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author | Thanasis Antoniou | 2019-06-26 15:21:55 +0300 |
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committer | Thanasis Antoniou | 2019-06-26 15:21:55 +0300 |
commit | e60aac53b1d2d19a1f3a33a2581a514e8b571981 (patch) | |
tree | c8d8ae63873f404d701aa70567909cc8c9ecff26 /engines/bladerunner/ui/kia.cpp | |
parent | 2e1a84694b5293b36de77468acf075bb97a12578 (diff) | |
download | scummvm-rg350-e60aac53b1d2d19a1f3a33a2581a514e8b571981.tar.gz scummvm-rg350-e60aac53b1d2d19a1f3a33a2581a514e8b571981.tar.bz2 scummvm-rg350-e60aac53b1d2d19a1f3a33a2581a514e8b571981.zip |
BLADERUNNER: Fix waiting time for targets in Maze
Applies only for normal and hard mode. Easy mode keeps the original more relaxed behavior.
Diffstat (limited to 'engines/bladerunner/ui/kia.cpp')
-rw-r--r-- | engines/bladerunner/ui/kia.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/ui/kia.cpp b/engines/bladerunner/ui/kia.cpp index b5b04415de..70a6d4eff5 100644 --- a/engines/bladerunner/ui/kia.cpp +++ b/engines/bladerunner/ui/kia.cpp @@ -309,7 +309,7 @@ void KIA::tick() { _shapes->get(41)->draw(_vm->_surfaceFront, 211, 447); } if (_currentSectionId != kKIASectionQuit && _transitionId != 14) { - if (_vm->_settings->getDifficulty() > 0) { + if (_vm->_settings->getDifficulty() > kGameDifficultyEasy) { _vm->_mainFont->drawColor(Common::String::format("%04d", _vm->_gameVars[kVariableChinyen]), _vm->_surfaceFront, 580, 341, _vm->_surfaceFront.format.RGBToColor(80, 96, 136)); } else { _shapes->get(39)->draw(_vm->_surfaceFront, 583, 342); @@ -873,7 +873,7 @@ void KIA::createButtons(int sectionId) { } Common::String tooltip; if (_vm->_settings->getAmmo(1) > 0) { - if (_vm->_settings->getDifficulty() > 0) { + if (_vm->_settings->getDifficulty() > kGameDifficultyEasy) { tooltip = Common::String::format("%d", _vm->_settings->getAmmo(1)); } else { tooltip = _vm->_textKIA->getText(50); @@ -881,7 +881,7 @@ void KIA::createButtons(int sectionId) { _buttons->defineImage(17, kiaButton17, nullptr, nullptr, nullptr, tooltip.c_str()); } if (_vm->_settings->getAmmo(2) > 0) { - if (_vm->_settings->getDifficulty() > 0) { + if (_vm->_settings->getDifficulty() > kGameDifficultyEasy) { tooltip = Common::String::format("%d", _vm->_settings->getAmmo(2)); } else { tooltip = _vm->_textKIA->getText(50); |