added correct video looping and loop switching
Diffstat (limited to 'engines/bladerunner/script')
-rw-r--r-- | engines/bladerunner/script/scene/rc01.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/engines/bladerunner/script/scene/rc01.cpp b/engines/bladerunner/script/scene/rc01.cpp index 8d8b604a89..1a5367b0fc 100644 --- a/engines/bladerunner/script/scene/rc01.cpp +++ b/engines/bladerunner/script/scene/rc01.cpp @@ -27,10 +27,7 @@ namespace BladeRunner { void SceneScriptRC01::InitializeScene() { #if _DEBUG //TODO: not part of game, remove - Game_Flag_Set(24); // force skip intro - // Game_Flag_Set(9); // Force flag 9 so McCoy will be in view - - Footstep_Sound_Override_On(0); +// Game_Flag_Set(24); // force skip intro #endif if (!Game_Flag_Query(24)) { |