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authorThomas Fach-Pedersen2015-02-06 15:31:43 +0100
committerEugene Sandulenko2016-09-29 22:33:37 +0200
commit74a8b530f196233b287c9775e9c80774c4811058 (patch)
tree8f18bad0598332da0c39528315dfb6866422f4f2 /engines/bladerunner/slice_renderer.h
parentc8f5ded6d94863e3c1deb58961e543703bc934f8 (diff)
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BLADERUNNER: Add support for ambient sounds, game flags and variables, and use VQA z-buffer when rendering.
Diffstat (limited to 'engines/bladerunner/slice_renderer.h')
-rw-r--r--engines/bladerunner/slice_renderer.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/slice_renderer.h b/engines/bladerunner/slice_renderer.h
index 2e0fe93d77..79ebdd8951 100644
--- a/engines/bladerunner/slice_renderer.h
+++ b/engines/bladerunner/slice_renderer.h
@@ -76,7 +76,7 @@ class SliceRenderer {
int _c6;
Matrix3x2 calculateFacingRotationMatrix();
- void drawSlice(int slice, uint16 *frameLinePtr);
+ void drawSlice(int slice, uint16 *frameLinePtr, uint16 *zbufLinePtr);
public:
SliceRenderer(BladeRunnerEngine *vm)
@@ -88,7 +88,7 @@ public:
void setupFrame(int animation, int frame, Vector3 position, float facing, float scale = 1.0f);
void calculateBoundingRect();
- void drawFrame(Graphics::Surface &surface);
+ void drawFrame(Graphics::Surface &surface, uint16 *zbuffer);
};
} // End of namespace BladeRunner