diff options
author | Peter Kohaut | 2015-09-19 01:43:38 +0200 |
---|---|---|
committer | Eugene Sandulenko | 2016-09-29 22:33:40 +0200 |
commit | de7f961f484bc29c33240a29376bbd24dc4d6139 (patch) | |
tree | 6632ae781aecf5553c8f0309503b42da90feb47b /engines/bladerunner/slice_animations.h | |
parent | 479d2f5b6293af2ae84fbdc718348a6e1126efb0 (diff) | |
download | scummvm-rg350-de7f961f484bc29c33240a29376bbd24dc4d6139.tar.gz scummvm-rg350-de7f961f484bc29c33240a29376bbd24dc4d6139.tar.bz2 scummvm-rg350-de7f961f484bc29c33240a29376bbd24dc4d6139.zip |
BLADERUNNER: added implementation of more script methods added combat structure (maybe it combat mode??)
Diffstat (limited to 'engines/bladerunner/slice_animations.h')
-rw-r--r-- | engines/bladerunner/slice_animations.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/slice_animations.h b/engines/bladerunner/slice_animations.h index b0c53b1e05..9af12e41c2 100644 --- a/engines/bladerunner/slice_animations.h +++ b/engines/bladerunner/slice_animations.h @@ -23,6 +23,8 @@ #ifndef BLADERUNNER_SLICE_ANIMATIONS_H #define BLADERUNNER_SLICE_ANIMATIONS_H +#include "bladerunner/vector.h" + #include "common/array.h" #include "common/file.h" #include "common/str.h" @@ -46,10 +48,8 @@ class SliceAnimations { uint32 frameCount; uint32 frameSize; float fps; - float unk0; - float unk1; - float unk2; - float unk3; + Vector3 positionChange; + float facingChange; uint32 offset; }; @@ -102,10 +102,10 @@ public: bool openCoreAnim(); bool openHDFrames(); - SlicePalette &getPalette(int i) { return _palettes[i]; }; + SlicePalette &getPalette(int i) { return _palettes[i]; } void *getFramePtr(uint32 animation, uint32 frame); - int getNumberOfFrames(int animationId); + float getFps(int animationId); }; } // End of namespace BladeRunner |