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author | Colin Snover | 2017-11-07 12:02:23 -0600 |
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committer | Colin Snover | 2017-11-10 09:57:03 -0600 |
commit | 216376477a5b3eb35e3f3450461b284ecfed8244 (patch) | |
tree | 07a0e60fd443191708ad005d1619bb460ba2d72a /engines/cge/snail.cpp | |
parent | 972c45398679fb4e983d6092122939389487fa55 (diff) | |
download | scummvm-rg350-216376477a5b3eb35e3f3450461b284ecfed8244.tar.gz scummvm-rg350-216376477a5b3eb35e3f3450461b284ecfed8244.tar.bz2 scummvm-rg350-216376477a5b3eb35e3f3450461b284ecfed8244.zip |
CGE: Remove garbage character from comments
Diffstat (limited to 'engines/cge/snail.cpp')
-rw-r--r-- | engines/cge/snail.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/cge/snail.cpp b/engines/cge/snail.cpp index 1a6ca0789e..bfeb436e94 100644 --- a/engines/cge/snail.cpp +++ b/engines/cge/snail.cpp @@ -550,7 +550,7 @@ void CGEEngine::snGame(Sprite *spr, int num) { switch (spr->_ref) { case 1: _commandHandler->addCommand(kCmdSay, 20001, 20011, NULL); // Say "It'a my turn" - _commandHandler->addCommand(kCmdSeq, 20001, 1, NULL); // Throw dice¨ + _commandHandler->addCommand(kCmdSeq, 20001, 1, NULL); // Throw dice _commandHandler->addCommand(kCmdWait, 20001, 1, NULL); // wait _commandHandler->addCommand(kCmdSetZ, 20700, 2, NULL); // hide dice _commandHandler->addCommand(kCmdHide, 20007, 1, NULL); // hide dice @@ -564,7 +564,7 @@ void CGEEngine::snGame(Sprite *spr, int num) { case 20001: _commandHandler->addCommand(kCmdSay, 20002, 20012, NULL); // Say "Now it's mine" - _commandHandler->addCommand(kCmdSeq, 20002, 1, NULL); // Throw dice¨ + _commandHandler->addCommand(kCmdSeq, 20002, 1, NULL); // Throw dice _commandHandler->addCommand(kCmdWait, 20002, 3, NULL); // wait _commandHandler->addCommand(kCmdSetZ, 20700, 2, NULL); // hide dice _commandHandler->addCommand(kCmdHide, 20007, 1, NULL); // hide dice @@ -581,7 +581,7 @@ void CGEEngine::snGame(Sprite *spr, int num) { _commandHandler->addCommand(kCmdWalk, 20005, -1, NULL); // Walk to table _commandHandler->addCommand(kCmdWait, 1, -1, NULL); // Wait _commandHandler->addCommand(kCmdCover, 1, 20101, NULL); // grasol ?? - _commandHandler->addCommand(kCmdSeq, 20101, 1, NULL); // Start Chief animation (20solgra)¨ + _commandHandler->addCommand(kCmdSeq, 20101, 1, NULL); // Start Chief animation (20solgra) _commandHandler->addCommand(kCmdWait, 20101, 5, NULL); // Wait _commandHandler->addCommand(kCmdSetZ, 20700, 2, NULL); // Hide dice _commandHandler->addCommand(kCmdHide, 20007, 1, NULL); // Hide dice |