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authorPaul Gilbert2011-07-10 10:04:41 +1000
committerPaul Gilbert2011-07-10 10:04:41 +1000
commit622dc2d503c247e750d82fb9dea885bcf14881ed (patch)
tree90942a42f8cc341d6001f4ccdc0be8a0a1c0f602 /engines/cge/cge.cpp
parent9d40a1ba9d79fd8623dc0525cf25cfc4756a36d2 (diff)
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CGE: Created a CavLight class to encapsulate the PR sprite array
Diffstat (limited to 'engines/cge/cge.cpp')
-rw-r--r--engines/cge/cge.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/engines/cge/cge.cpp b/engines/cge/cge.cpp
index 5ce83f109d..6dbe12d9c6 100644
--- a/engines/cge/cge.cpp
+++ b/engines/cge/cge.cpp
@@ -69,8 +69,6 @@ void CGEEngine::setup() {
Talk::init();
// Initialise sprite arrays used by game objects
- PR[0] = new Bitmap("PRESS", true);
- PR[1] = NULL;
SP[0] = new Bitmap("SPK_L", true);
SP[1] = new Bitmap("SPK_R", true);
SP[2] = NULL;
@@ -93,7 +91,7 @@ void CGEEngine::setup() {
_shadow = new Sprite(this, NULL);
_horzLine = new HorizLine(this);
_infoLine = new InfoLine(this, INFO_W);
- _cavLight = new Sprite(this, PR);
+ _cavLight = new CavLight(this);
_debugLine = new InfoLine(this, SCR_WID);
_snail = new Snail(this, false);
_snail_ = new Snail(this, true);
@@ -155,7 +153,6 @@ CGEEngine::~CGEEngine() {
delete _infoLine;
delete _cavLight;
delete _debugLine;
- delete PR[0];
delete SP[0];
delete SP[1];
delete LI[0];