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author | Peter Kohaut | 2018-01-14 12:12:06 +0100 |
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committer | Peter Kohaut | 2018-01-28 10:57:16 +0100 |
commit | 1e5f9d3078f236f306b5d868bcd52f4e47f7b512 (patch) | |
tree | 0d402af27d75064d60e4674ab3bd4c9ad08759f1 /engines/bladerunner/ui/kia.h | |
parent | 3a937f19c0a5e347c801c62d345475be082f9e41 (diff) | |
download | scummvm-rg350-1e5f9d3078f236f306b5d868bcd52f4e47f7b512.tar.gz scummvm-rg350-1e5f9d3078f236f306b5d868bcd52f4e47f7b512.tar.bz2 scummvm-rg350-1e5f9d3078f236f306b5d868bcd52f4e47f7b512.zip |
BLADERUNNER: Added basic KIA interface
Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
Diffstat (limited to 'engines/bladerunner/ui/kia.h')
-rw-r--r-- | engines/bladerunner/ui/kia.h | 155 |
1 files changed, 155 insertions, 0 deletions
diff --git a/engines/bladerunner/ui/kia.h b/engines/bladerunner/ui/kia.h new file mode 100644 index 0000000000..c979f9ff8b --- /dev/null +++ b/engines/bladerunner/ui/kia.h @@ -0,0 +1,155 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BLADERUNNER_KIA_H +#define BLADERUNNER_KIA_H + +#include "common/str.h" + + +namespace Common { +struct KeyState; +} + +namespace Graphics { +struct Surface; +} + +namespace BladeRunner { + +class BladeRunnerEngine; +class KIALog; +class KIAScript; +class KIASectionBase; +class KIASectionClues; +class KIASectionDiagnostic; +class KIASectionCrimes; +class KIASectionHelp; +class KIASectionLoad; +class KIASectionSettings; +class KIASectionPogo; +class KIASectionSave; +class KIASectionSuspects; +class KIAShapes; +class Shape; +class UIImagePicker; +class VQAPlayer; + +class KIA { + static const char *kPogo; + + struct ActorDialogueQueueEntry { + int actorId; + int sentenceId; + }; + + BladeRunnerEngine *_vm; + + int _forceOpen; + int _transitionId; + + int _lastSectionIdKIA; + int _lastSectionIdOptions; + + int _playerVqaTimeLast; + VQAPlayer *_playerVqaPlayer; + int _playerVqaFrame; + int _playerVisualizerState; + int _playerPhotographId; + Shape *_playerPhotograph; + int _playerSliceModelId; + float _playerSliceModelAngle; + int _timeLast; + + ActorDialogueQueueEntry *_playerActorDialogueQueue; + int _playerActorDialogueQueueCapacity; + int _playerActorDialogueQueuePosition; + int _playerActorDialogueQueueSize; + int _playerActorDialogueState; + + KIASectionBase *_currentSection; + KIASectionClues *_cluesSection; + KIASectionCrimes *_crimesSection; + KIASectionDiagnostic *_diagnosticSection; + KIASectionHelp *_helpSection; + KIASectionLoad *_loadSection; + KIASectionSettings *_settingsSection; + KIASectionPogo *_pogoSection; + KIASectionSave *_saveSection; + KIASectionSuspects *_suspectsSection; + + UIImagePicker *_buttons; + + VQAPlayer *_mainVqaPlayer; + + int _pogoPos; + +public: + int _currentSectionId; + KIALog *_log; + KIAScript *_script; + KIAShapes *_shapes; + +public: + KIA(BladeRunnerEngine *vm); + ~KIA(); + + void openLastOpened(); + void openOptions(); + + void tick(); + + void handleMouseDown(int mouseX, int mouseY, bool mainButton); + void handleMouseUp(int mouseX, int mouseY, bool mainButton); + void handleKeyUp(const Common::KeyState &kbd); + void handleKeyDown(const Common::KeyState &kbd); + + void playerReset(); + void playActorDialogue(int actorId, int sentenceId); + void playSliceModel(int sliceModelId); + void playPhotograph(int photographId); + +private: + static void mouseDownCallback(int buttonId, void *callbackData); + static void mouseUpCallback(int buttonId, void *callbackData); + static void loopEnded(void *callbackData, int frame, int loopId); + + void open(int sectionId); + void init(); + void unload(); + void switchSection(int sectionId); + + void createButtons(int sectionId); + void buttonClicked(int buttonId); + + const char *getSectionVqaName(int sectionId); + int getVqaLoopMain(int sectionId); + int getVqaLoopTransition(int transitionId); + + int getTransitionId(int oldSectionId, int newSectionId); + void playTransitionSound(int transitionId); + + void playPrivateAddon(); +}; + +} // End of namespace BladeRunner +#endif |