aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/set_effects.h
diff options
context:
space:
mode:
authorPeter Kohaut2018-01-14 12:12:06 +0100
committerPeter Kohaut2018-01-28 10:57:16 +0100
commit1e5f9d3078f236f306b5d868bcd52f4e47f7b512 (patch)
tree0d402af27d75064d60e4674ab3bd4c9ad08759f1 /engines/bladerunner/set_effects.h
parent3a937f19c0a5e347c801c62d345475be082f9e41 (diff)
downloadscummvm-rg350-1e5f9d3078f236f306b5d868bcd52f4e47f7b512.tar.gz
scummvm-rg350-1e5f9d3078f236f306b5d868bcd52f4e47f7b512.tar.bz2
scummvm-rg350-1e5f9d3078f236f306b5d868bcd52f4e47f7b512.zip
BLADERUNNER: Added basic KIA interface
Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files
Diffstat (limited to 'engines/bladerunner/set_effects.h')
-rw-r--r--engines/bladerunner/set_effects.h16
1 files changed, 7 insertions, 9 deletions
diff --git a/engines/bladerunner/set_effects.h b/engines/bladerunner/set_effects.h
index 1e041ad1d4..81d7b93149 100644
--- a/engines/bladerunner/set_effects.h
+++ b/engines/bladerunner/set_effects.h
@@ -34,19 +34,18 @@ namespace BladeRunner {
class SetEffects {
BladeRunnerEngine *_vm;
-private:
Color _distanceColor;
float _distanceCoeficient;
Color _fadeColor;
float _fadeDensity;
- int _fogsCount;
+ int _fogCount;
Fog *_fogs;
public:
SetEffects(BladeRunnerEngine *vm);
~SetEffects();
- void read(Common::ReadStream *stream, int framesCount);
+ void read(Common::ReadStream *stream, int frameCount);
void reset();
@@ -54,14 +53,13 @@ public:
void setFadeColor(float r, float g, float b);
void setFadeDensity(float density);
- void setFogColor(const char* fogName, float r, float g, float b);
- void setFogDensity(const char* fogName, float density);
-
- void calculateColor(Vector3 viewPosition, Vector3 position, float *outCoeficient, Color *outColor);
-private:
+ void setFogColor(const char *fogName, float r, float g, float b);
+ void setFogDensity(const char *fogName, float density);
- Fog *findFog(const char* fogName);
+ void calculateColor(Vector3 viewPosition, Vector3 position, float *outCoeficient, Color *outColor) const;
+private:
+ Fog *findFog(const char *fogName) const;
};
} // End of namespace BladeRunner