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authorPeter Kohaut2019-06-22 21:16:22 +0200
committerPeter Kohaut2019-06-22 21:17:39 +0200
commit1276fc4c654fdfc0e018601fa91c1abd2c54b348 (patch)
tree2474643c0ebd38e1cae40532e3a1b65090fe47ac /engines/bladerunner
parentd8248c14d6440f9ed0ed8faa4e485e734dc67a06 (diff)
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BLADERUNNER: Fix missing action for the black car in HF06
closes #10992
Diffstat (limited to 'engines/bladerunner')
-rw-r--r--engines/bladerunner/script/scene/hf06.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/scene/hf06.cpp b/engines/bladerunner/script/scene/hf06.cpp
index 5219d962a5..ffcc1b0f5f 100644
--- a/engines/bladerunner/script/scene/hf06.cpp
+++ b/engines/bladerunner/script/scene/hf06.cpp
@@ -104,7 +104,7 @@ bool SceneScriptHF06::ClickedOn3DObject(const char *objectName, bool a2) {
return false;
}
- if (Object_Query_Click("BOX13", objectName)) {
+ if (Object_Query_Click("BOX23", objectName)) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 63.0f, 367.93f, 120.0f, 0, true, false, false)) {
Actor_Face_Heading(kActorMcCoy, 568, true);
Actor_Says(kActorMcCoy, 8522, 0);