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authorPeter Kohaut2016-09-12 00:54:40 +0200
committerEugene Sandulenko2016-09-29 22:33:41 +0200
commitae03eda3d131017d630139ae63972ebcf75e3fa7 (patch)
tree0fcd8d945634caea4f83cfbc2380741665c01f9e /engines/bladerunner/slice_animations.h
parentc6011c1349364fcd9ffd29e3b44ce58bc681d3db (diff)
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BLADERUNNER: add more logic to actor::tick, added support for looking up scene objects
Diffstat (limited to 'engines/bladerunner/slice_animations.h')
-rw-r--r--engines/bladerunner/slice_animations.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/bladerunner/slice_animations.h b/engines/bladerunner/slice_animations.h
index dc5c88fbb1..1e35d6b90c 100644
--- a/engines/bladerunner/slice_animations.h
+++ b/engines/bladerunner/slice_animations.h
@@ -106,6 +106,9 @@ public:
float getFrameCount(int animation){ return _animations[animation].frameCount; }
float getFPS(int animation){ return _animations[animation].fps; }
+
+ Vector3 getPositionChange(int animation);
+ float getFacingChange(int animation);
};
} // End of namespace BladeRunner