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authorPeter Kohaut2018-11-24 17:17:25 +0100
committerPeter Kohaut2018-11-24 17:19:40 +0100
commit88fa8c3c5cfbcfcdac5f692bd5a7bbd736dfd641 (patch)
tree28f97cc86559910ce6d25fd807fc6c5a1fd2e02e /engines/bladerunner/ui
parent79b7de93e70de5ad49e4db86b90b438e1cb7e5e4 (diff)
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BLADERUNNER: Fixed ambient sounds after load
After loading a game, ambient sounds stoped playing, now they are working properly. Also some smaller compiler warnings were fixed.
Diffstat (limited to 'engines/bladerunner/ui')
-rw-r--r--engines/bladerunner/ui/kia_shapes.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/ui/kia_shapes.h b/engines/bladerunner/ui/kia_shapes.h
index 0f36754626..af1898f408 100644
--- a/engines/bladerunner/ui/kia_shapes.h
+++ b/engines/bladerunner/ui/kia_shapes.h
@@ -32,7 +32,7 @@ namespace BladeRunner {
class BladeRunnerEngine;
class KIAShapes {
- static const int kShapeCount = 132;
+ static const uint kShapeCount = 132;
BladeRunnerEngine *_vm;
const Shape *_shapes[kShapeCount];