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authorEugene Sandulenko2018-03-10 23:28:56 +0100
committerEugene Sandulenko2018-03-10 23:28:56 +0100
commit6eb53fb45d8a4b92871e6cf6824aad0216141e36 (patch)
treeeceab57022e330e30ccec789c866511837d041ab /engines/bladerunner
parent5b731a1f44b44563937e2afc5604b4e98e37860d (diff)
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BLADERUNNER: Added FishDealer actor
Diffstat (limited to 'engines/bladerunner')
-rw-r--r--engines/bladerunner/module.mk1
-rw-r--r--engines/bladerunner/script/ai/fish_dealer.cpp310
-rw-r--r--engines/bladerunner/script/ai_script.cpp1
-rw-r--r--engines/bladerunner/script/ai_script.h4
4 files changed, 316 insertions, 0 deletions
diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk
index c76f7f4e1b..03adce7ab1 100644
--- a/engines/bladerunner/module.mk
+++ b/engines/bladerunner/module.mk
@@ -53,6 +53,7 @@ MODULE_OBJS = \
script/ai/baker.o \
script/ai/bryant.o \
script/ai/desk_clerk.o \
+ script/ai/fish_dealer.o \
script/ai/gaff.o \
script/ai/generic_walker_a.o \
script/ai/generic_walker_b.o \
diff --git a/engines/bladerunner/script/ai/fish_dealer.cpp b/engines/bladerunner/script/ai/fish_dealer.cpp
new file mode 100644
index 0000000000..95f56d3171
--- /dev/null
+++ b/engines/bladerunner/script/ai/fish_dealer.cpp
@@ -0,0 +1,310 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptFishDealer::AIScriptFishDealer(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+ _flag = false;
+}
+
+void AIScriptFishDealer::Initialize() {
+ _animationFrame = 0;
+ _animationState = 0;
+ _animationStateNext = 0;
+ _animationNext = 0;
+
+ _flag = false;
+ Actor_Put_In_Set(kActorFishDealer, 0);
+ Actor_Set_At_Waypoint(kActorFishDealer, 120, 424);
+ Actor_Set_Goal_Number(kActorFishDealer, 0);
+}
+
+bool AIScriptFishDealer::Update() {
+ if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorFishDealer) < 400) {
+ Actor_Set_Goal_Number(kActorFishDealer, 400);
+
+ return true;
+ } else if (Player_Query_Current_Scene()
+ || Actor_Query_Goal_Number(kActorFishDealer) == 2
+ || Actor_Query_Goal_Number(kActorFishDealer) == 1
+ || Actor_Query_Goal_Number(kActorFishDealer) == 400) {
+ return false;
+ } else {
+ Actor_Set_Goal_Number(kActorFishDealer, 1);
+
+ return true;
+ }
+}
+
+void AIScriptFishDealer::TimerExpired(int timer) {
+ //return false;
+}
+
+void AIScriptFishDealer::CompletedMovementTrack() {
+ if (Actor_Query_Goal_Number(kActorFishDealer) != 1)
+ return; // false
+
+ Actor_Set_Goal_Number(kActorFishDealer, 99);
+ Actor_Set_Goal_Number(kActorFishDealer, 1);
+
+ //return true;
+}
+
+void AIScriptFishDealer::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptFishDealer::ClickedByPlayer() {
+ //return false;
+}
+
+void AIScriptFishDealer::EnteredScene(int sceneId) {
+ // return false;
+}
+
+void AIScriptFishDealer::OtherAgentEnteredThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptFishDealer::OtherAgentExitedThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptFishDealer::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ // return false;
+}
+
+void AIScriptFishDealer::ShotAtAndMissed() {
+ // return false;
+}
+
+bool AIScriptFishDealer::ShotAtAndHit() {
+ return false;
+}
+
+void AIScriptFishDealer::Retired(int byActorId) {
+ // return false;
+}
+
+int AIScriptFishDealer::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptFishDealer::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ switch (newGoalNumber) {
+ case 1:
+ AI_Movement_Track_Flush(kActorFishDealer);
+ if (Random_Query(1, 3) == 1) {
+ AI_Movement_Track_Append_With_Facing(kActorFishDealer, 121, Random_Query(2, 5), 720);
+ AI_Movement_Track_Append_With_Facing(kActorFishDealer, 122, Random_Query(3, 6), 640);
+ AI_Movement_Track_Append_With_Facing(kActorFishDealer, 120, Random_Query(6, 6), 640);
+ } else {
+ int randFace;
+
+ if (Random_Query(1, 3) == 2) {
+ AI_Movement_Track_Append_With_Facing(kActorFishDealer, 122, Random_Query(5, 8), 720);
+ AI_Movement_Track_Append_With_Facing(kActorFishDealer, 120, Random_Query(2, 4), 640);
+ AI_Movement_Track_Append_With_Facing(kActorFishDealer, 121, Random_Query(5, 7), 640);
+ randFace = Random_Query(5, 10);
