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author | Paul Gilbert | 2011-07-16 22:28:49 +1000 |
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committer | Paul Gilbert | 2011-07-16 22:28:49 +1000 |
commit | e1df646ace3f0b487ef810a5489c3f0c2090da71 (patch) | |
tree | cf52ac9f95e7b4e1adcd1fd9903da92c60e40013 /engines/cge/cge.cpp | |
parent | 00061bc5dd6492fcb3be9781b134f1928f69205b (diff) | |
download | scummvm-rg350-e1df646ace3f0b487ef810a5489c3f0c2090da71.tar.gz scummvm-rg350-e1df646ace3f0b487ef810a5489c3f0c2090da71.tar.bz2 scummvm-rg350-e1df646ace3f0b487ef810a5489c3f0c2090da71.zip |
CGE: Set up a separate variable for the game tick speed, independent from frame rate
Diffstat (limited to 'engines/cge/cge.cpp')
-rw-r--r-- | engines/cge/cge.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/cge/cge.cpp b/engines/cge/cge.cpp index bb5b786330..97712591fa 100644 --- a/engines/cge/cge.cpp +++ b/engines/cge/cge.cpp @@ -58,6 +58,7 @@ CGEEngine::CGEEngine(OSystem *syst, const ADGameDescription *gameDescription) void CGEEngine::setup() { // Initialise fields _lastFrame = 0; + _lastTick = 0; _hero = NULL; _shadow = NULL; _miniCave = NULL; |