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author | Peter Kohaut | 2017-09-10 20:19:02 +0200 |
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committer | Peter Kohaut | 2017-09-10 20:55:30 +0200 |
commit | f79d8cc1fe852e6172519efc51c75449dfc7c8f1 (patch) | |
tree | 4e02ac28680977b4a1a8868e2f1e58b302bf93a9 /engines/bladerunner/vqa_decoder.h | |
parent | e0aa906804942c04db6b3febed159846b7bcfb51 (diff) | |
download | scummvm-rg350-f79d8cc1fe852e6172519efc51c75449dfc7c8f1.tar.gz scummvm-rg350-f79d8cc1fe852e6172519efc51c75449dfc7c8f1.tar.bz2 scummvm-rg350-f79d8cc1fe852e6172519efc51c75449dfc7c8f1.zip |
BLADERUNNER: Added music support & added Maggie
added async walking
named some of the game flags & variables
renamed aesc to screen effects
Diffstat (limited to 'engines/bladerunner/vqa_decoder.h')
-rw-r--r-- | engines/bladerunner/vqa_decoder.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/bladerunner/vqa_decoder.h b/engines/bladerunner/vqa_decoder.h index 4e070647a6..34a8ee3efc 100644 --- a/engines/bladerunner/vqa_decoder.h +++ b/engines/bladerunner/vqa_decoder.h @@ -35,11 +35,11 @@ #include "graphics/surface.h" #include "video/video_decoder.h" -#include "aesc.h" namespace BladeRunner { class Lights; +class ScreenEffects; class View; class ZBuffer; @@ -65,7 +65,7 @@ public: void decodeZBuffer(ZBuffer *zbuffer); Audio::SeekableAudioStream *decodeAudioFrame(); void decodeView(View *view); - void decodeAESC(AESC *aesc); + void decodeScreenEffects(ScreenEffects *aesc); void decodeLights(Lights *lights); uint16 numFrames() const { return _header.numFrames; } @@ -183,7 +183,7 @@ private: void decodeVideoFrame(bool forceDraw); void decodeZBuffer(ZBuffer *zbuffer); void decodeView(View *view); - void decodeAESC(AESC *aesc); + void decodeScreenEffects(ScreenEffects *aesc); void decodeLights(Lights *lights); bool readVQFR(Common::SeekableReadStream *s, uint32 size, uint readFlags); @@ -231,8 +231,8 @@ private: uint32 _viewDataSize; uint8 *_lightsData; uint32 _lightsDataSize; - uint8 *_aescData; - uint32 _aescDataSize; + uint8 *_screenEffectsData; + uint32 _screenEffectsDataSize; void VPTRWriteBlock(uint16 *frame, unsigned int dstBlock, unsigned int srcBlock, int count, bool alpha = false); bool decodeFrame(uint16 *frame); |