+ } else {
+ AI_Movement_Track_Append_With_Facing(kActorFishDealer, 122, Random_Query(3, 5), 720);
+ AI_Movement_Track_Append_With_Facing(kActorFishDealer, 121, Random_Query(3, 3), 640);
+ randFace = Random_Query(3, 3);
+ }
+ AI_Movement_Track_Append_With_Facing(kActorFishDealer, 120, randFace, 640);
+ }
+
+ AI_Movement_Track_Repeat(kActorFishDealer);
+ return true;
+
+ case 2:
+ AI_Movement_Track_Flush(kActorFishDealer);
+ AI_Movement_Track_Append(kActorFishDealer, 120, 30);
+ AI_Movement_Track_Repeat(kActorFishDealer);
+ return true;
+
+ case 3:
+ AI_Movement_Track_Flush(kActorFishDealer);
+ AI_Movement_Track_Append(kActorFishDealer, 39, 0);
+ AI_Movement_Track_Repeat(kActorFishDealer);
+ return true;
+
+ case 400:
+ Actor_Put_In_Set(kActorFishDealer, kSetFreeSlotH);
+ Actor_Set_At_Waypoint(kActorFishDealer, 40, 0);
+ return true;
+
+ default:
+ return false;
+ }
+
+ return false;
+}
+
+bool AIScriptFishDealer::UpdateAnimation(int *animation, int *frame) {
+ switch (_animationState) {
+ case 0:
+ *animation = 683;
+ _animationFrame++;
+
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(683))
+ _animationFrame = 0;
+
+ break;
+
+ case 1:
+ if (!_animationFrame && _flag) {
+ *animation = 683;
+ _animationState = 0;
+ _flag = 0;
+ } else {
+ *animation = 685;
+ _animationFrame++;
+
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(685))
+ _animationFrame = 0;
+ }
+ break;
+
+ case 2:
+ *animation = 686;
+ _animationFrame++;
+
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(686)) {
+ _animationFrame = 0;
+ _animationState = 2;
+ }
+ break;
+
+ case 3:
+ *animation = 687;
+ _animationFrame++;
+
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(687)) {
+ _animationFrame = 0;
+ _animationState = 3;
+ }
+ break;
+
+ case 4:
+ *animation = 684;
+ _animationFrame++;
+
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(684)) {
+ *animation = 683;
+ _animationFrame = 0;
+ _animationState = 0;
+ }
+ break;
+
+ case 5:
+ *animation = 682;
+ _animationFrame++;
+
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(682))
+ _animationFrame = 0;
+
+ break;
+
+ default:
+ break;
+ }
+
+ *frame = _animationFrame;
+
+ return true;
+}
+
+bool AIScriptFishDealer::ChangeAnimationMode(int mode) {
+ switch (mode) {
+ case 0:
+ if (_animationState > 3) {
+ _animationState = 0;
+ _animationFrame = 0;
+ } else {
+ _flag = 1;
+ }
+ break;
+
+ case 1:
+ _animationState = 5;
+ _animationFrame = 0;
+ break;
+
+ case 3:
+ case 14:
+ case 15:
+ case 16:
+ case 17:
+ case 18:
+ case 19:
+ _animationState = Random_Query(0, 2) + 1;
+ _animationFrame = 0;
+ break;
+
+ case 12:
+ _animationState = 2;
+ _animationFrame = 0;
+ break;
+
+ case 13:
+ _animationState = 3;
+ _animationFrame = 0;
+ break;
+
+ case 23:
+ _animationState = 4;
+ _animationFrame = 0;
+ break;
+
+ default:
+ return true;
+ }
+
+ return true;
+}
+
+void AIScriptFishDealer::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptFishDealer::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptFishDealer::ReachedMovementTrackWaypoint(int waypointId) {
+ return true;
+}
+
+void AIScriptFishDealer::FledCombat() {
+ // return false;
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp
index 01b40260c3..29d8f8567a 100644
--- a/engines/bladerunner/script/ai_script.cpp
+++ b/engines/bladerunner/script/ai_script.cpp
@@ -55,6 +55,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
_AIScripts[kActorBaker] = new AIScriptBaker(_vm); // 26
_AIScripts[kActorDeskClerk] = new AIScriptDeskClerk(_vm); // 27
_AIScripts[kActorHowieLee] = new AIScriptHowieLee(_vm); // 28
+ _AIScripts[kActorFishDealer] = new AIScriptFishDealer(_vm); // 29
_AIScripts[kActorKlein] = new AIScriptKlein(_vm); // 30
_AIScripts[kActorSergeantWalls] = new AIScriptSergeantWalls(_vm); // 34
_AIScripts[kActorHysteriaPatron1] = new AIScriptHysteriaPatron1(_vm); // 47
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index 024e8f6832..bf37971c59 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -213,6 +213,10 @@ DECLARE_SCRIPT(HowieLee)
bool var_45DFB8;
END_SCRIPT
+DECLARE_SCRIPT(FishDealer)
+ bool _flag;
+END_SCRIPT
+
DECLARE_SCRIPT(Klein)
END_SCRIPT