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authoruruk2014-05-09 13:11:50 +0200
committeruruk2014-05-09 13:11:50 +0200
commitcb6548919712d91ae4cfbdefd20f6f0f147ced6c (patch)
tree18bc05eeac6b41c01e156311e20475886649cb24 /engines/cge2/cge2.cpp
parentb674ab2a09bec35b27583d8c463d137ded285e52 (diff)
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CGE2: Implement CGE2Engine::loadSprite().
Add Snail during the process and revise or expand a lot of other parts of the engine.
Diffstat (limited to 'engines/cge2/cge2.cpp')
-rw-r--r--engines/cge2/cge2.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/cge2/cge2.cpp b/engines/cge2/cge2.cpp
index cf521907a9..c3ec6a92eb 100644
--- a/engines/cge2/cge2.cpp
+++ b/engines/cge2/cge2.cpp
@@ -126,7 +126,8 @@ bool CGE2Engine::showTitle(const char *name) {
Sprite D(this, LB);
D._flags._kill = true;
- D._flags._bDel = true;
+ // D._flags._bDel = true;
+ warning("STUB: Sprite::showTitle() - Flags changed compared to CGE1's Sprite type.");
D.center();
D.show(2);