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author | uruk | 2014-04-25 16:55:41 +0200 |
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committer | uruk | 2014-04-25 16:55:41 +0200 |
commit | 2141c99b59945401508628bd2701beb08aeb7cf5 (patch) | |
tree | 4697d98f1923d44463a64772bb9e871968de819c /engines/cge2/cge2.cpp | |
parent | 1726f5731d882ad73a0c04ab19746245ee699d1d (diff) | |
download | scummvm-rg350-2141c99b59945401508628bd2701beb08aeb7cf5.tar.gz scummvm-rg350-2141c99b59945401508628bd2701beb08aeb7cf5.tar.bz2 scummvm-rg350-2141c99b59945401508628bd2701beb08aeb7cf5.zip |
CGE2: Initial commit, implement detection.
Diffstat (limited to 'engines/cge2/cge2.cpp')
-rw-r--r-- | engines/cge2/cge2.cpp | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/engines/cge2/cge2.cpp b/engines/cge2/cge2.cpp new file mode 100644 index 0000000000..488076f3f5 --- /dev/null +++ b/engines/cge2/cge2.cpp @@ -0,0 +1,60 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "cge2/cge2.h" + +namespace CGE2 { + +CGE2Engine::CGE2Engine(OSystem *syst, const ADGameDescription *gameDescription) + : Engine(syst), _gameDescription(gameDescription) { +} + +CGE2Engine::~CGE2Engine() { +} + +bool CGE2Engine::hasFeature(EngineFeature f) const { + return false; +} + +bool CGE2Engine::canLoadGameStateCurrently() { + return false; +} +bool CGE2Engine::canSaveGameStateCurrently() { + return false; +} + +Common::Error CGE2Engine::loadGameState(int slot) { + warning("STUB: CGE2Engine::loadGameState()"); + return Common::kNoError; +} + +Common::Error CGE2Engine::saveGameState(int slot, const Common::String &desc) { + warning("STUB: CGE2Engine::saveGameState()"); + return Common::kNoError; +} + +Common::Error CGE2Engine::run() { + warning("STUB: CGE2Engine::run()"); + return Common::kNoError; +} + +} // End of namespace CGE2 |