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author | Peter Kohaut | 2016-09-12 00:54:40 +0200 |
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committer | Eugene Sandulenko | 2016-09-29 22:33:41 +0200 |
commit | ae03eda3d131017d630139ae63972ebcf75e3fa7 (patch) | |
tree | 0fcd8d945634caea4f83cfbc2380741665c01f9e /engines/bladerunner/slice_animations.h | |
parent | c6011c1349364fcd9ffd29e3b44ce58bc681d3db (diff) | |
download | scummvm-rg350-ae03eda3d131017d630139ae63972ebcf75e3fa7.tar.gz scummvm-rg350-ae03eda3d131017d630139ae63972ebcf75e3fa7.tar.bz2 scummvm-rg350-ae03eda3d131017d630139ae63972ebcf75e3fa7.zip |
BLADERUNNER: add more logic to actor::tick, added support for looking up scene objects
Diffstat (limited to 'engines/bladerunner/slice_animations.h')
-rw-r--r-- | engines/bladerunner/slice_animations.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/bladerunner/slice_animations.h b/engines/bladerunner/slice_animations.h index dc5c88fbb1..1e35d6b90c 100644 --- a/engines/bladerunner/slice_animations.h +++ b/engines/bladerunner/slice_animations.h @@ -106,6 +106,9 @@ public: float getFrameCount(int animation){ return _animations[animation].frameCount; } float getFPS(int animation){ return _animations[animation].fps; } + + Vector3 getPositionChange(int animation); + float getFacingChange(int animation); }; } // End of namespace BladeRunner |