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author | Thomas Fach-Pedersen | 2015-02-06 15:31:43 +0100 |
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committer | Eugene Sandulenko | 2016-09-29 22:33:37 +0200 |
commit | 74a8b530f196233b287c9775e9c80774c4811058 (patch) | |
tree | 8f18bad0598332da0c39528315dfb6866422f4f2 /engines/bladerunner/slice_renderer.h | |
parent | c8f5ded6d94863e3c1deb58961e543703bc934f8 (diff) | |
download | scummvm-rg350-74a8b530f196233b287c9775e9c80774c4811058.tar.gz scummvm-rg350-74a8b530f196233b287c9775e9c80774c4811058.tar.bz2 scummvm-rg350-74a8b530f196233b287c9775e9c80774c4811058.zip |
BLADERUNNER: Add support for ambient sounds, game flags and variables, and use VQA z-buffer when rendering.
Diffstat (limited to 'engines/bladerunner/slice_renderer.h')
-rw-r--r-- | engines/bladerunner/slice_renderer.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/slice_renderer.h b/engines/bladerunner/slice_renderer.h index 2e0fe93d77..79ebdd8951 100644 --- a/engines/bladerunner/slice_renderer.h +++ b/engines/bladerunner/slice_renderer.h @@ -76,7 +76,7 @@ class SliceRenderer { int _c6; Matrix3x2 calculateFacingRotationMatrix(); - void drawSlice(int slice, uint16 *frameLinePtr); + void drawSlice(int slice, uint16 *frameLinePtr, uint16 *zbufLinePtr); public: SliceRenderer(BladeRunnerEngine *vm) @@ -88,7 +88,7 @@ public: void setupFrame(int animation, int frame, Vector3 position, float facing, float scale = 1.0f); void calculateBoundingRect(); - void drawFrame(Graphics::Surface &surface); + void drawFrame(Graphics::Surface &surface, uint16 *zbuffer); }; } // End of namespace BladeRunner |