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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_KIA_H
+#define BLADERUNNER_KIA_H
+
+#include "common/str.h"
+
+
+namespace Common {
+struct KeyState;
+}
+
+namespace Graphics {
+struct Surface;
+}
+
+namespace BladeRunner {
+
+class BladeRunnerEngine;
+class KIALog;
+class KIAScript;
+class KIASectionBase;
+class KIASectionClues;
+class KIASectionDiagnostic;
+class KIASectionCrimes;
+class KIASectionHelp;
+class KIASectionLoad;
+class KIASectionSettings;
+class KIASectionPogo;
+class KIASectionSave;
+class KIASectionSuspects;
+class KIAShapes;
+class Shape;
+class UIImagePicker;
+class VQAPlayer;
+
+class KIA {
+ static const char *kPogo;
+
+ struct ActorDialogueQueueEntry {
+ int actorId;
+ int sentenceId;
+ };
+
+ BladeRunnerEngine *_vm;
+
+ int _forceOpen;
+ int _transitionId;
+
+ int _lastSectionIdKIA;
+ int _lastSectionIdOptions;
+
+ int _playerVqaTimeLast;
+ VQAPlayer *_playerVqaPlayer;
+ int _playerVqaFrame;
+ int _playerVisualizerState;
+ int _playerPhotographId;
+ Shape *_playerPhotograph;
+ int _playerSliceModelId;
+ float _playerSliceModelAngle;
+ int _timeLast;
+
+ ActorDialogueQueueEntry *_playerActorDialogueQueue;
+ int _playerActorDialogueQueueCapacity;
+ int _playerActorDialogueQueuePosition;
+ int _playerActorDialogueQueueSize;
+ int _playerActorDialogueState;
+
+ KIASectionBase *_currentSection;
+ KIASectionClues *_cluesSection;
+ KIASectionCrimes *_crimesSection;
+ KIASectionDiagnostic *_diagnosticSection;
+ KIASectionHelp *_helpSection;
+ KIASectionLoad *_loadSection;
+ KIASectionSettings *_settingsSection;
+ KIASectionPogo *_pogoSection;
+ KIASectionSave *_saveSection;
+ KIASectionSuspects *_suspectsSection;
+
+ UIImagePicker *_buttons;
+
+ VQAPlayer *_mainVqaPlayer;
+
+ int _pogoPos;
+
+public:
+ int _currentSectionId;
+ KIALog *_log;
+ KIAScript *_script;
+ KIAShapes *_shapes;
+
+public:
+ KIA(BladeRunnerEngine *vm);
+ ~KIA();
+
+ void openLastOpened();
+ void openOptions();
+
+ void tick();
+
+ void handleMouseDown(int mouseX, int mouseY, bool mainButton);
+ void handleMouseUp(int mouseX, int mouseY, bool mainButton);
+ void handleKeyUp(const Common::KeyState &kbd);
+ void handleKeyDown(const Common::KeyState &kbd);
+
+ void playerReset();
+ void playActorDialogue(int actorId, int sentenceId);
+ void playSliceModel(int sliceModelId);
+ void playPhotograph(int photographId);
+
+private:
+ static void mouseDownCallback(int buttonId, void *callbackData);
+ static void mouseUpCallback(int buttonId, void *callbackData);
+ static void loopEnded(void *callbackData, int frame, int loopId);
+
+ void open(int sectionId);
+ void init();
+ void unload();
+ void switchSection(int sectionId);
+
+ void createButtons(int sectionId);
+ void buttonClicked(int buttonId);
+
+ const char *getSectionVqaName(int sectionId);
+ int getVqaLoopMain(int sectionId);
+ int getVqaLoopTransition(int transitionId);
+
+ int getTransitionId(int oldSectionId, int newSectionId);
+ void playTransitionSound(int transitionId);
+
+ void playPrivateAddon();
+};
+
+} // End of namespace BladeRunner
+#endif