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author | Peter Kohaut | 2016-09-26 23:38:35 +0200 |
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committer | Eugene Sandulenko | 2016-09-29 22:33:41 +0200 |
commit | f1cb735ee07c11785f67080ea800a72dd551ae19 (patch) | |
tree | 7f67364d748a1091164ecaa98386165a76f78a8f /engines/bladerunner/slice_animations.h | |
parent | cfc8ffed8af71714cc6378b412557d5fc03781d4 (diff) | |
download | scummvm-rg350-f1cb735ee07c11785f67080ea800a72dd551ae19.tar.gz scummvm-rg350-f1cb735ee07c11785f67080ea800a72dd551ae19.tar.bz2 scummvm-rg350-f1cb735ee07c11785f67080ea800a72dd551ae19.zip |
BLADERUNNER: added rendering support for lighting and effects, but its not working correctly yet
Diffstat (limited to 'engines/bladerunner/slice_animations.h')
-rw-r--r-- | engines/bladerunner/slice_animations.h | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/engines/bladerunner/slice_animations.h b/engines/bladerunner/slice_animations.h index 1e35d6b90c..0abdfb1ce0 100644 --- a/engines/bladerunner/slice_animations.h +++ b/engines/bladerunner/slice_animations.h @@ -27,16 +27,20 @@ #include "common/file.h" #include "common/str.h" #include "common/types.h" -#include "vector.h" + +#include "bladerunner/color.h" +#include "bladerunner/vector.h" + namespace BladeRunner { class BladeRunnerEngine; struct SlicePalette { - uint16 color[256]; + uint16 color555[256]; + Color256 color[256]; - uint16 &operator[](size_t i) { return color[i]; } +// uint16 &operator[](size_t i) { return color555[i]; } }; class SliceAnimations { |