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authorPeter Kohaut2019-02-11 20:57:57 +0100
committerPeter Kohaut2019-02-11 22:48:55 +0100
commit6854ea3ddd83798a9045307763bbb346d8a1736b (patch)
tree14fefc869658b53c4b2ee62b37fc04735508c13b /engines/bladerunner/vqa_player.cpp
parentb14fbaa72b3218862a533dd7f7c0e97e1bed4df7 (diff)
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BLADERUNNER: Improved time management
This should fix thi issue with freezing actors after loading save game, but works on new saves only. Game was not paused before saving and wrong timer value got saved.
Diffstat (limited to 'engines/bladerunner/vqa_player.cpp')
-rw-r--r--engines/bladerunner/vqa_player.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/bladerunner/vqa_player.cpp b/engines/bladerunner/vqa_player.cpp
index 0d83237ef4..f073895ae5 100644
--- a/engines/bladerunner/vqa_player.cpp
+++ b/engines/bladerunner/vqa_player.cpp
@@ -23,6 +23,7 @@
#include "bladerunner/vqa_player.h"
#include "bladerunner/bladerunner.h"
+#include "bladerunner/time.h"
#include "audio/decoders/raw.h"
@@ -72,7 +73,7 @@ void VQAPlayer::close() {
}
int VQAPlayer::update(bool forceDraw, bool advanceFrame, bool useTime, Graphics::Surface *customSurface) {
- uint32 now = 60 * _vm->_system->getMillis();
+ uint32 now = 60 * _vm->_time->currentSystem();
int result = -1;
if (_frameNext < 0) {
@@ -216,7 +217,7 @@ bool VQAPlayer::setBeginAndEndFrame(int begin, int end, int repeatsCount, int lo
bool VQAPlayer::seekToFrame(int frame) {
_frameNext = frame;
- _frameNextTime = 60 * _vm->_system->getMillis();
+ _frameNextTime = 60 * _vm->_time->currentSystem();
return true;
}