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author | Peter Kohaut | 2018-01-14 12:12:06 +0100 |
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committer | Peter Kohaut | 2018-01-28 10:57:16 +0100 |
commit | 1e5f9d3078f236f306b5d868bcd52f4e47f7b512 (patch) | |
tree | 0d402af27d75064d60e4674ab3bd4c9ad08759f1 /engines/bladerunner/set_effects.h | |
parent | 3a937f19c0a5e347c801c62d345475be082f9e41 (diff) | |
download | scummvm-rg350-1e5f9d3078f236f306b5d868bcd52f4e47f7b512.tar.gz scummvm-rg350-1e5f9d3078f236f306b5d868bcd52f4e47f7b512.tar.bz2 scummvm-rg350-1e5f9d3078f236f306b5d868bcd52f4e47f7b512.zip |
BLADERUNNER: Added basic KIA interface
Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
Diffstat (limited to 'engines/bladerunner/set_effects.h')
-rw-r--r-- | engines/bladerunner/set_effects.h | 16 |
1 files changed, 7 insertions, 9 deletions
diff --git a/engines/bladerunner/set_effects.h b/engines/bladerunner/set_effects.h index 1e041ad1d4..81d7b93149 100644 --- a/engines/bladerunner/set_effects.h +++ b/engines/bladerunner/set_effects.h @@ -34,19 +34,18 @@ namespace BladeRunner { class SetEffects { BladeRunnerEngine *_vm; -private: Color _distanceColor; float _distanceCoeficient; Color _fadeColor; float _fadeDensity; - int _fogsCount; + int _fogCount; Fog *_fogs; public: SetEffects(BladeRunnerEngine *vm); ~SetEffects(); - void read(Common::ReadStream *stream, int framesCount); + void read(Common::ReadStream *stream, int frameCount); void reset(); @@ -54,14 +53,13 @@ public: void setFadeColor(float r, float g, float b); void setFadeDensity(float density); - void setFogColor(const char* fogName, float r, float g, float b); - void setFogDensity(const char* fogName, float density); - - void calculateColor(Vector3 viewPosition, Vector3 position, float *outCoeficient, Color *outColor); -private: + void setFogColor(const char *fogName, float r, float g, float b); + void setFogDensity(const char *fogName, float density); - Fog *findFog(const char* fogName); + void calculateColor(Vector3 viewPosition, Vector3 position, float *outCoeficient, Color *outColor) const; +private: + Fog *findFog(const char *fogName) const; }; } // End of namespace BladeRunner |