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author | Peter Kohaut | 2015-09-15 20:26:46 +0200 |
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committer | Eugene Sandulenko | 2016-09-29 22:33:40 +0200 |
commit | 479d2f5b6293af2ae84fbdc718348a6e1126efb0 (patch) | |
tree | dfd6fd1a84b379aad003e005c0f47c8e211669b0 /engines/bladerunner/slice_renderer.h | |
parent | 6672e443a870963354ee43298c75164d382a5636 (diff) | |
download | scummvm-rg350-479d2f5b6293af2ae84fbdc718348a6e1126efb0.tar.gz scummvm-rg350-479d2f5b6293af2ae84fbdc718348a6e1126efb0.tar.bz2 scummvm-rg350-479d2f5b6293af2ae84fbdc718348a6e1126efb0.zip |
BLADERUNNER: still adding structures... and implementing some of script methods...
Diffstat (limited to 'engines/bladerunner/slice_renderer.h')
-rw-r--r-- | engines/bladerunner/slice_renderer.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/bladerunner/slice_renderer.h b/engines/bladerunner/slice_renderer.h index c04560a35e..6e21d4f5f3 100644 --- a/engines/bladerunner/slice_renderer.h +++ b/engines/bladerunner/slice_renderer.h @@ -53,7 +53,7 @@ class SliceRenderer { Lights *_lights; SetEffects *_setEffects; - void *_sliceFramePtr; + void *_sliceFramePtr; // Animation frame data Vector2 _frameFront; @@ -101,6 +101,8 @@ public: void drawFrame(Graphics::Surface &surface, uint16 *zbuffer); + void preload(int animationId); + }; } // End of namespace BladeRunner |