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author | Peter Kohaut | 2019-02-11 20:57:57 +0100 |
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committer | Peter Kohaut | 2019-02-11 22:48:55 +0100 |
commit | 6854ea3ddd83798a9045307763bbb346d8a1736b (patch) | |
tree | 14fefc869658b53c4b2ee62b37fc04735508c13b /engines/bladerunner/vqa_player.cpp | |
parent | b14fbaa72b3218862a533dd7f7c0e97e1bed4df7 (diff) | |
download | scummvm-rg350-6854ea3ddd83798a9045307763bbb346d8a1736b.tar.gz scummvm-rg350-6854ea3ddd83798a9045307763bbb346d8a1736b.tar.bz2 scummvm-rg350-6854ea3ddd83798a9045307763bbb346d8a1736b.zip |
BLADERUNNER: Improved time management
This should fix thi issue with freezing actors after loading save game,
but works on new saves only. Game was not paused before saving
and wrong timer value got saved.
Diffstat (limited to 'engines/bladerunner/vqa_player.cpp')
-rw-r--r-- | engines/bladerunner/vqa_player.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/bladerunner/vqa_player.cpp b/engines/bladerunner/vqa_player.cpp index 0d83237ef4..f073895ae5 100644 --- a/engines/bladerunner/vqa_player.cpp +++ b/engines/bladerunner/vqa_player.cpp @@ -23,6 +23,7 @@ #include "bladerunner/vqa_player.h" #include "bladerunner/bladerunner.h" +#include "bladerunner/time.h" #include "audio/decoders/raw.h" @@ -72,7 +73,7 @@ void VQAPlayer::close() { } int VQAPlayer::update(bool forceDraw, bool advanceFrame, bool useTime, Graphics::Surface *customSurface) { - uint32 now = 60 * _vm->_system->getMillis(); + uint32 now = 60 * _vm->_time->currentSystem(); int result = -1; if (_frameNext < 0) { @@ -216,7 +217,7 @@ bool VQAPlayer::setBeginAndEndFrame(int begin, int end, int repeatsCount, int lo bool VQAPlayer::seekToFrame(int frame) { _frameNext = frame; - _frameNextTime = 60 * _vm->_system->getMillis(); + _frameNextTime = 60 * _vm->_time->currentSystem(); return true; } |