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authorStrangerke2011-09-01 00:22:20 +0200
committerStrangerke2011-09-01 00:22:20 +0200
commit31d41731369697ca38900b3a6a89d9a6e1ac8a8c (patch)
treea188ce2e610e93ea5f7da0bacd022b09856ba7f9 /engines/cge/cge_main.cpp
parent951dfa2be973e5234df3fbca4d14e10f0dcd3c9c (diff)
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CGE: Fix thumbnails display when a game is loaded.
Diffstat (limited to 'engines/cge/cge_main.cpp')
-rw-r--r--engines/cge/cge_main.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp
index 4b834c9800..aa332ed8ea 100644
--- a/engines/cge/cge_main.cpp
+++ b/engines/cge/cge_main.cpp
@@ -266,7 +266,7 @@ void CGEEngine::saveGame(int slotNumber, const Common::String &desc) {
writeSavegameHeader(saveFile, header);
// Write out the data of the savegame
- syncGame(NULL, saveFile);
+ syncGame(NULL, saveFile, false);
// Finish writing out game data
saveFile->finalize();
@@ -324,7 +324,7 @@ void CGEEngine::syncGame(Common::SeekableReadStream *readStream, Common::WriteSt
if (s.isSaving()) {
// Loop through saving the sprite data
for (Sprite *spr = _vga->_spareQ->first(); spr; spr = spr->_next) {
- if ((spr->_ref >= 1000) && !s.err())
+ if (!s.err())
spr->sync(s);
}
} else {