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author | Thanasis Antoniou | 2019-06-24 11:23:00 +0300 |
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committer | Thanasis Antoniou | 2019-06-24 11:23:00 +0300 |
commit | 66bd815e044de2d0ca543a225ccc72bfe84021d1 (patch) | |
tree | 358458c34c169cea3f627c1a44a441ebf8c6f875 /engines/bladerunner | |
parent | a1ad1aeb8de590f734c4c2be1af01ef41eb18263 (diff) | |
download | scummvm-rg350-66bd815e044de2d0ca543a225ccc72bfe84021d1.tar.gz scummvm-rg350-66bd815e044de2d0ca543a225ccc72bfe84021d1.tar.bz2 scummvm-rg350-66bd815e044de2d0ca543a225ccc72bfe84021d1.zip |
BLADERUNNER: Switch to forced key down after modal dialogue
Modal dialogue prompt about loading an Uncut version game in original mode or vice versa would not close KIA any more
Diffstat (limited to 'engines/bladerunner')
-rw-r--r-- | engines/bladerunner/bladerunner.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp index 6a362c82b0..e3e54299fb 100644 --- a/engines/bladerunner/bladerunner.cpp +++ b/engines/bladerunner/bladerunner.cpp @@ -2043,11 +2043,11 @@ bool BladeRunnerEngine::loadGame(Common::SeekableReadStream &stream) { GUI::MessageDialog dialog(warningMsg, _("Continue"), 0); dialog.runModal(); _cutContent = !_cutContent; - // force a Key Up event, since we need it to remove the KIA + // force a Key Down event, since we need it to remove the KIA // but it's lost due to the modal dialogue Common::EventManager *eventMan = _system->getEventManager(); Common::Event event; - event.type = Common::EVENT_KEYUP; + event.type = Common::EVENT_KEYDOWN; eventMan->pushEvent(event); } |